ActionScript 2.0 :: UseHandCursor - False Not Working On Button Scripts?

Feb 4, 2009

I am unable to get useHandCursor = false; to work on a button script. I need to have it on the button script, not in a timeline function (as the swf I am working on has many buttons and none have names on their instance, nor on the movies containing them). Is it possible to do this? I have also tried, this.useHandCursor = false; but also not working. By the way, this page isn't working in IE7. It is showing blank under the "Post New Thread" bar.

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i am using: mybutton.useHandCursor = false; The button I am using the script on however is not in the main timeline of the movie. I have tried using the script in the first frame of the timeline of the MC that the button exists in. I have also tried using

[Code]...

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ActionScript 3.0 :: UseHandCursor Not Working Once Add To Html?

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I have this bit of code for a simple button:
 
import flash.events.MouseEvent;
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May 20, 2004

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I'm developing a flash game using the default SimpleButton object for my buttons and the hand cursor is working just fine on PC Chrome and Firefox and Safari for Mac, but Chrome on Mac is not letting me swap the default cursor for the hand cursor. I've even set useHandCursor to true for every button I add a click event to and am still getting nothing.

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ActionScript 3.0 :: MouseChildren = False Not Working?

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I want to separate event handling from a container and it child. So as you can see, my source code is very simple :

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Jan 27, 2011

So i have my index.swf file with an mc called "loadingspace" (as instance) who appears on a 10 frame animation.

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ActionScript 3.0 :: ButtonMode = True; .useHandCursor = True; Only Works On Half Of The Button?

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I have this on a MC I use for a button - and it works but only on HALF of the object - how can I make so it works on the whole object itself?

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Basically what i have is three buttons which can be pressed in a maximum of 7 different combinations. Each of these buttons has a movieclip underneath that advances to the next frame when the button is pressed. Each clip has two frames with actions,  frame 1 has:
 
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I tried the following code and it works great.
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ActionScript 2.0 :: UseHandCursor In Diferent Frames

May 29, 2003

I`m having some trouble using the property useHandCursor (uhc)Please take a lot the attached file! cyclops:I have a timeline with 15 frames.In the 1st frame of the AS layer I have the "uhc" usage

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ActionScript 2.0 :: UseHandCursor Does Not Have Effect Until Move Mouse

Jan 21, 2010

I'm having a problem with a button that should change the mouse pointer to an arrow when clicking it and, after while, turn it back to a hand cursor. I use the Button.useHandCursor method to acheive this. This works fine in the Flash IDE, but when testing in a browser, the mouse pointer won't change back to the hand unless i move the mouse. I've tried a LOT of stuff, including updateAfterEvent without any success.

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ActionScript 2.0 :: UseHandCursor Does Not Have Effect Until Move The Mouse?

Jan 21, 2010

I'm having a problem with a button that should change the mouse pointer to an arrow when clicking it and, after while, turn it back to a hand cursor. I use the Button.useHandCursor method to acheive this. This works fine in the Flash IDE, but when testing in a browser, the mouse pointer won't change back to the hand unless i move the mouse. I've tried a LOT of stuff, including updateAfterEvent without any success.

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ActionScript 3.0 :: Firefox 3.6 On Mac Doesn't Show Usehandcursor

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Firefox 3.6 doesn't show usehandcursor on button symbols. I knew that this is a Chrome bug but didn't know it is contagious to other browsers on Mac also...

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Has anyone else noticed that useHandCursor = true doesn't work with 11.0.1.152?It works fine with 10.2.Is this a bug?

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I'm having a problem with a button that should change the mouse pointer to an arrow when clicking it and, after while, turn it back to a hand cursor. I use the Button.useHandCursor method to acheive this. This works fine in the Flash IDE, but when testing in a browser, the mouse pointer won't change back to the hand unless i move the mouse. I've tried a LOT of stuff, including updateAfterEvent without any success.

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ActionScript 3.0 :: Forcing Cursor To Show Hand With UseHandCursor

Jul 6, 2010

I have a button that I disable after a user clicks it, then the button is enabled when the animation is completed.

I set useHandCursor = false
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Then I set useHandCursor = true
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But the hand cursor doesn't display until the user moves the mouse. I want the hand cursor to show if the user has left the cursor on the button without them needing to move the mouse. Is there away to force the hand cursor to show if it is hovering above a button when useHandCursor is set to true?

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