ActionScript 3.0 :: False As Part Of If / Else Statement Is Not Working In IE?
Oct 10, 2009
i have made a navigation banner in flash for a blog site, but the banner is giving me trouble in Internet Explorer. The Flash file has two buttons, one for "Log In" and one for "Log Out", that are supposed to be visible/invisible depending on whether or not the user is logged in to the blog or not. To achieve this, I have set up a Param tag that checks to see if the user is logged in or not, and then reports this true or false data to the Flash movie as being either "1" or "0" in the form of a variable. The Actionscript in Flash then uses this data to make one button visible, and the other not visible.This is working perfectly in Firefox, but for some reason in Internet Explorer (tested in IEv8) both buttons are visible at all times. Both Firefox and Internet Explorer are running the same version of FlashPlayer (v10).[Code]...
Given this: if(myVar){}, what will pass as true or false?In JavaScript for example, false are values like null, undefined, 0, '' (empty string), false.
How do you get a True/False statement to be recognized inside a movie clip with a button on the main timeline as the control. I want my movie clip to stop at the last frame if the movie clip reaches the last frame. Otherwise gotoAndStop at the first frame of the clip. I was using
on (press) { _root.m1.gotoAndPlay(2); _root.m2.gotoAndPlay(1);
Code: var run:Boolean; var jump:Boolean; if (run && jump){ // }
is flash smart enough to flag the if statement as false based on the first parameter? or will it still process both booleans, even though it is known the if statement must return false based on the "run" Boolean alone. just wondering if its a waste of processing, although trivial at this level.
I have installed FMS 3.5 (by download from Adobe's site) I am trying to develop a simple chat application.It's quite strange that why the following error is producing
main.asc: line 4: SyntaxError: missing ; before statement: var __CONFIG__.isConfigLoaded = false;
I have some code on the main time line which basicially just says when this button is pressed go to this frame indicated by the frame label. In this case "answer". This is done inside a movie clip, which isn't on the main time line.
When I roll over the container object, I've got the trace (OK for me).BUT When I roll over the decor object, I've got the trace too (not what I want).I just want the container to be triggered by the mouse event, not it child.So what's happened to my mouseChildren = false....?
I am unable to get useHandCursor = false; to work on a button script. I need to have it on the button script, not in a timeline function (as the swf I am working on has many buttons and none have names on their instance, nor on the movies containing them). Is it possible to do this? I have also tried, this.useHandCursor = false; but also not working. By the way, this page isn't working in IE7. It is showing blank under the "Post New Thread" bar.
on my main timeline i have a movie clip called "screen" within that i have a dynamic text box for inputing a number. var for text box is txt_1
on the same timeline i have another mc called "animation" withing that i have a mc called "prizes" there are 2 animations in the prizes movie clip that are supposed to run based on the if statement...i have an action assigned to the prizes as below:
//this.onEnterFrame = function () { if (_root.screen.txt_1 == "11111") { prizes.gotoAndPlay('prizes1');[code]........
but this is not working...basically i want to say that is the text that was inputed was "11111" play the first prize animation inside the "prizes" mc, and if its "22222" play the second prize animation in the "prizes" mc.what am i doing wrong?
I'm sure I have the conditions and statements typed in wrong. Here is the original code:[code]only now I want to add an if/else statement so that if none of the mouseDown conditions are met, it then goes the the Timeout variable:[code]
I have a button which makes a panel flip 180 on the x axis if its name is not in an array called "panes", it determines this by running an if statement. If its name is in the array then the button should run some code to make the panel flip back. However it isn't. It will let the panel flip one way, but doesn't run the code to flip it back. I was wondering if someone could take a look a see if they know why.
For some reason my if statement is not working. It is in a movie clip of a blinking eye and I want the code to pause the blink for 4 seconds between blinks.The movie clip does not have an instance name (which may be the problem).Frames 1-12 is the eye blink animation. (no script)
Frame 13
Code: timeDelay = 4+getTimer()/1000; Frame 14 is empty
[code]....
When I run the movie, the varaibles change like they should according to the time, but for some reason, it skips over the if statement even is timeYet is greater than timeDelay. I probably labeled the variables wrong, but I do how they should be.
Global variable _level0.menu_2 is populated with one of 5 values. Function exists for each value. The function for the value should only be called if the _level0.menu_2 variable matches the value. What is happening is that even though _level0.menu2 is correctly populated, only the first if statement executes--even if the first condition is NOT met.
I looked all around and can't figure out what's wrong. As far as I can tell (and I've been over the code character for character) the syntax is correct.
function loadMenu2():Void{ if (_level0.menu_2 = value1){ trace("_level0.menu_2 is value1"); value1();
var manTimer:Timer = new Timer(1700,5); manTimer.addEventListener(TimerEvent.TIMER, moveMan); function moveMan(e:TimerEvent):void {[code].....
I am trying to get it so that when btnElScorcho or btnTheGoodLife is clicked it'll move my "man" mc out onto the stage. It starts at 590px and ends at -10px. That part is working.What is not working is my conditional statement that tells it to only move the "man" if he is at the x position of 590 or greater, because, when one of the 2 buttons is clicked again, I don't want to move him out if he is already there or if he is already moving out.So for some reason, "man" will still move when the buttons are clicked a second time and oddly enough, "man" will only move twice as opposed to the normal 5 times set in the function.Maybe I can change the if statement to check if the button has already been clicked as opposed to where "man" is?
I have the following in my script:[code]where eProp is an Array.Tracing the eProp[3], shows the correct number (1 or 2) but the statement always jumps to the default part!In other words: If eProp[3] is 1 or 2, the switch do nothing, jumps to default.[code]What is wrong? AS can't evaluate Arrays? Or I did something wrong?
I am attempting to create one function to respond to multiple button clicks. I have a simple if statement in my onBtnClick function that does not work. Just need the button that is in that variable to go to frame 1. Trace statements are working inside the statement so I the if statement runs correctly?
I have a students xml from a database. The student_state column can have a value of "passed", among other values (hence the need for switch statement). When the list_changeHandler function is called, depending on the value of student_state, I want a form to display different fields. So I tried to dynamically create the form in actionscript, but it fails to show up when I run the flex application:
I am a total newbie and just learning from resources available here.. Today i was trying If statements to verify if the password entered in input box named "pass" . I code is as following.. on (release){ if (pass =="acc"){ gotoAndPlay(10); }else{ gotoAndPlay(15); }} Even if I enter the correct password it displays the content in frame 15.
I have created menu which has roll over and out animations.What I am trying to achieve is to play the roll over animation when rolling over the menu, but stop the roll out animation IF the focus has been set on a specific movieclip.[cod]I am not sure what I am doing wrong, but if I trace the stage focus inside the if statement nothing happens, but it works if I trace it on else statement(gives null) which means that the if statement is bypassed and the else is played.
sw1 = text input asw1 = text input My problem is that is sw1 when I put in "188" it gives me "28.73" instead of "209.43". If I put in "2" it gives me "28.73" instead of "21.78". So it really doesn't work. My other "If" "Else If" statement works.
For some reason my first if statement is allways fulfilled, even when I set the varaiable to different values, I cant work out why. My variables are not used anywhere else in my site.
_global.roller=0 if (_global.roller=5){ var speed = 0; }
I have a picture loader to load pictures on a website I am making and I want it to check for a picture and if the picture is not at the url, I want it to run a function and not throw an error. I tried using try catch but it didn't work so I tried using an IOEventListener and that still didn't work.