ActionScript 3.0 :: Referencing Function With If Statement Not Working?

Jan 10, 2005

I am trying to reference a function in an if statement and it's not doing anything. The reference is here.

Code:
private function newNumber (qTotal:Number, curNum:Number):Number {
var newNum:Number = Math.floor(Math.random()*qTotal);

[code].....

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ActionScript 3.0 :: Referencing Function With If Statement Not Working

Apr 30, 2010

I am trying to reference a function in an if statement and it's not doing anything. The reference is here.

Code:

private function newNumber (qTotal:Number, curNum:Number):Number {
var newNum:Number = Math.floor(Math.random()*qTotal);
for (var j:Number=0; j<curNum; j++) {

[Code]....

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I am having a problem with the if statement in my timer function, the trace statement within in it is not working, eventually I wanted to use this if statement further but need to make sure it is working first.

Code:
timerFunction();
} function call in function above
function timerFunction() {
trace("hey");//this trace works
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[Code] ......

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Dec 10, 2005

I have a movieclip with the instance name information_mc. I am trying to get this movieclip to move up and down, depending on its y co-ord or in what direction it is tweening at the moment it is clicked.I have the following AS:

Code:
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[code]......

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I have a class 'resizingObject', with a method 'addFunction()', which is instantiated in _root as 'resizer' (im certain of this - ive checked in the debug - variables list)

I then have another class, 'layerObject', that i want to be able to call the 'addFunction()' method - so inside the layerObject i tried _root.resizer.addFunction(), _level0.resizer.addFunction() and all manner of other business but to no avail...even an attempt to trace _root.resizer returns undefined.

why cant i acces the resizer instance of the resizingObject?

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In a new document when I create a movie clip on the stage and reference it in a script in the first keyframe, like aaa.scaleX = 0.2;, everything works fine.

But when I try this in the game I'm making, I get this error "1120: Access of undefined property aaa.". Why?

In my game I use a document class, here is the code that is executed at the beggining.

[Code]....

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I'm an old C programmer been away from programming for years. Now we have a project requiring Flash and I've been elected. Just installed CS4. I have 16 panels in 4 sets of 4 that rotate left to right. (Big learning curve on that one - fading transitions in the right order...). Each panel must have a unique url when clicked. (16 urls).I've looked through many solutions, most of which seem unduly complex. I think that the simplest short of going to onRelease() with AS2 (Later I have to add mouseover changes in the graphics) is something like this:[code]I haven't found this solution out there. Is there a gotcha because the a#Link vars are accessed as global within the scope of handleLink? It doesn't feel right, but it works fine and 16 global variables doesn't seem too bad.

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ActionScript 2.0 :: If Statement Is Not Working?

Jun 22, 2010

on my main timeline i have a movie clip called "screen" within that i have a dynamic text box for inputing a number. var for text box is txt_1

on the same timeline i have another mc called "animation" withing that i have a mc called "prizes" there are 2 animations in the prizes movie clip that are supposed to run based on the if statement...i have an action assigned to the prizes as below:

//this.onEnterFrame = function () {
if (_root.screen.txt_1 == "11111") {
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but this is not working...basically i want to say that is the text that was inputed was "11111" play the first prize animation inside the "prizes" mc, and if its "22222" play the second prize animation in the "prizes" mc.what am i doing wrong?

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I have a button which makes a panel flip 180 on the x axis if its name is not in an array called "panes", it determines this by running an if statement. If its name is in the array then the button should run some code to make the panel flip back. However it isn't. It will let the panel flip one way, but doesn't run the code to flip it back. I was wondering if someone could take a look a see if they know why.

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ActionScript 2.0 :: If Statement Not Working?

May 28, 2005

For some reason my if statement is not working. It is in a movie clip of a blinking eye and I want the code to pause the blink for 4 seconds between blinks.The movie clip does not have an instance name (which may be the problem).Frames 1-12 is the eye blink animation. (no script)

Frame 13

Code:
timeDelay = 4+getTimer()/1000;
Frame 14 is empty

[code]....

When I run the movie, the varaibles change like they should according to the time, but for some reason, it skips over the if statement even is timeYet is greater than timeDelay. I probably labeled the variables wrong, but I do how they should be.

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ActionScript Code:

</p>
<p>function flasher () {</p>
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<p> count = 20;</p>

[code]....

If i am right this should make win11 flicker 4 times but it aint:confused: I dont need to use a onEnterFrame for this do i?

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ActionScript 2.0 :: Else If Statement Not Working?

Aug 9, 2006

Here's my code:

Global variable _level0.menu_2 is populated with one of 5 values. Function exists for each value. The function for the value should only be called if the _level0.menu_2 variable matches the value. What is happening is that even though _level0.menu2 is correctly populated, only the first if statement executes--even if the first condition is NOT met.

I looked all around and can't figure out what's wrong. As far as I can tell (and I've been over the code character for character) the syntax is correct.

function loadMenu2():Void{
if (_level0.menu_2 = value1){
trace("_level0.menu_2 is value1");
value1();

[code]....

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Code:

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i was wondering how i would access the desired movieclip's x, and y value from it's function.[code]HOW do i access the x and y values of MC from here
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In my code here:

var manTimer:Timer = new Timer(1700,5);
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I am trying to get it so that when btnElScorcho or btnTheGoodLife is clicked it'll move my "man" mc out onto the stage. It starts at 590px and ends at -10px. That part is working.What is not working is my conditional statement that tells it to only move the "man" if he is at the x position of 590 or greater, because, when one of the 2 buttons is clicked again, I don't want to move him out if he is already there or if he is already moving out.So for some reason, "man" will still move when the buttons are clicked a second time and oddly enough, "man" will only move twice as opposed to the normal 5 times set in the function.Maybe I can change the if statement to check if the button has already been clicked as opposed to where "man" is?

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[Code]...

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In the code below i can't seem to get the second conditional statement to work.

on (press) {
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}
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[Code].....

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Code:

function AddClip() {
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}[code]....

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I understand this, _parent keywords and its usage but I don't understand the following:

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import mx.containers.Form;
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ActionScript Code:
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I am a total newbie and just learning from resources available here.. Today i was trying If statements to verify if the password entered in input box named "pass" . I code is as following..
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sw1 = text input
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Code:
protected function sw1_changeHandler(event:TextOperationEvent):void{
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