ActionScript 3.0 :: Detect Haven't Dragged The Movie Clip?
Mar 24, 2009
I have the standard drag and drop functionality setup with the MOUSE_DOWN / MOUSE_UP commands. However, if I just click on the item and decide not to drag, it still executes the commands like it was dragged. Is there any code I can put in so that if they decide not to drag the movie clip, the function doesn't fire?
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Similar Posts:
Jun 20, 2007
I'm trying to use hitTest to detect if a dragged clip is over any one of 3 different targets - when it is I want that target to blink. And then when I drag off I'd like the blinking to stop. Make sense? I'm struggling a bit with the following code:
Code:
square_mc.onPress = function() {
this.startDrag();
for (z=1; z<4; z++) {
circle = _root["circle"+z+"_mc"];
[code]....
The "eval(circle)" part isn't really working.
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Jan 11, 2010
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
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Apr 21, 2010
Can i create a custom text animation or something. Ofcourse without involving variables. And can i use this Movie clip in various projects. What am i supposed to do, save it and keep it as a .fla or can the movie clip alone be saved and imported into various projects ?
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Dec 30, 2010
Is there any way to set the depth level for a movie clip that is dragged to the stage, rather than created in Action Script.
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Jul 1, 2011
I have a movie clip (pano_mc) that I can click and drag left and right. When I drag it to the right, it stops dragging when the left edge of the clip reaches the left edge of the stage. This is great!
When I drag the image to the left, the right side edge if the clip does not stop at the right edge of the stage, but continues to click and drag until it reaches the left edge of the stage.
I need the left edge of the clip to stop at the left edge of the stage and the right edge of the clip to stop at the right edge of the stage.
Here is the code I have so far
The pano_mc is registered to the top right corner and is 7024px in length. I know it is a bit large. The axis_mc is anchored to the upper left.
[Code]....
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Mar 14, 2007
I need a few answers and pointers for my game [URL] First off, is it possible for a graphic to be hidden once a movie clip has been dragged over it? The plan is for the grid to be covered in question marks, until the users drags the small smiley over the same large smiley at which point the question mark will be hidden revealing the large smiley. The user then gets a 2nd chance to match up the other remaining smiley, if they fail to get the right smiley is it possible for the question mark image to appear back over the top of the smileys?
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Apr 18, 2011
I have to use the old drag and drop code on my movie clips, but the problem is when I drag the movieclip to the area on my .swf file once i release it, it sticks to the hand mover.I am encloseing the action script I am using could someone or kglad tell me what is missing from the code so that once it is released it will not stick, see code belowcircle.onPress = function(){ startDrag(this);}circle.onRelease = function(){ stopDrag();}
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Jul 14, 2007
is there a way to scope instances that haven't been instanced in the first frame of the movie?I got brave and nested my btn_mc clips inside a nav_mc.On an action layer in the first frame of my timeline I have:
_root.nav_mc.btn1_mc.gotoAndPlay("start");
for example.In the nav_mc timeline this works if and ONLY if the btn1_mc instance is on the first frame of the nav_mc timeline.I'm trying to update my skillz and put everything in the first frame of the root timeline rather than doing the backasswards syntax on the mc itself this (onPress) which really confused me for about five years.
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Aug 30, 2004
I use something like this code to detect the speed of the movement of a dragged object
PHP Code:
if (!go) {
this["position_"+i] = this._y;
i++;[code]....
This way I can find in what direction the mouse vertically has moved and at what speed. The problem is that every once in a while the speed will be in the opposite direction. What do people use to detect the direction of the movement of the mouse?
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Apr 9, 2010
I'm doing a rather fancy button with up,down,rollover,rollout,and static states, something the standard flash button structure isn't capable of as far as I can tell, I've tried it.
Here's the setup: My main timeline has a series of frames with stop(): scripts, and each frame has a movie clip representing what should happen during that state: still, rollover, rollout, mousedown, mouseup I can't get the mouseup event to work.
[Code]...
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Oct 4, 2010
I have an animated movie clip on my stage with aprox 100 frames with a stop action on the movie clip's timeline frame 1. I have a button on the root timeline that starts the movie clip animation but what I want is a way of detecting when the last frame of the Movie Clip is reached.i.e when movie clip gets to the last frame trace something..
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Jun 13, 2010
how to detect if an animation in a movie clip stops?I make myself clear:I have a movie clip with different animations which I call from the stage with mc.gotoAndPlay("frame label"). Being these animation one after another in the timeline I call a stop() function to avoid the animation after to begin without being called.
Now, on the stage I want to play one of these animations and when this stops I want to make something happen.Is there an event that tells me "this movie clip is not 'animating' anymore"?
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Jun 24, 2011
I've got a FLV file (test.flv) in a movie clip playing on my timeline with controls for viewers to jump around if they'd like, does anyone know of a way that when the FLV movie clip comes to an end, it will detect this and continue on with the timeline?
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Jan 29, 2008
here's the basic code i'm working with:lunch_mc.loadMovie("pastramiSandwich.png");when i change lunch_mc contents to chickenCeasar.png, for example, how can i detect that change and use it to drive another function? onChange doesn't respond to programmatical changes (retarded) and onData only works with the loadVariables event.BitmapData?
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Oct 21, 2010
The problem is, i need to detect the quantity of movieclips that a child movie clip is over A movie clip is over several boxes and that boxes are MC, in the image for example when i drag the child MC, this is over some movie clips but i cant detect which movieclips are.
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May 16, 2011
It's easy to check if movie clip is on the stage/display list.But how to detect if movie clip is inside the visible area of browser window?
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Jul 19, 2009
how to constrain the Mouse movement along with the MovieClip I am dragging. In the following example, if Mouse travels outside of the box, it stops responding to MOUSE_UP. I would like Mouse to be constrained to the same area as ball during dragging, that is, when ball reaches a boundary Mouse will stop as well.
ActionScript Code:
var box:MovieClip = new MovieClip();
box.graphics.beginFill(0xFF0000, .75);
[code]...
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Sep 8, 2010
I'm I the only one that can't load [URL] It just loads forever. I somehow found out I can just add "index.html" to get it to load, but my bookmarks, and the links
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Aug 14, 2011
I am working on an interactive banner and I came to a problem I can't resolve. It's a kind of drag and drop little game. I need to play a movie clip after something is dropped in the right place. I think I need to add Event Listener to a movieclip and create a function with a conditional, but I'm getting it wrong.
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May 14, 2004
I have a movie that I want to be dragged on the x coordinate on click, and if you drag it to the left it should play a different movie then when you drag it to the right. here is what I tried so far and of course it does not work.
[Code]....
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May 9, 2010
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
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Jun 24, 2010
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
[Code]...
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Feb 21, 2010
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) {
_root.mouse_over_profile_btn = true;
}
on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
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Jun 22, 2005
i am making a pacman game, and i need to know how to make it go to a certain scence when a movie clip collides with another movie clip.
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Nov 5, 2010
There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.
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Feb 23, 2011
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
[Code]...
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Oct 23, 2010
it seems simple enough but i have no idea on how i could get a movie clip to slowly move to the coordinates of another existing movie clip
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Apr 8, 2012
I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
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Sep 7, 2010
iam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "
<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,
how to make the other Movie clip (( which is a car ! .. so it have acceleration , speed , steering , etc )) go to this position or let us say try to??
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