Flash :: "Variable * Is Not Defined" In An Unfindable Part Of Code?
Dec 8, 2010
I am fairly new to Flash. I have a stage up with a simple button; the Instance Name is init. My .as script (MainTimeline) is accessed externally from the stage:
The trouble is I cannot fugure out how to target the save to a specific part of the stage, as opposed to a screen shot.
here is the link:
[URL]
Hit the spacebar to save the jpeg.
Code: Select all//see com.adobe.images folder for information about downloading // the adobe JPGEncoder class import com.adobe.images.JPGEncoder; var rect:Sprite=new Sprite();
Im currently getting the following error:"ReferenceError: Error #1065: Variable TweenLite is not defined."I might think its because tweenlite isnt imported correctly, so some path issue - but tried a few things, and still the same.Basically I have my main.fla, where I import a class:path: main. fla /classes / com / myfolder / contact / ContactForm.as.AS: import classes.com.myfolder.contact.ContactForm;In this package I try and import the tweenlite librabry with the following:[code]
This is quite strange to me since the MouseCursor class is being used as static. Mouse.cursor = MouseCursor.BUTTON; This is what I am using the MouseCursor class as and hence it is static. We got this error posted by a customer and the customer has also attached a screenshot of the error. ReferenceError: Error #1065: Variable flash.ui::MouseCursor is not defined I first assumed that this could be perhaps because he was running an older version of Flash Player ( older than v10 ). But his screenshot clearly shows that it is running version 10 of the flash player.
I am dealing with an OOP mess that I have been able to largely resolve, but recently when I added a few sound variables into the script I am getting the two following errors
ReferenceError: Error #1065: Variable Icon is not defined.
ReferenceError: Error #1065: Variable FLVPlayback is not defined.
I have used the FLVPlayback component a few times in this website. But I have no idea what this Icon is. I am using two external libraries - Tweenlite and Away 3D. I traced back the edit that is causing the error.
1) I declare a new sound variable -> private var track2:Sound; -> does not cause any errors
2) I instantiate it in a private method called by the constructor -> track2 = new Sound(); -> does not cause any errors
3) I ask track2 to load in a new sound -> track2.load(new URLRequest("bike_intro.mp3")); -> this is what causes the error
The compiler gives no hints as to what exactly is the problem and I don't see how loading in a new sound is associated with FLVPlayback or what this Icon is? I did some research and figured out that this error pops up if you don't declare your classes as Public. I have declared all my classes as public and above all I don't have a class called Icon.
All this is happening in a document class. I am using player 10.0.2 and using flash to compile but writing my as3 code in flash builder 4.
What I'm looking for is a fairly basic looking MP3 player, with the usual, Play, Stop, Pause and maybe a loadbar, that will only be playing one track. But the catch is, I want to be able to define the MP3 file to be played via the HTML code.My reasons for this is, the player is for a record label's website and they have audio samples for 3-4 artists a month. And it would make my life a lot easier if I could have one standard player for the site and then just change the HTML code, instead of having to make individual .swfs for each MP3, each month. And having to open the player(s) in Flash and define the file in there.
I have seen a few posts regarding: ReferenceError: Error #1065: Variable is not defined, but none solving this issue.I have just upgraded to CS4 from CS3. I compiled and run the projects built in CS3 and get this error on loads of MovieClip classes available in the Library.ReferenceError: Error #1065: Variable Movieclip_mc is not defined.Sounds like there is a difference in the compilers that is kicking this error up. I have tried creating a new central .fla document in CS4 and stil no good.
I am trying to modify a menu system that I like that I found on the web I thought this would be easy enough to modify and make each named menu item a hyperlink.The menu items are dynamically created depending on the number of items in an array. I thought I could create another array and add an eventListener to each menu item created with a hyperlink from the second array:
ActionScript Code: public var menuLinks:Array = ["/about", "/portfolio", "/photos", "/blog", "/contact", "/guest_book"];
When you click a circle it should double in size. However I get the error: ReferenceError: Error #1065: Variable TCMText is not defined. I think it's because I selected both the text and circle and made the selection a single symbol. Does anyone know how to combine a shape and symbol together without getting this error message?
I'm making a contact form, and I keep getting two errors when I try previewing it in a web browser.
ReferenceError: Error #1065: Variable Button is not defined. ReferenceError: Error #1065: Variable ComponentShim is not defined.
I don't know what these errors mean. Can anyone give me an explanation? I am using Flash CS4 with ActionScript 3.0. The first function is for the contact button to go to the contact page. The code following is the code for the contact form.Here is my code for the contact form:
Code: function onContactClick(e:MouseEvent):void { gotoAndStop("contact");[code]............
I have this flex application (but the problem concerns the AS3):[code]I still get the same Error:ReferenceError: Error #1065: Variable logo is not defined.Is it possible that SWF file is corrupted or contains errors?
I'm displaying a variable into a textbox, but sometimes it's value is unset (loading delay). I'm using loadVariables so the .onLoad won't work.. How can I check if a variable already has a value?
I was wondering if there was anyway to pause as2 at a specific part of the code. For instance I want to pause for 2 seconds before I enable a button. Most of my code is all held on one frame of the main timeline so pausing the timeline using setInterval is not an option.
So i guess what I am really trying to do is pause a function. Is that possible?
How do you protect part of a .fla file? I see how you can encrypt a swf file, but if it's the raw source code, and you want to protect a part of the file that would never need to be modified, how would you go about it? I had a look at [URL], but it can't encrypt .as files that have global variables that are referenced internally to your .fla. Ideally, I'd like to be able to encrypt an integral part of the code that makes the component unique, but would not need to be modified if the developer needed to add something to the component.
Also, on a similar note, how do you go about including domain name checking in the source, so that the component can only be used on one domain? I've seen articles on using this type of code in swfs, but is there a way if the component is a .fla file?
I have some code on the main time line which basicially just says when this button is pressed go to this frame indicated by the frame label. In this case "answer". This is done inside a movie clip, which isn't on the main time line.
I try to understand this code ( taken from a tuto). I am learning empty mc and AS... I catch it until a certain point, however some terms are still very very dark for me :So as far I see, there are only 2 objects in the file :An empty mc called Menuholder and a mc called menuitem ( a picture for example)I can track back those 2 objects in the code, however I can not understand what is the object "menu" doing there ???I highlighted it bellow your explanation :align = bottom;centerx = Stage.width/2;width/2;menuitems[i]._x = xpos;}};
I am getting a runtime error in AS3 which describes that ComponentShim is not defined. Along with this error showing that skins for List, dropdown and so many other controls are also missing.
This error is showing when I am using native methods. The first error is Native method is not allowed in loaded code.
I m wondering for 2 days whats this error means, previouly my file was running perfect, one day i open and do some changes than compile it shows these errors in output panel :
1. variable button is not defined.
2. variable component shim is not defined.
3. variable loaderprov3 is not defined.
i cant find how to fix these,as the behavior of flash is ambigious now. one time i run the file it runs perfectly, second i just code simple if else statement and than run the file, it leads to the above mentioned errors i m totally stuck and cant find any ways to get rid of these junks, Also compiler error window says, "unknown error optimizing byte code".
Every step I take learning flash as3 reveals so many problems and most forum posts I read blame adobe and try to work around it.
I have a TFL dynamic text box and I just want to add a scroll bar to it, this is what I did:
-elderText is the instance name of the TFL text and it's value and existance changes eccording to users choises. -elderScrollBar is a scroll bar is a UIScrollBar component I added to library, and created an instance in stage. Both are removed from stage by code.
and this is the code:
addChild(elderText);addChild(elderScrollBar);
elderScrollBar.scrollTarget = elderText; // on this line the error occures
if I delete the last line there is no error and the scroll bar appears where it should but without functioning.
I have created a variable that when defined as String can end up containing what I need. It just doesnt do what I need it to do.So I can trace out a1Tap=containa1_ mc.square_ mc. saysquare_btn.That is what I want a1Tap to contain but it isn;t the right kind of data.[code]How do I set up and use the a1Tap variable so that a) it contains containa1_ mc. square_ mc.saysquare_btn (as it currently does)in a way that it work as a path name for an event listener?
Is there any way at all I can define the file I need loaded in a variable and include the file that way? The only other way I can think around this issue is incredibly labour intensive and takes me places I really don't want to go (like dynamically writting script heavy AS files using PHP, no fun). PS. There seems to be an error in how this forum displays #include's
I want to find out the value of an index of an Array defined on the main timeline, from within a MC on the stage. In AS2.0 this would be as simple as trace(_root.mk_contArray[0]). In AS3.0, naturally something like trace(root.mk_contArray[0]) just doesn't work, nor any other variation I've tried. Is it something to do with addChild()? This instance is named, but I haven't used that method.
why this doesn't work? I get the following error: Variable myArray is not defined.
var myArray:Array = ["stuff", "things", "words", "nonsense"]; var theArrayYouWant:Array = getDefinitionByName("myArray") as Array; trace(theArrayYouWant);
Main Class:package {// Flash Classesimport flash.display.MovieClip;import flash.events.Event;import flash.display.StageAlign;import [code]........
Now, I'd like to move the script between --- Start --- and --- End --- comments, to the separate package. When I do that, I've got many reference errors. how the code should look like, when it's in separate package, with all the references to variables that work? And how to call this function from Main class?
I have a flash application built in flash cs5 and action script 3.0. When i try to compile it, it returns error. Line 15005: Unknown error optimizing byte code.or ReferenceError: Error #1065: Variable UIProperties_icon is not defined. I have converted this to air android application. Now i am getting one of these message every time when i compile or try to make apk file.