ActionScript 1/2 :: Level For A Movie Clip - That Is Dragged To The Stage

Dec 30, 2010

Is there any way to set the depth level for a movie clip that is dragged to the stage, rather than created in Action Script.

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ActionScript 3.0 :: Constrain A Dragged Movie Clip To The Stage?

Jul 1, 2011

I have a movie clip (pano_mc) that I can click and drag left and right. When I drag it to the right, it stops dragging when the left edge of the clip reaches the left edge of the stage. This is great!
 
When I drag the image to the left, the right side edge if the clip does not stop at the right edge of the stage, but continues to click and drag until it reaches the left edge of the stage.
 
I need the left edge of the clip to stop at the left edge of the  stage and the right edge of the clip to stop at the right edge of the  stage.
  
Here is the code I have so far
 
The pano_mc is registered to the top right corner and is 7024px in length. I know it is a bit large. The axis_mc is anchored to the upper left.

[Code]....

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ActionScript 3.0 :: Flash Game - Can't Add Level Movie Clip To The Stage

Apr 10, 2010

I'm creating a game, here is a screenshot: I'm trying to implement a scene system in an easy way (I'm a beginner). In this tutorial the author adds scenes as movie clip. So I tried making a movie clip with action script export name the same as my main .as file. When I add it to the scene manually, dragging and dropping from the library, it works. But when I try adding it from a new starting .as file, I get a #1009 error. Adding a test movie clip with the same code works.

[Code]....

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ActionScript 2.0 :: Targeting Instances - Attaches A Movie Clip To The Stage Each Time At A New Level?

Jul 28, 2008

I have a function that attaches a movie clip to the stage each time at a new level.

myLevel++
attachMovie("myMovieClip", "instanceName"+myLevel, myLevel)
}

At the moment it works just fine but I want to target specific instances and I can't work out the instance names.I am trying this..

instanceName[myLevel]._x = 400

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ActionScript 2.0 :: DropTest - Check And See If The Dragged Movie Clip Is Completely Within The Bounds Of Another Movie Clip

Jan 11, 2010

I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.

I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]

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Movie Clip Used In One Fla Be Dragged And Dropped Into Another?

Apr 21, 2010

Can i create a custom text animation or something. Ofcourse without involving variables. And can i use this Movie clip in various projects. What am i supposed to do, save it and keep it as a .fla or can the movie clip alone be saved and imported into various projects ?

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ActionScript 3.0 :: Detect Haven't Dragged The Movie Clip?

Mar 24, 2009

I have the standard drag and drop functionality setup with the MOUSE_DOWN / MOUSE_UP commands. However, if I just click on the item and decide not to drag, it still executes the commands like it was dragged. Is there any code I can put in so that if they decide not to drag the movie clip, the function doesn't fire?

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ActionScript 2.0 :: Graphic To Be Hidden Once A Movie Clip Has Been Dragged Over It?

Mar 14, 2007

I need a few answers and pointers for my game [URL] First off, is it possible for a graphic to be hidden once a movie clip has been dragged over it? The plan is for the grid to be covered in question marks, until the users drags the small smiley over the same large smiley at which point the question mark will be hidden revealing the large smiley. The user then gets a 2nd chance to match up the other remaining smiley, if they fail to get the right smiley is it possible for the question mark image to appear back over the top of the smileys?

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ActionScript 1/2 :: Add A Code So Drag And Drop Movie Clip Will Not Stick  Once It Is Dragged To Final Place?

Apr 18, 2011

I have to use the old drag and drop code on my movie clips, but the problem is when I drag the movieclip to the area on my .swf file once i release it, it sticks to the hand mover.I am encloseing the action script I am using could someone or kglad tell me what is missing from the code so that once it is released it will not stick, see code belowcircle.onPress = function(){ startDrag(this);}circle.onRelease = function(){ stopDrag();}

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ActionScript 2.0 :: Assigning A Level For The External Movie(reseller_locations.swf) Loaded To A Movie Clip(clipHolder)?

Jul 25, 2006

assigning a level for the external movie(reseller_locations.swf) loaded to a moivie clip(clipHolder)

code

loadMovie("reseller_locations.swf", this._parent.clipHolder);

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Assign Z Level To Movie Clip?

Mar 31, 2009

I have a gallery which is created from the following scipt:

this.createEmptyMovieClip("images",100);
this.attachMovie("mask","mask",101);
etc....,

with the gallery still present i want a movie clip to appear ON TOP of this.

How is this done? i understand i need to set the z level but cannot find a simple explanation of how to do it. I do not want the image to be transparent (i've found lots of explanation on how to do this!)

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ActionScript 2.0 :: Referencing Movie Clip On Different Level?

Jan 8, 2009

If I writing actionscript on the _root level, but I want to reference a movieclip that is on a different level, how would I go about doing this?I know that if it was reversed I would something like this:_root.home_btn.onRelease = function () {Would I just do the name of the level, "_level2.home_btn.onRelease = function() { ?

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Actionscript 2.0 :: Find What Level A Movie Clip Is On?

Mar 28, 2009

Here is my dilema. I need to know how to find what level a specific movie within a movie on the main timeline is on.

I am confused because I am not even using external swf's so there should be no levels

I have tried finding the level using

_root.moviename

_level0.moviename

but when i try to assign this to an array variable it outputs as undefined.I have been able to put some other movies in arrays using _level0.moviename

but these movies are nested inside a main movie that is found on the main timeline.

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ActionScript 2.0 :: Change Level Of Movie Clip

Mar 2, 2002

I just start to give the firsts steps in Flash5 ActionScript, then I would like a pacient help, because I can't to do this.I have an intro (Instance Name: logo) and another movieclip (InstanceName: back).The intro starts(logotipo), on the middle they calls the other movie clip(back in tell target "go"). This movie (back) that would to be the background of the all scene and of the "logo" too.First problem. I want to invert the levels of the movieclips because I want the mclip(logo) always on stage and the "back" on _level0.That can be possible?! How??On the end of the MovieClip(back) I' ve got the action:loadMovie("menu.swf", _level20).The "menu.swf" is a menu bar with the buttons. When I press a button is to change the action of the movieclipe(back) on the _level0.

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ActionScript 3.0 :: Referencing Objects In The Level Above The Movie Clip?

Sep 10, 2011

i want to referance objects in the level above the movie clip that i have the AS in.  what i mean is that i have a movie clip on the stage, and that movie clip has some actionscript in it, and that AS needs to refer to an object on the main stage, how would i do that?  i have tried parent and stage 1, but neither seem to work

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IDE :: Unloading A Movie - Can't Put The LoadMovieNum In 0 Level Because It Would Replace The Main Stage

Feb 26, 2009

I can't seem to unload a movie, I've tried every possible actionscript code and still it won't go away. My objective is to run in the main stage a sub menu and for that I've done sub pages each one with a previous and next button (inside the movie that will be loaded), and that's the catch. I can't put the loadMovieNum in 0 level because it would replace the main stage. So I'm trying to do on the button:

on (release) {
unloadMovieNum(1); // it was loaded into level 1
loadMovieNum("new_item.swf",1); // he overlays both movies with transparency
}

Is there anyway to remove the actual movie and replace it with the new one?

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ActionScript 2.0 :: Duplicate A Nested Movie Clip And Then Placing It On Top / Root Level?

Feb 12, 2009

I'm sorry if this post breaks forum conventions, but I searched and didn't find a solution in past posts.

I'm writing a function that highlights components of the animation I've created.

It does this by creating a white box on top of the entire stage, tweening it's alpha value from 0 to 80, and creating a new instance of the movie clip to be highlighted on top of that white box.

I run into a problem when I need to highlight components that are movie clips nested within ones on the top/root level.

When I duplicate instances of nested movie clips, they just exist within the movie they were nested in.

I want to pull those duplicated, nested movie clips into the root area so it rests on top of that white box I just mentioned. How do I take a nested movie clip and pull it out of it's parent onto the top/root level?

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ActionScript 2.0 :: Load A Movie Clip SYMBOL At The Highest Level And Then Unload It?

Jan 15, 2008

how do i load a movie clip SYMBOL at the highest level and then unload it.

i dont want a SFW or JPG to be loaded- that would be one of the symbols from the same swf file.

the issue is- i have used "getNextHighestDepth()" to create movie clips.. now i need to add a box on top of that- so again, i will have to use "getNextHighestDepth()" - which im having hard time to unload (when i use duplicateMovieClip) -

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ActionScript 2.0 :: Load A Movie To Level 1 That Deactivates The Movie In Level 0 Without Unloading It?

Nov 5, 2004

I have a movie that's 500x400 px in level 0 and has lots of thumbnails with pictures that I want to open. the thumbnails open a 500x400 px movie above the other but on level 1. the problem is that when the new movie loads on level 1, the thumbnails on level 0 (that are now hidden by the new movie) are still active, and if i click anywere in the movie on level 1, it trigger an action from level 0. Is it possible to load a movie to level 1 that deactivates the movie in level 0 without unloading it?

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ActionScript 2.0 :: Load A Random Movie Clip From The Library To An Empty Clip On The Stage Called (bg_graphics)?

Oct 20, 2004

I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).

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Flex :: Prevent A Component From Being Dragged Out Of The Stage I?

Oct 16, 2009

I think there is a simple solution to this question, just not simple enough for me to find it.Question:How do you constrain a TitleWindow in Flex 3 from being dragged off the screen/stage? Is there a way to restrict the TitleWindow to the viewing area? Example: Let's say I have an application that take 100% of the screen. Next, I create a TitleWindow via the PopUpManager. I can then proceed to click and hold (drag) that window off the screen, then release the mouse button. That window is now lost off-screen somewhere. Is there a way to keep the window from being dragged beyond the viewing area?

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AS2 :: Flash - Name All Instances Of A Movieclip Dragged On To The Stage?

Jul 4, 2011

I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code.

how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code? (specify if the solution involves exporting the library MovieClip with an identifier name)

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ActionScript 3.0 :: Set Stage Boundaries To Dragged Items?

Sep 9, 2009

I have the AS to move pictures around (like a jigsaw puzzle i guess), im just struggling with setting boundaries so that the pieces cannot be dragged off the stage...

Im presuming setting the boundaries is a matter of adding X and Y values or similar.

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ActionScript 3.0 :: Targeting Movieclip Dragged On Stage?

Jul 23, 2009

First let me say I'm relatively new to AS 3 and I've scoured the Internet looking for a simple solution to no avail.Here's my general situation:1) I have dragged a movieclip with an instance name of a_mc onto the stage.2) On the first frame of the timeline I am importing a class file and calling its constructor:

Code:
import cardmaker.*;
var coverMaker:CoverMaker = new CoverMaker();

[code]........

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ActionScript 2.0 :: Name All Instances Of A Movieclip Dragged On To The Stage?

Jul 4, 2011

I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code. My question is, how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code?

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ActionScript 3.0 :: Flash - All Movie Clips To Be Placed On Stage With Equal Gap Between Each Movie Clip?

Sep 19, 2011

I have some (Eg. 10) Movie Clips on bottom of the Stage (aligned horizontally) with different sizes (different width & height). I want them to align vertically on middle of the stage with same gap (irrespective of their sizes) in between 2 Movie Clips. Is it possible using AS3 code?

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ActionScript 3.0 :: StartDrag()... Constrain Dragged Clip AND Mouse?

Jul 19, 2009

how to constrain the Mouse movement along with the MovieClip I am dragging. In the following example, if Mouse travels outside of the box, it stops responding to MOUSE_UP. I would like Mouse to be constrained to the same area as ball during dragging, that is, when ball reaches a boundary Mouse will stop as well.

ActionScript Code:
var box:MovieClip = new MovieClip();
box.graphics.beginFill(0xFF0000, .75);

[code]...

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ActionScript 2.0 :: Use HitTest To Detect If A Dragged Clip Is Over Any One Of 3 Different Targets?

Jun 20, 2007

I'm trying to use hitTest to detect if a dragged clip is over any one of 3 different targets - when it is I want that target to blink. And then when I drag off I'd like the blinking to stop. Make sense? I'm struggling a bit with the following code:

Code:
square_mc.onPress = function() {
this.startDrag();
for (z=1; z<4; z++) {
circle = _root["circle"+z+"_mc"];

[code]....

The "eval(circle)" part isn't really working.

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ActionScript 3.0 :: Movie Clip By Clicking On Movie Cilp On The Stage

Jul 5, 2009

I could code in movie clip by clicking on movie cilp on the stage but in As3 I could not do . Is this restricted to code on movie clip ?

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ActionScript 3.0 :: Reaching A Movie On The Stage From Inside Another Movie Clip?

Dec 28, 2009

I'm trying to reach a body of text which i turned into a movie clip which is on the main stage, and have it scroll up/down whenever it rolls over the designated hot spots. Here's what i have.

stage.addEventListener(MouseEvent.MOUSE_MOVE,down1,false,0,true);
function down1(e:MouseEvent):void {
if (mouseX>=0 && mouseX<=42 && mouseY>111.1 && mouseY<146.1) {

[code].....

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