Actionscript 3 :: Cannot Trace The Value Of A Slider In Flash?
Apr 6, 2011I tried this
import flash.display.*;
import flash.net.*;
import flash.events.*;
[code]........
I tried this
import flash.display.*;
import flash.net.*;
import flash.events.*;
[code]........
How do I trace the value of an slider when it reaches a new value? So that I can change other properties depending on what value the slider has.
View 1 RepliesI'd like to build image slider like Nivo slider with Adobe Flash Builder.
i'd like to have image controls, image titles displayed above the image(like layers in flash). i'd like to read the data from xml.
i'd like to have nice transitions between images.
mayebe u can provide tutorial or source code.
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
[Code]...
What I have is a map that you can click on points and it will zoom in, you can also click on a "plus/minus" buttons to zoom in and out (I even have the mouse wheel zooming in and out). The client wanted me to add a "zoom slider bar" to it so you know you could move it up and down to scale it. Everything is working except the slider, I can't seem to get it to work with the position of the slider. All of the zoom functionality is there but the slider is killing me.
I am putting up the fla file since there is a lot of code in there and I didn't want to put it all in the forum. if you look in the fla in frame ten on line 726 you can find the function that is supposed to handle the zooming when you move the slider. Up on line 74 you can find the slider onPress and onRelease functions, but those I believe should be fine.
take a look at the results of these traces:
trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
trace(itemClip[imgGal]._y); //traces "undefined"
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
[Code]...
var dane:Array = new Array();
dane_xml = new XML();
dane_xml.ignoreWhite = true;[code]....
and this last trace gives me undefined while trace(temp) gives me what I want
I am trying to create a basic timeline, similar to the timeline we all use in flash (see attached).
I have a playhead slider, which when dragged, just drags within its startDrag() limits.
I also have horizontal window scroller which also when dragged, just drags within its startDrag() limits.
I am trying to work out how to get the horizontal window scroller to scroll when the playhead slider hits the left or right edge. I am using hittest for this collision.
I have the playHeadSlider scrolling along the top. When playHeadSlider collides with hittestThing I want mcContents to then move.
It kind of works.. mcContents moves when the playHeadSlider is in collision with the hittestThing.. but it just moves rather than 'drags' across. I have it set up so that mcContents is twice the width (approx) of mcScrollWindow.
I need to somehow update what I have so that if the playHeadSlider collides with hittestThing on the right, mcContents only moves to the right and if playHeadSlider collides with hittestThing2 on the left, mcContents only moves to the left.
I'd like to make a circle slide ( Slider that on the shape of circle instead of vertical and horizontal Slider) like this one:
[URL]
Is there a ready Component on the web.
I am getting Warning: 'flash' has no property 'prototype' every time I load a swf in my flashlog.txt.Does anyone know how to disable that warning or all warnings in the mm.cfg file or maybe some other way?
View 3 RepliesActionscript: how to output color value in format like "#FF00FF00"
So I use such code to generate colors ond simply trace tham. How to trace tham in Hex format?[code]...
In have searched the forums and can't find the appropiate answer. I do not have the "omit traces" option checked in publish settings (I use flash CS5). Here is my code:
package
{
import flash.display.MovieClip;
[code]....
The creation of a movieclip works fine, but the trace doesn't. This is the main class.
i have navigation menu animated click it pops up from corner to center click its gone and gotoandplay('page2') is triggered. while page loads menu goes away.
So my point is i want to show page title only after menu is gone (menu clip stopped playing) this works but menu is child MC i try put
[Code]...
but how i build event handler that constantly checks for this message?
I don't understand about the qualities of a sprite, but why does this trace as undefined? item is a movie clip and businessCard is a sprite which contains a movie clip.[code]
View 3 RepliesI was wondering how you set up a trace() in flash develop so that it shows in the output panel in Flash Develop.
View 8 RepliesLast night i found myself tracing a trace statement through a function by mistake but it lead to an interesting error! if you try to run this -
[Code]...
Obviously its not much of a problem since you'd never have to use it, but im interested in why it happens anyway Anyone have any insight into this?
Problem installing Flash Player debug in order to run trace() on browser: I have CS3, have unintalled flash player and reinstalled Flash Player 9 Active X control debugger for IE. A right click should show the debugger, however, I still do not see a debugger installed.
View 2 Repliesmy flash trace has broken, both in flash IDE and flex - fdt4, when i run any project, the console output looks like what I pasted below.And it just goes on and on, what is this and how do i get back to tracing properly? I think this emerged when i installed firebug
7 AVMINF: MTHD global$init ()
8 AVMINF: MTHD Object$cinit ()
8 AVMINF: MTHD Class$cinit ()
[code].....
I'd like to make a news slider for flash that not only shows images and text, but can also play videos that are presented as news, through an XML file or something.A good example is the flash news slider that ea.com uses, which can play videos on clal as well.Can anyone direct me to a tutorial or guide me here on how I cna achieve this through Flash CS4?
View 18 Replieswhere I can get script for xml image loading flash similar to the one at [URL] Notice this is different from "flash carousel" and also has a scroll bar at bottom.
View 3 RepliesIs there any flash or jQuery headlines slider with images similar to the one used in Gamespot ?
View 1 RepliesCould I make my own Slider descendant (extends Slider) with thumb and scale drawn by ActionScript only?
View 1 RepliesHow can we make this kind of structure.
View 2 RepliesI'd like to make a news slider for flash that not only shows images and text, but can also play videos that are presented as news, through an XML file or something.A good example is the flash news slider that ea.com uses, which can play videos on clal as well.how I cna achieve this through Flash CS4?
View 2 RepliesI have this actionscript so far:
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
[Code]...
This loads the xml, assigns it to bookInput and traces it, but when I try and trace bookInput.project, or bookInput.button, or anything besides bookInput, no data is returned,
XML;
<button label="test1">
<project path="http://www.google.com">
</project>
[Code]....
A client is running into some problems with an application, and cannot install the debug flash player, meaning debugging is very hard. Does anyone know of a way to display the system's trace messages in a textfield on the stage for example? This way I could find the error by having it trace to their screen. I suppose a workaround would be to try/catch all over the application but that is not ideal and very cumbersome.
View 2 RepliesNew AS3/Flash Builder user here. I'm debugging an AS3 project using Flash Builder 4.5, and debug version of Flash plug-in in Firefox. I'm using a trace() command, but it's not outputting anything in the Console window of Flash Builder (is that where it's supposed to place stuff?). However, I'm wondering why the trace() command is even needed because the Variables tab in the debug perspective contains all the variable values anyway. Is the trace() command redundant or otherwise useful somehow in this environment, or is it intended for command line debugging, etc. (non-Flash Builder environment).
View 1 RepliesI'm developing an applications which I've got running on a server on my linux desktop. Due to the shortcomings of Flash on Linux (read: too hard) I'm developing the (small) flash portion of the app in Windows, which means there's a lot of frustrating back and forth. Now I'm trying to capture the output of the flash portion using flash tracer and that is proving very difficult also. Is there any other way I could monitor the output of trace on linux?
View 6 Replies