ActionScript 1/2 :: If/then Statement Once First Part Of Code Has Been Executed?

Aug 17, 2009

I have some code on the main time line which basicially just says when this button is pressed go to this frame indicated by the frame label. In this case "answer". This is done inside a movie clip, which isn't on the main time line.

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ActionScript 1/2 :: Execute Code In Previous If Statement If Second If Statement Is Executed?

Aug 31, 2011

if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code

[Code]...
 
I dont want to copy the code from the first into the second and the first and second into the third.
 
My mind isn't working and there is probably an extremelly simple way to get this working.
 
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.

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ActionScript 3.0 :: Condition Within An If Statement Is Executed?

Nov 11, 2010

I am developing a small game in flash and decided to use AS3 for it! Now the problem that has happened to me is that the condition within an if statement is executed!!!

Here is my code:

ActionScript Code:
if (y > 850 && splodeCount == 0)
{
play('Sploding');
splodeCount++;
}

Now instead of trying if the conditions (y > 850 && splodeCount == 0) are true it simply follows them as if they were orders. For example it places the object at y 850 and makes the splodeCount 0!

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ActionScript 2.0 :: CS3 Code Executed Before Frame?

Jul 22, 2009

Was testing out my movie and using the simulate download option. Bored while waiting I started to resize the movie. Then I got an error about over 256 levels of recursion. Intrigued I tried to simulate the error again. I realized that it would only happen when I resized the movie a bunch while it was doing simulate download. Sometimes I would also get an error "A with action canceled because object didn't exist".

Digging through the code I couldn't figure it out. On the first frame of my movie all I had was a setInterval that changes the loadbar display to show how much is loading. It also tells it to stop(). Once loaded it tells it to gotoAndPlay(5). Frame 5 is where all of my other code is at. This error was happening at Frame 1? Then I remembered I had used "with" in some code to realign stuff on resize. Like:

[Code]....

As soon as I commented out the stagelistener stuff the error stopped. The stage code is on frame 5. It should not start running until the movie has loaded as frame 1 stops the movie until it is loaded. It is running BEFORE the movie is loaded though because I get the "with action" error and the 256 levels of recursion error. If I put a trace in the listener function it doesn't trace back until it is at frame 5, but for some reason part of it still runs. Anyway, sorry for the long explain...just a strange, strange error. Now I don't know what to do about it. I want the stage listener, but I definitely don't want an endless loop or other errors occurring.

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View All Executed Code In FLA File

Jun 20, 2011

I wonder if there is any way to view the Actionscript that is exectued when executing a fla file. Or maybe a tool that would allow me to generate Actionscript through a graphical interface.For example, I create a Flash File and draw a circle.

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ActionScript 3.0 :: Block Of Code Is Only Executed Once?

Jun 12, 2009

I have a block of code in a game I'm making that checks to see if guy1 is in contact with guy 2:

Code:
var randomGuy1X:Number = Math.random()*550;
var randomGuy1Y:Number = Math.random()*400;

[code].....

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Can Force Actionscript Code To Be Executed Lineary

Dec 31, 2009

Let's say I have some code like this in AS3.[code]The constructor for Thing is going to cause a swf to be rendered onto some movieclip.If the loop is run 10 times or so, most of the time I will only end up with a subset of Things showing up on the clip. I'm guessing this is a problem that flash is having loading a bunch of Things at the same time.I've been able to solve this problem by passing callbacks to the Thing constructor, and only continuing the loop once the previous Thing is completely loaded and calls back.First of all, is this a known problem? Or am I going about this in the wrong way? Secondly, is there any way I can tell flash/as to run this code in a linear fashion without the callbacks? It gets kind of annoying doing this everywhere.So I think richardolsson is right, we must be doing something wrong. To restate the problem, if I try to load multiple swfs onto the stage, even as few as two or three, without waiting for the previous one to finish loading, I will get an unpredictalbe number loaded. For example, running the loop above 10 times, I may end up getting the 2nd, 5th and 10th Things loaded. The others seemingly getting lost in asynchronousity. Flash shows no runtime errors in these situations. So here's the basic idea of how we are doing things.[code]This is the basic scheme. If I try to create a bunch of instances of 'child' WITHOUT waiting for the onLoaded function to finish on the previous 'child', random instances simply won't show up. I wrote the above code very quickly, it is not compy/paste, so ignore simple errors. Are there any glaring reasons why the above method does not work?

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Actionscript :: Code Not Executed Without User Interaction?

Sep 27, 2011

The following code works as expected: when a user clicks the button, the installer automatically launches.

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"[code]....

I verified that the installApp function is executed.Why doesn't the second piece of code work? Is user interaction required? If so what's a way around this?

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Flash :: Class Code Removed Long Ago (sometimes) Gets Executed With Log Traces?

Nov 11, 2011

I have an issue in which outdated code removed long ago code in an actionscript 2 class sometimes gets executed. I can tell this in that the application fails and trace statements removed long ago gets logged to a console.The closest match I've come across is this post:Flash CS4 refuses to let goHere are the things I've triedI hI have searched an uncompressed debug-enabled version for the trace entry. It is not there.I have decompiled the compiled version and searched that. It is not there.I ave deleted all ASO files and tried to recompile.I have not been able to reliably reproduce the conditions in which the situation arises.I've testet 700 times in a row (yes - sevenhundred times - this is a high profile project) and it would not occur. Then tested another time and it occured. No difference in my approach to testing.I have compiled on another, freshly installed machine. No difference.I have ruled out that it may relate to timestamps since I've tried to compile locally and w/o version control.

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ActionScript 3.0 :: [flash Cs4] - Swc And Code Execution - Stop() Commands Don't Get Executed?

Sep 23, 2009

I'm trying this:

- create some asset in library, export for as in frame 1

- export an assets.swc, and set the relative library path publish option in othes flas that use assets.swc

- Then, there's a Main.as document class that uses other classes tha use the assets in assets.swc

Problems start when some asset has some code inside. Say, a button with stopped event states. Well, the stop() commands don't get executed, so the buttons are effectively instantiated, but their timeline plays until the end. Probably because they're not initialized in the timeline (being exported in frame 1, so, in fact, before).Usually, without swc, to solve this problem one would put all assets in frame 2 and then check for cuttentFrame == 3 (http:url...). This is what I'd really like to avoid. And from here the question: is that possible? Is there a way (in flash, not flax) to use swc to properly get assets containing some simple code (usually stop commands) in their timeline?

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ActionScript 3.0 :: False As Part Of If / Else Statement Is Not Working In IE?

Oct 10, 2009

i have made a navigation banner in flash for a blog site, but the banner is giving me trouble in Internet Explorer. The Flash file has two buttons, one for "Log In" and one for "Log Out", that are supposed to be visible/invisible depending on whether or not the user is logged in to the blog or not. To achieve this, I have set up a Param tag that checks to see if the user is logged in or not, and then reports this true or false data to the Flash movie as being either "1" or "0" in the form of a variable. The Actionscript in Flash then uses this data to make one button visible, and the other not visible.This is working perfectly in Firefox, but for some reason in Internet Explorer (tested in IEv8) both buttons are visible at all times. Both Firefox and Internet Explorer are running the same version of FlashPlayer (v10).[Code]...

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Actionscript 3 :: Wait For Each Line Of Code In A Function To Be Executed Before Moving On To The Next Line?

Jun 29, 2011

I am trying to dispatch an event but not sure when I should do it to get the right results. The first event "submitClicked" is in the right spot and works great. However, the second event "dataReady" seems like it might be a problem. I need it to be dispatched after this.compiledFormData is set.Does AS3 wait for each line of code in a function to be executed before moving on to the next line?

// --------------------------------------------------------------------
public function submitForm()
{

[code].....

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ActionScript 2.0 :: Pause At A Specific Part Of The Code?

Aug 13, 2009

I was wondering if there was anyway to pause as2 at a specific part of the code. For instance I want to pause for 2 seconds before I enable a button. Most of my code is all held on one frame of the main timeline so pausing the timeline using setInterval is not an option.

So i guess what I am really trying to do is pause a function. Is that possible?

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ActionScript 3.0 :: Protect Encrypting Part Of .fla Code?

Apr 6, 2010

How do you protect part of a .fla file? I see how you can encrypt a swf file, but if it's the raw source code, and you want to protect a part of the file that would never need to be modified, how would you go about it? I had a look at [URL], but it can't encrypt .as files that have global variables that are referenced internally to your .fla. Ideally, I'd like to be able to encrypt an integral part of the code that makes the component unique, but would not need to be modified if the developer needed to add something to the component.

Also, on a similar note, how do you go about including domain name checking in the source, so that the component can only be used on one domain? I've seen articles on using this type of code in swfs, but is there a way if the component is a .fla file?

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ActionScript 2.0 :: Explanation On One Small Part Of A Code?

Jan 4, 2007

I try to understand this code ( taken from a tuto). I am learning empty mc and AS... I catch it until a certain point, however some terms are still very very dark for me :So as far I see, there are only 2 objects in the file :An empty mc called Menuholder and a mc called menuitem ( a picture for example)I can track back those 2 objects in the code, however I can not understand what is the object "menu" doing there ???I highlighted it bellow your explanation :align = bottom;centerx = Stage.width/2;width/2;menuitems[i]._x = xpos;}};

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ActionScript 3.0 :: Moving Part Of The Code To Separate Package?

Oct 22, 2010

Main Class:package {// Flash Classesimport flash.display.MovieClip;import flash.events.Event;import flash.display.StageAlign;import [code]........

Now, I'd like to move the script between --- Start --- and --- End --- comments, to the separate package. When I do that, I've got many reference errors. how the code should look like, when it's in separate package, with all the references to variables that work? And how to call this function from Main class?

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ActionScript 3.0 :: Flash Read Part Of XML As Executable Code?

May 11, 2011

I have this issue with actionscript 3.0 where i can't seem to get a String to convert to executable code.Below is a part of the XML I use.

Code:
<Import>
<Row>

[code].....

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ActionScript 3 :: Make Regions Like In C# , To Group A Part Of The Code Allowing Us To Collapse It?

Apr 7, 2010

Is there a way in flex (Flash Builder 4) to make regions like in c#, to group a part of the code allowing us to collapse it and see through our project more easily?

In c# it's like:

#region exammple

// my funtions I want to group

#endregion

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Flex :: When Add A Valid Statement To Code It Will No Longer Compile

Nov 22, 2011

I am having a problem with my build. When I add a valid statement to the code it will no longer complie and it fails with errors from an unrelated file.I experience these issues building with ant or building with mxmlc on the command line.Adding a valid statement to an myLittleBox.mxml will cause this error.All the errors are in ViewerMain.mxml.This file is not the main mxml file but it is referenced from the main mxml file.Before changing myLittleBox.mxml ViewerMain.mxml had no compile errors.There are no errors related to myLittleBox.mxml myLittleBox. mxml has no references to ViewerMain and only uses spark components ViewerMain.mxml has no direct references to myLittleBox.mxml. Its children's children's children would have a reference to myLittleBox.mxml.The valid statement added to myLittleBox.mxml could be many things (they all break it) including a comment.[code]

I noticed that the Model was using a constant in Viewer 1.This was causing all of Viewer 1 to be built when Viewer 2 is built.I moved the constant from Viewer 1 to the the Model (where it really should have been anyways) and my project built successfully since Viewer 1 and Viewer 2 were not being built at the same time.It makes sense that this would resolve the issue however this is just resolving a symptom of the issue.I am still very curious what was causing the the compiler to fail on ViewerMain.mxml when I add a comment to myLittleBox.mxml.I guess that it will remain a mystery for now.

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Actionscript 3.0 :: Warning 1106: Empty Statement Found Where Block Of Code Should Be Expected?

Mar 2, 2012

Warning 1106: Empty statement found where block of code should be expected. Did you type ';' accidentally? Here is the code:


Code: Select allif (MapCombo.selectedItem == "Westfield London Ground Floor")

{
function MapChoice(event:MouseEvent):void{[code]......

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Flash :: "Variable * Is Not Defined" In An Unfindable Part Of Code?

Dec 8, 2010

I am fairly new to Flash. I have a stage up with a simple button; the Instance Name is init. My .as script (MainTimeline) is accessed externally from the stage:

[Code]...

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Actionscript 3 :: In The Following Code The Line After The If Statement Gets Run Even When "BITMAP" Is Null?

Jun 14, 2010

In the following code the line after the if statement gets run even when "BITMAP" is null. Why is this?

public function get BitmapHeight ()
{
if (_bitmapHeight == 0 && BITMAP != null)
_bitmapHeight = BITMAP.bitmapData.height;
return _bitmapHeight;
}

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ActionScript 2.0 :: Create An "hitTest" Script Inside A Movieclip That Is Actually Part Of That HitTest Code?

Jan 15, 2009

i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).

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ActionScript 2.0 :: First Requirement Of The If Statement When Type In The Proper Input And Go Straight To The Else Statement

May 14, 2009

Having a few problems with what I thought was a simple if statement. Here is the code:

[Code]...

I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.

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ActionScript 2.0 :: Loading Data From XMl File And Uses It To Run An If Statement. If Statement Fails?

Oct 10, 2008

The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);

Heres the code:

Code:
runCode_btn.onPress = function() {
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = function(success) {

[code]....

The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.

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ActionScript 2.0 :: If Statement Inside If Statement Won't Work

Mar 30, 2011

why this code won't work

[Code]...

I'm sure you can put if statements inside other if statements, seriously I can't figure it out

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Regex :: If Part Of Substring Is True Then Replace Part Of Substring With Running Var?

Mar 9, 2011

Ok perhaps ive bitten off too much here...I know you are not supposed to parse xml/html to regex but the thing is there just arent many other options.Im using AS3.im parsing the source of textflowlayout text to a different format.

string to parse :

< fontFamily=Verdana encoding=unicode fontWeight="bold"> some text < fontFamily=Verdana encoding=unicode > some text < fontFamily=Arial encoding=unicode fontStyle="italic"> some text < fontFamily=Arial encoding=unicode fontWeight="bold" fontStyle="italic"> some text

what i really need is:

< fontname=Verdanabold encoding=unicode> some text < fontname=Verdana encoding=unicode > some text < fontname=Arialitalic encoding=unicode > some text < fontname=Arialbolditalic encoding=unicode > some text

logically i think of it as taking apart the string into substrings

checking if there are fontWeight or fontStyle in the substring

if there is then appending the font name with the weight or style so so that the font name becomes font NameWeightStyle.then rebuilding the string.The font could be any font with variouse styles or weights..so far:

pattern = /<(.*?)>/gixsm;
var matches:Object = pattern.exec(str);
var finalstring:String = "";[code]...........

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Flash :: Flv/video Player Which Allows To Seek For Part Of Not Loaded Video Part?

Mar 11, 2012

I'am looking for a flv/video player which allow to seek for not loaded part of the video,just like on youtube.

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ActionScript 3.0 :: Another 'if' Statement Inside An 'if' Statement?

Sep 22, 2010

I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.

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ActionScript 3.0 :: Use A For Statement To Create An If Statement

Jul 12, 2010

what I'm trying to do is create an else if argument for each object in an array based on a user set number

Code:
for(var i:int=0; i < numberOfElseIfs; i++){
GENERATE AS3 CODE
}

to which I want it to GENERATE THE FOLLOWING CODE:

Code:
}else if(baskets[i].used == false){
baskets[i].used = true;
drawButton(i);
}

the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?

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