ActionScript 3.0 :: Detect End Of Movie Clip?

Oct 4, 2010

I have an animated movie clip on my stage with aprox 100 frames with a stop action on the movie clip's timeline frame 1. I have a button on the root timeline that starts the movie clip animation but what I want is a way of detecting when the last frame of the Movie Clip is reached.i.e when movie clip gets to the last frame trace something..

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ActionScript 3.0 :: Detect The End Of A Movie Clip?

Apr 9, 2010

I'm doing a rather fancy button with up,down,rollover,rollout,and static states, something the standard flash button structure isn't capable of as far as I can tell, I've tried it.

Here's the setup:  My main timeline has a series of frames with stop(): scripts, and each frame has a movie clip representing what should happen during that state:  still, rollover, rollout, mousedown, mouseup I can't get the mouseup event  to work.

[Code]...

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Mar 24, 2009

I have the standard drag and drop functionality setup with the MOUSE_DOWN / MOUSE_UP commands. However, if I just click on the item and decide not to drag, it still executes the commands like it was dragged. Is there any code I can put in so that if they decide not to drag the movie clip, the function doesn't fire?

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ActionScript 3.0 :: Detect If An Animation In A Movie Clip Stops?

Jun 13, 2010

how to detect if an animation in a movie clip stops?I make myself clear:I have a movie clip with different animations which I call from the stage with mc.gotoAndPlay("frame label"). Being these animation one after another in the timeline I call a stop() function to avoid the animation after to begin without being called.

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ActionScript 2.0 :: When FLV Movie Clip Comes To End / It Will Detect And Continue On With Timeline?

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I've got a FLV file (test.flv) in a movie clip playing on my timeline with controls for viewers to jump around if they'd like, does anyone know of a way that when the FLV movie clip comes to an end, it will detect this and continue on with the timeline?

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ActionScript 2.0 :: Detect A Change In Movie Clip Contents?

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May 9, 2010

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I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?

[Code]...

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Jan 11, 2010

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I have created a flash website, each button is a movie clip with an invisible button over it containing the following script

on (rollOver) {
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[Code]....

each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.

Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.

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There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.

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ActionScript 3.0 :: Movie Clip On Main Timeline Receiving Input From Nested Movie Clip

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[Code]...

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I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?

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ActionScript Code:
import fl.transitions.Tween;
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[code]....

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I have an FLV player component, with this component I play several clip. Is there a way to detect, with as3, which is the name of the clip?

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ActionScript 3.0 :: Any Way To Detect End Of Video Clip (FLV)

Mar 29, 2010

I have a .flv playback player embedded in the 1st frame of my flash CS4 AS3program which calls in a video clip called carrie_mc as soon as the program starts. When the video is finished playing it disappears off the stage which is all good and is as it should be. Where I am having a problem is that I want my code to detect when the video is finished playing so that I can display a text box with further instructions to the user. I am using the following code to detect when the flv is finished and have added a trace statement to see verify if it is working. Although there are no error messages the code doesn't seem to be working as I do not see the trace message in the output cue. How can I detect when a movie clip has finished playing using CS4 AS3?

carrie_mc.onStatus = function(info){
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I've imported 9 .mov files in my flash presentation. Each lasts for about a minute, and the language is english. I have translation of each video clip in Serbian language as .txt files. And now i need that text to go below the movie clip simultaneosly with the voice in movie clip. And for example when i press pause,the text stops,and when i resume it,the text goes again.

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ActionScript 2.0 :: HitTest Movie Clip Hitting Another Inside In A Movie Clip?

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I have in my root:

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Dec 19, 2009

I really have two questions: How do I affect both a movie clip and its child movie clip in the same function? and how do I pull info from one component into a function for another? My basic setup is a movie clip of font choices, one on each frame: "bodyText_mc." Each of these frames has a child clip "bodyText_mc.bodyText" with alignment choices for the font. For instance, the user picks "Script" in the first ComboBox and then picks "Align Right" in the second. (All of this text is static because I need more design control that I can get with dynamic text.)

First of all, I have a combobox "cbBodyFont" that I use to go from frame to frame on movieclip "bodyText_mc." This works nicely:

[Code]...

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Professional :: Duplicating Movie Clip Or Inserting New Movie Clip With Effect

Jun 5, 2010

CS3 Flash - Complete newbie to Flash and I'm trying to change an existing flash piece.It consists of 4 different text statements that appear on a Black background - the first appears and stays on-screen for 10 secs, then it starts to blur and fade away in about a sec, and then the next statement appears, etc, etc., and the whole lot loops.The 4 statements appear as Video Clips (Symbols?) in the library.I need to add a new statement, which means there will be 5 statements. I duplicated one of the library items and renamed it, which seems to have worked fine... but I cannot then work out how I insert that video clip into the Timeline and still have the same visual effects and timing as the existing ones? I can insert a blank frame, but then I can only drop the new video clip text onto that one frame.I've tried copying and pasting a whole set of frames, and then go in and change the text. Which I thought had worked, but then discovered that it also changed the original frames.... now understand that's because they are just instances and any change will affect the master Video Clip!

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Professional :: Control The Movie Clip Mc_allPages From Within The Movie Clip Mc_buttonMenu?

Aug 20, 2010

I am making a web site in flash in which I have multiple movie clips.I have mc_buttonMenu on the main timeline.Inside of mc_buttonMenu, I have 3 buttons that are all button symbols.From the main timeline, I have a movie clip called mc_allPages.In this movie clip, I have a few layers.I have the content layer.This layer controls how my pages display.I have another layer called labels.I labeled frames 1 to 10 as 'home' and layers 11 to 20 as 'contactUs'.I have another layer in mc_allPages called actions.I put a stop(); on frame 10 and frame 20 on this layer.I want to be able to control the movie clip mc_allPages from within the movie clip mc_buttonMenu.I put some action script in various places, but it never worked.I tried this action script:
 
_root.btn_home.onPress()
{
Gotoandplay("home");[code]...........
 
I tried placing that code on the main timeline, inside mc_allPages, inside mc_buttonMenu and split up into both buttons appropriately for btn_home and btn_contactUs.Sometimes the animation would stop on frame 10 and sometimes it would just play through to frame 20 and ignore the stop(); I put on frame 10 inside the mc_allPages movie clip.However, whenever I pressed the button ( btn_contactUs ), it never went to the frame labeled "contactUs" in the allPages movie clip.

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Professional :: Make Movie Clip Non-clickable Unless Another Movie Clip Is Visible

Mar 22, 2011

I'm making a room escape game and I've run into a problem. When an item gets added to the inventory, I'd like the user to be able to click on the item to affect another object (e.g. clicking screwdriver hides screws and displays other image) however when I add the code to the item, if the item is clicked and it's nowhere near the object it affects, the image pops up and it looks really stupid.

So what I'd like to be able to do, possibly using if and else statements or whatever's easiest, is to only have the inventory item be clickable if the movie clip of the object is affects is visible on the stage.

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