ActionScript 3.0 :: Timer Function - Trace Statement Not Working
Oct 23, 2009
I am having a problem with the if statement in my timer function, the trace statement within in it is not working, eventually I wanted to use this if statement further but need to make sure it is working first.
Code:
timerFunction();
} function call in function above
function timerFunction() {
trace("hey");//this trace works
var myTimer:Timer=new Timer(1000,15);
[Code] ......
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Jan 27, 2009
I am new to actionscript and just like some of you, I would like to start off on the right foot. After several attempts to solve this problem I am now taking a break and reaching out to those in the community. I have created a .as file named Main.as and the code inside main.as is:[code]then i created a new fla file and named it testas. I then typed Main in the Document class under properties.The code has no errors and when I attempt to test the movie, there is no output to the output panel.
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Apr 8, 2011
I'm making the transition from AS2 to AS3 and have some rollover and rollout code below. I'm looking to place an if statement into the onClipOver function that can trace what specific button is being pressed. In AS2 I would use the "this" command to see which movieclip was being used. how to properly write the IF statements using AS3 in the code below.
[Code]...
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Jan 10, 2005
I am trying to reference a function in an if statement and it's not doing anything. The reference is here.
Code:
private function newNumber (qTotal:Number, curNum:Number):Number {
var newNum:Number = Math.floor(Math.random()*qTotal);
[code].....
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Apr 30, 2010
I am trying to reference a function in an if statement and it's not doing anything. The reference is here.
Code:
private function newNumber (qTotal:Number, curNum:Number):Number {
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Dec 10, 2005
I have a movieclip with the instance name information_mc. I am trying to get this movieclip to move up and down, depending on its y co-ord or in what direction it is tweening at the moment it is clicked.I have the following AS:
Code:
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[code]......
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May 6, 2009
I'm currently doing a project which strictly relies on sharp timings and uses as3 timers...
But the timers make some problems..
Here's my code used to test the timers..
Select allvar milliTimer:Timer = new Timer(1);
var secondTimer:Timer = new Timer(1000);
secondTimer.addEventListener(TimerEvent.TIMER, tickSecond);
milliTimer.start();
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function tickSecond(evt:TimerEvent):void{
[Code] .....
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May 29, 2009
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
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Nov 9, 2011
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
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Mar 24, 2010
When I run this code, I get to click on either the container "Big Box" or its contents "Poly". The associated trace states should fire but look at the tracer on "Poly" it fires twice. Why? [code]
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Mar 10, 2010
i suspect the answer here is "no", but i'm wondering if it's possible to set the color of trace statements which appear in flex's console pane. ie, i have a few "levels" of log statements, and i'd like the warnings and errors to really stand out.
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May 2, 2011
Flash is returning decimal floating point formats in evaluation results under the IEEE 754-1985 format.I looked it up and this seems to be how ActionScript 3 was designed to follow that standard which creates these results.This doesn't happen in the ActionScript 2 compiler. It only happens under ActionScript 3, paste these trace statements and compile so you can see what I mean:
Code: Select alltrace(48.48 + 0.01) // returns 48.489999999999995
trace(18.48 + 0.01) // returns 18.490000000000002
this one is ok: Code: Select alltrace(18.49 + 0.01) //returns 18.5
I need a two decimal place precision result as this is for an algorithm that I'm trying to use to round up or down by a penny so I can't simply convert it to an integer but there's no pattern that I can see so I can predict results for it either.I can't have a $18.8999999999995.
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Nov 22, 2004
Trying to get a MovieClipLoader to work for me... This code is taken pretty much right from Macromedia's Help file. I get no error messages (yay), but I also get no trace statement (boo) or loaded clip (boo2). There *is* a clip named audioplayer.swf in the same directory as my file.
[Code]...
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Oct 17, 2006
I have the following code in the main timeline:
[Code]...
how to make the final trace statement work?
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Dec 1, 2008
Is there a bug with stage height in Flash? Every time I use that and run a trace statement, it's wrong.
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Mar 3, 2010
Is there a statement in AS3 that will return current class and/or scope? I'd like to use that in trace statements so that I know the exact location of a trace.
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Aug 12, 2010
I have the timer to run to 0 before doing the if statement. But now it does not even run the if statement..The problem function starts from this function -- public function countdown (event:TimerEvent)
And the restart movieclip and the next movieclip does not work. I am working in an OOP style of making this project.
PANEL:
Code:
package
{
import flash.display.MovieClip;
import flash.events.*;
[Code]....
There is another panel file in fla format that cant be upload due to the size.
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Sep 10, 2009
3 buttons are called to the stage, and each button has an eventlistener that listens for a Click event. A switch statement is used to trace the clicks, but the only message i get is from the "default message"?[code]...
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May 25, 2004
I am making a jigzaw and when all the pieces are put in the right place, another movie clip will be played.All pieces are buttons placed in different movieclips. The movieclips are then placed in scene 1.
In frame 1, I've written
_global.var1=0;
In frame 2, I've put movieclip1, and in movieclip1 I've placed button1, with the following actionscript:
on (press) {
startDrag ("_root.movieclip1");
}[code]..........
However, when the piece is in the right place, and the if-statement has been activated, _global.var1 is still 0 when I trace it in frame2.
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Apr 19, 2004
I'm building a continous move in flash, and I'm displaying some text and images and want to hold the timeline for about 20 seconds and then resume play again. I'm trying to write a simple timer in AS to keep from having to create 10000 frame long movie clips. Here's what I have so far:
stop();
this.onEnterFrame {
time = getTimer();
if (time == 20) {
play();
}}
Unfortunately, this isn't working for me, and 'm unsure why. I suspect two things,
A: my "time" var takes only a snapshot value of the timer and not a continuous value, so the timer never reaches the value of 20. Or,
B: I have somesort of syntax wrong and the if never gets a chance to load.
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May 21, 2010
I chose new actionscript file(3.0) and wrote as simple as trace("Hello World");, but it is not working. I have flash player 10 and i also made sure i have not checked omit trace statements in publish settings.
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Jul 1, 2009
This has never happened before. One of my .fla's suddenly won't trace at all. Anywhere I put a trace statement, it does not work. On the main timeline, in an MC, in a function... nothing!
Is there an option that I could have accidentally turned off or on?
In the meantime I'm debugging with dynamic text.
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Dec 18, 2009
i'm trying to use actionscript 3.0 and using trace(), it never outputs content of trace of variable either in flash player or in output area? how to coorect or should i enable something?
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Jan 22, 2011
In have searched the forums and can't find the appropiate answer. I do not have the "omit traces" option checked in publish settings (I use flash CS5). Here is my code:
package
{
import flash.display.MovieClip;
[code]....
The creation of a movieclip works fine, but the trace doesn't. This is the main class.
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May 30, 2011
if trying to debug in Flash, and for some reason some of my trace statements don't work. I believe this only happens when they're in event listeners, but it is very annoying. I am using CS5 and coding in Flash Builder 4.
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Oct 30, 2009
I had a function that occured on mouseclick called go_out. I want this function to occur when the timer fires after 5 seconds. After the 5 secons I receive this error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.utils::Timer@3fe4561 to flash.display.MovieClip.
at home_flash_fla::MainTimeline/go_out()
at flash.utils::Timer/flash.utils:Timer::_timerDispatch()
[code]....
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Jun 22, 2010
on my main timeline i have a movie clip called "screen" within that i have a dynamic text box for inputing a number. var for text box is txt_1
on the same timeline i have another mc called "animation" withing that i have a mc called "prizes" there are 2 animations in the prizes movie clip that are supposed to run based on the if statement...i have an action assigned to the prizes as below:
//this.onEnterFrame = function () {
if (_root.screen.txt_1 == "11111") {
prizes.gotoAndPlay('prizes1');[code]........
but this is not working...basically i want to say that is the text that was inputed was "11111" play the first prize animation inside the "prizes" mc, and if its "22222" play the second prize animation in the "prizes" mc.what am i doing wrong?
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Jul 30, 2009
I'm sure I have the conditions and statements typed in wrong. Here is the original code:[code]only now I want to add an if/else statement so that if none of the mouseDown conditions are met, it then goes the the Timeout variable:[code]
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Nov 25, 2009
I have a button which makes a panel flip 180 on the x axis if its name is not in an array called "panes", it determines this by running an if statement. If its name is in the array then the button should run some code to make the panel flip back. However it isn't. It will let the panel flip one way, but doesn't run the code to flip it back. I was wondering if someone could take a look a see if they know why.
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May 28, 2005
For some reason my if statement is not working. It is in a movie clip of a blinking eye and I want the code to pause the blink for 4 seconds between blinks.The movie clip does not have an instance name (which may be the problem).Frames 1-12 is the eye blink animation. (no script)
Frame 13
Code:
timeDelay = 4+getTimer()/1000;
Frame 14 is empty
[code]....
When I run the movie, the varaibles change like they should according to the time, but for some reason, it skips over the if statement even is timeYet is greater than timeDelay. I probably labeled the variables wrong, but I do how they should be.
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