In have searched the forums and can't find the appropiate answer. I do not have the "omit traces" option checked in publish settings (I use flash CS5). Here is my code:
package
{
import flash.display.MovieClip;
[code]....
The creation of a movieclip works fine, but the trace doesn't. This is the main class.
I chose new actionscript file(3.0) and wrote as simple as trace("Hello World");, but it is not working. I have flash player 10 and i also made sure i have not checked omit trace statements in publish settings.
This has never happened before. One of my .fla's suddenly won't trace at all. Anywhere I put a trace statement, it does not work. On the main timeline, in an MC, in a function... nothing!
Is there an option that I could have accidentally turned off or on?
i'm trying to use actionscript 3.0 and using trace(), it never outputs content of trace of variable either in flash player or in output area? how to coorect or should i enable something?
if trying to debug in Flash, and for some reason some of my trace statements don't work. I believe this only happens when they're in event listeners, but it is very annoying. I am using CS5 and coding in Flash Builder 4.
I am having a problem with the if statement in my timer function, the trace statement within in it is not working, eventually I wanted to use this if statement further but need to make sure it is working first.
Code: timerFunction(); } function call in function above function timerFunction() { trace("hey");//this trace works var myTimer:Timer=new Timer(1000,15); [Code] ......
I am new to actionscript and just like some of you, I would like to start off on the right foot. After several attempts to solve this problem I am now taking a break and reaching out to those in the community. I have created a .as file named Main.as and the code inside main.as is:[code]then i created a new fla file and named it testas. I then typed Main in the Document class under properties.The code has no errors and when I attempt to test the movie, there is no output to the output panel.
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
I am getting Warning: 'flash' has no property 'prototype' every time I load a swf in my flashlog.txt.Does anyone know how to disable that warning or all warnings in the mm.cfg file or maybe some other way?
i have navigation menu animated click it pops up from corner to center click its gone and gotoandplay('page2') is triggered. while page loads menu goes away.
So my point is i want to show page title only after menu is gone (menu clip stopped playing) this works but menu is child MC i try put
[Code]...
but how i build event handler that constantly checks for this message?
I don't understand about the qualities of a sprite, but why does this trace as undefined? item is a movie clip and businessCard is a sprite which contains a movie clip.[code]
Problem installing Flash Player debug in order to run trace() on browser: I have CS3, have unintalled flash player and reinstalled Flash Player 9 Active X control debugger for IE. A right click should show the debugger, however, I still do not see a debugger installed.
my flash trace has broken, both in flash IDE and flex - fdt4, when i run any project, the console output looks like what I pasted below.And it just goes on and on, what is this and how do i get back to tracing properly? I think this emerged when i installed firebug
var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML(); xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
[Code]...
This loads the xml, assigns it to bookInput and traces it, but when I try and trace bookInput.project, or bookInput.button, or anything besides bookInput, no data is returned,
A client is running into some problems with an application, and cannot install the debug flash player, meaning debugging is very hard. Does anyone know of a way to display the system's trace messages in a textfield on the stage for example? This way I could find the error by having it trace to their screen. I suppose a workaround would be to try/catch all over the application but that is not ideal and very cumbersome.
New AS3/Flash Builder user here. I'm debugging an AS3 project using Flash Builder 4.5, and debug version of Flash plug-in in Firefox. I'm using a trace() command, but it's not outputting anything in the Console window of Flash Builder (is that where it's supposed to place stuff?). However, I'm wondering why the trace() command is even needed because the Variables tab in the debug perspective contains all the variable values anyway. Is the trace() command redundant or otherwise useful somehow in this environment, or is it intended for command line debugging, etc. (non-Flash Builder environment).
I'm developing an applications which I've got running on a server on my linux desktop. Due to the shortcomings of Flash on Linux (read: too hard) I'm developing the (small) flash portion of the app in Windows, which means there's a lot of frustrating back and forth. Now I'm trying to capture the output of the flash portion using flash tracer and that is proving very difficult also. Is there any other way I could monitor the output of trace on linux?
I have Firefox, Firebug, Flashbug and *.fla + *.as files of flash widged. Is it possible to debug it with tracing trough as code with variable watch etc? How to? EDIT I HAVE flasbug and can see trace command output. But I need to do step by step debugging as other debuggers do, and also as Flash Professional can do with standalone flash movies.
Flash is returning decimal floating point formats in evaluation results under the IEEE 754-1985 format.I looked it up and this seems to be how ActionScript 3 was designed to follow that standard which creates these results.This doesn't happen in the ActionScript 2 compiler. It only happens under ActionScript 3, paste these trace statements and compile so you can see what I mean:
this one is ok: Code: Select alltrace(18.49 + 0.01) //returns 18.5
I need a two decimal place precision result as this is for an algorithm that I'm trying to use to round up or down by a penny so I can't simply convert it to an integer but there's no pattern that I can see so I can predict results for it either.I can't have a $18.8999999999995.
I made an XML to be loaded in flash Code: <?xml version="1.0" encoding="utf-8" standalone="yes"?> <gallery> <galleryName id = "Schools"> <images> [Code] .....
So I trace galleryname Code: galleryName= xmlNode.childNodes[i].attributes.id; Which is right but when I trace image using this code in flash Code: image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue; It gives me null?!!!
I have a flash project, its working fine in local system, but the same file is not working in live here is the link of the site, its showing blank page, the flash contents are not loading... [URL]
I have a flash project, its working fine in local system and checked this file with uploading in someother websites, its working fine there too, but the same file is not working in live here is the link of the site, its showing blank page, the flash contents are not loading.URL...and here the same file which i have uploaded it in other server its working fine.URL...