ActionScript 3.0 :: "If" Statement Into The OnClipOver Function - Trace What Specific Button Is Being Pressed
Apr 8, 2011
I'm making the transition from AS2 to AS3 and have some rollover and rollout code below. I'm looking to place an if statement into the onClipOver function that can trace what specific button is being pressed. In AS2 I would use the "this" command to see which movieclip was being used. how to properly write the IF statements using AS3 in the code below.
[Code]...
View 2 Replies
Similar Posts:
Oct 23, 2009
I am having a problem with the if statement in my timer function, the trace statement within in it is not working, eventually I wanted to use this if statement further but need to make sure it is working first.
Code:
timerFunction();
} function call in function above
function timerFunction() {
trace("hey");//this trace works
var myTimer:Timer=new Timer(1000,15);
[Code] ......
View 8 Replies
Jan 29, 2009
I want to change a variable when a button is pressed. lingo: if this button is pressed then check varexample what number it has if it has a number then gotoAndPlay("example") and add 1 to varexample else, do nothing I'm sure if I get this kind of example down, I'll be able to figure the rest out by myself. =S
View 5 Replies
Dec 10, 2009
So I have 13 buttons and each of these load the same movieclip. Now how do I make an if statement so that depending on what button is pressed it goes to a specific frame in this loaded movieclip?
View 1 Replies
Apr 1, 2011
I am creating a music project using flash that will show students how to play scales and chords. At the moment I have 3 combo boxes ('tonic', 'tonality' and 'type') and a 'go' button. and when I press the go button I want it to go to the scene that contains the chord/scale that has been chosen. at the moment i have the code :
if((Tonic.value == 'C') and (Tonality.value == 'Major') and (Type.value == 'Chord'))//CmajorChord {
gotoAndStop(3);
} else if((Tonic.value == 'C') and (Tonality.value == 'Major') and (Type.value == 'Scale'))//CmajorScale {
gotoAndStop(4);
} else if((Tonic.value == 'C') and (Tonality.value == 'Minor') and (Type.value == 'Chord'))//CminorChord {
gotoAndStop(5);
} else if((Tonic.value == 'C') and (Tonality.value == 'Minor') and (Type.value == 'Scale'))//CminorScale {
gotoAndStop(6);
I have this code for all 12 keys.
View 0 Replies
Jan 10, 2010
I have a bunch of event listeners that refer to different movieclips but trigger the same function.I have an if statement within this function that I need to trigger if the function is triggered by a specific movieclip.
ActionScript Code:
//movieclip stuff....
addChild(backgroundPoint);
backgroundPoint.addEventListener(Event.ENTER_FRAME, animateBall);
[code]....
I know I could just create two separate functions but the code within the function (not shown here) is fairly long and I dont like repeating code.
View 2 Replies
Jul 20, 2006
its a gambling game of chance and I want it to go to a random frame which will play a movie when the button "one" or the button "two" is pressed. so on each button, I have the code:
[Code]....
View 7 Replies
Sep 26, 2009
I have a function that executes when a button is pressed:
btnRandomAll.addEventListener(MouseEvent.CLICK, clickHandlerBtnRandomAll);
function clickHandlerBtnRandomAll(e:Event)
{
...but, I need it to also execute once, upon the file loading.
View 7 Replies
Jan 29, 2008
how to create this kind of fullscreen function when button is pressed http:[url].... . i dont know what kind of method used in this site.., if it uses javascript or just actionscript.
View 5 Replies
Jan 4, 2009
I have a very basic question. I have a custom class called caurina. I've imported the class and it works great. What i did is use that as a function called slide().
What I would like to do is make that function play when a button is pressed. I can't seem to find out how to do this anywhere. I am using as3.
Summary: When btn is pressed go play function slide()
View 6 Replies
Aug 1, 2009
is it possible to do this in flash as3? when you press "A" on your keyboard , it will trace("ABC");
i am trying to make if u press "A" on keyboard , i will play a .wav sound.
View 4 Replies
May 29, 2009
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
View 4 Replies
Nov 9, 2011
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
View 3 Replies
Nov 16, 2004
I have a function on root:
_root.fadeBox_mc.onEnterFrame = function (){
if (fade){
this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){
_root.fade = true;
}
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
View 2 Replies
Mar 24, 2010
When I run this code, I get to click on either the container "Big Box" or its contents "Poly". The associated trace states should fire but look at the tracer on "Poly" it fires twice. Why? [code]
View 2 Replies
Mar 10, 2010
i suspect the answer here is "no", but i'm wondering if it's possible to set the color of trace statements which appear in flex's console pane. ie, i have a few "levels" of log statements, and i'd like the warnings and errors to really stand out.
View 2 Replies
May 2, 2011
Flash is returning decimal floating point formats in evaluation results under the IEEE 754-1985 format.I looked it up and this seems to be how ActionScript 3 was designed to follow that standard which creates these results.This doesn't happen in the ActionScript 2 compiler. It only happens under ActionScript 3, paste these trace statements and compile so you can see what I mean:
Code: Select alltrace(48.48 + 0.01) // returns 48.489999999999995
trace(18.48 + 0.01) // returns 18.490000000000002
this one is ok: Code: Select alltrace(18.49 + 0.01) //returns 18.5
I need a two decimal place precision result as this is for an algorithm that I'm trying to use to round up or down by a penny so I can't simply convert it to an integer but there's no pattern that I can see so I can predict results for it either.I can't have a $18.8999999999995.
View 2 Replies
Nov 22, 2004
Trying to get a MovieClipLoader to work for me... This code is taken pretty much right from Macromedia's Help file. I get no error messages (yay), but I also get no trace statement (boo) or loaded clip (boo2). There *is* a clip named audioplayer.swf in the same directory as my file.
[Code]...
View 2 Replies
Apr 5, 2009
I want to trace a text if the mouse is pressed (MouseDown) and is it's on a movieclip (DragOver,RollOver)...can't manage to put all the 3 condition allong for the script to work...
View 1 Replies
Jan 27, 2009
I am new to actionscript and just like some of you, I would like to start off on the right foot. After several attempts to solve this problem I am now taking a break and reaching out to those in the community. I have created a .as file named Main.as and the code inside main.as is:[code]then i created a new fla file and named it testas. I then typed Main in the Document class under properties.The code has no errors and when I attempt to test the movie, there is no output to the output panel.
View 7 Replies
Oct 17, 2006
I have the following code in the main timeline:
[Code]...
how to make the final trace statement work?
View 5 Replies
Dec 1, 2008
Is there a bug with stage height in Flash? Every time I use that and run a trace statement, it's wrong.
View 1 Replies
Mar 3, 2010
Is there a statement in AS3 that will return current class and/or scope? I'd like to use that in trace statements so that I know the exact location of a trace.
View 2 Replies
Sep 10, 2009
3 buttons are called to the stage, and each button has an eventlistener that listens for a Click event. A switch statement is used to trace the clicks, but the only message i get is from the "default message"?[code]...
View 3 Replies
May 25, 2004
I am making a jigzaw and when all the pieces are put in the right place, another movie clip will be played.All pieces are buttons placed in different movieclips. The movieclips are then placed in scene 1.
In frame 1, I've written
_global.var1=0;
In frame 2, I've put movieclip1, and in movieclip1 I've placed button1, with the following actionscript:
on (press) {
startDrag ("_root.movieclip1");
}[code]..........
However, when the piece is in the right place, and the if-statement has been activated, _global.var1 is still 0 when I trace it in frame2.
View 3 Replies
Nov 25, 2008
How would I do this in AS3? I want to call a function and run it with specific properties depending on which button is clicked.So how do the "_this" statement work in as3? in as2 I would write something like this and "this" would stand for the instance name:
View 2 Replies
Sep 28, 2009
I want to load a flash animation in my webpage when a specific key is pressed. e.g: If i press "A", the page should display animation 1. If i press "B", the page should display animation 2 and likewise.
View 5 Replies
Jun 18, 2010
For a game I am making I want to create an "if" statement that waits for the right arrow key to be pressed and for the global variable "movement" to equal 0. I used the code below:
if (Key.isDown(Key.RIGHT) && (_global.movement = 0)) {
When both those statements are true, I wanted the object to move to the left at the variable "speed". the entire code I used is below:
if (Key.isDown(Key.RIGHT) && (_global.movement = 0)) {
_x -= speed;
}
When the game is played I know that the "movement" equals 0 through the debugger tool, and when I press the right arrow key, the object does not move.
View 1 Replies
Jul 30, 2008
I'm currently working on a puzzle. The objective of the puzzle is to place the numbers in order from 1 - 10. Once the puzzle is complete you're taken to a specific frame.However, I want to be able to go to 1 of 2 frames depending on how long it takes to complete the puzzle.Each number has the following code:
on (press) {
startDrag(this, true);
}
on (release) {[code]....
View 2 Replies
Jan 17, 2006
What I want is a hint how to make a specific thing happen while clicking a specific button. Like "if I click button 1, do this". Would like to use this script though I'm gonna add buttons over time and this is an easy way to have the functionality working.
Here's the code:
Attach Code
function hitButton(btn) {
btn.onRollOver = function() {
this.colorTo (0xC4006A);
[Code]....
View 4 Replies