ActionScript 3.0 :: Trace The Value Of A Slider When It Reaches A New Value?

Nov 25, 2008

How do I trace the value of an slider when it reaches a new value? So that I can change other properties depending on what value the slider has.

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Similar Posts:


Actionscript 3 :: Cannot Trace The Value Of A Slider In Flash?

Apr 6, 2011

I tried this

import flash.display.*;
import flash.net.*;
import flash.events.*;

[code]........

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ActionScript 3.0 :: Global Array - Trace That First Element While Trace Is Called Within The Function

May 29, 2009

I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:

[Code]....

I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.

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ActionScript 2.0 :: Modifiy The Global Trace Function To Output The Current Time Of A Trace Action

Nov 9, 2011

I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :

Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,

[Code]...

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ActionScript 3.0 :: Delayed Trace - First Click Still Trace The Previous Track?

Nov 14, 2009

ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...

[Code]...

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Flash - Create Image Slider Like Nivo Slider With Builder

Jan 10, 2012

I'd like to build image slider like Nivo slider with Adobe Flash Builder.

i'd like to have image controls, image titles displayed above the image(like layers in flash). i'd like to read the data from xml.

i'd like to have nice transitions between images.

mayebe u can provide tutorial or source code.

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Actionscript 2.0 :: Can't Get Zoom Slider To Work With The Position Of The Slider

Mar 25, 2010

What I have is a map that you can click on points and it will zoom in, you can also click on a "plus/minus" buttons to zoom in and out (I even have the mouse wheel zooming in and out). The client wanted me to add a "zoom slider bar" to it so you know you could move it up and down to scale it. Everything is working except the slider, I can't seem to get it to work with the position of the slider. All of the zoom functionality is there but the slider is killing me.

I am putting up the fla file since there is a lot of code in there and I didn't want to put it all in the forum. if you look in the fla in frame ten on line 726 you can find the function that is supposed to handle the zooming when you move the slider. Up on line 74 you can find the slider onPress and onRelease functions, but those I believe should be fine.

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ActionScript 2.0 :: Variable - Why Does The Last Trace Not Trace "32" Like The Second Trace

Dec 21, 2004

take a look at the results of these traces:

trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
trace(itemClip[imgGal]._y); //traces "undefined"

why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?

[Code]...

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ActionScript 2.0 :: Last Trace Gives Me Undefined While Trace(temp)?

Aug 8, 2006

var dane:Array = new Array();
dane_xml = new XML();
dane_xml.ignoreWhite = true;[code]....

and this last trace gives me undefined while trace(temp) gives me what I want

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ActionScript 2.0 :: Slider To Drag Another Slider On Collision?

Dec 1, 2009

I am trying to create a basic timeline, similar to the timeline we all use in flash (see attached).

I have a playhead slider, which when dragged, just drags within its startDrag() limits.

I also have horizontal window scroller which also when dragged, just drags within its startDrag() limits.

I am trying to work out how to get the horizontal window scroller to scroll when the playhead slider hits the left or right edge. I am using hittest for this collision.

I have the playHeadSlider scrolling along the top. When playHeadSlider collides with hittestThing I want mcContents to then move.

It kind of works.. mcContents moves when the playHeadSlider is in collision with the hittestThing.. but it just moves rather than 'drags' across. I have it set up so that mcContents is twice the width (approx) of mcScrollWindow.

I need to somehow update what I have so that if the playHeadSlider collides with hittestThing on the right, mcContents only moves to the right and if playHeadSlider collides with hittestThing2 on the left, mcContents only moves to the left.

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ActionScript 3.0 :: Make A Circle Slide ( Slider That On The Shape Of Circle Instead Of Vertical And Horizontal Slider)?

Jul 3, 2009

I'd like to make a circle slide ( Slider that on the shape of circle instead of vertical and horizontal Slider) like this one:

[URL]

Is there a ready Component on the web.

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ActionScript 3.0 :: Get Rid Of A Movie Clip When It Reaches The End?

Oct 19, 2010

I am placing and modifying a movie clip using actionscript, and I want to know how I can use an if statement with the movie clip ending. I tried using this. but it didn't work:

addChild(thing);
thing.width = (500/3)+25;thing.x = 225;thing.y = 250;trace(thing.totalFrames);if (thing.currentFrame >= thing.totalFrames){  removeChild(thing);
}
 
It plays and resizes the movieclip, but doesn't get rid of it(i.e. it keeps looping). I also noticed that when I just used removeChild(thing); without the if statement, it only removed the graphics, and not the sound.

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ActionScript 2.0 :: Stop The Swf From Playing Once It Reaches 100%?

Jun 29, 2007

I've got my preloader working where it loads up the external swf. The thing is what I want to happen is instead of once the loading progress reaches 100% and starts playing my swf, I want the preloader to hold off on playing the Swf and simply allow me to trigger the playback with a button. I can't seem to figure out how to stop the swf from playing once it reaches 100%. here's my code

Code:
var mcl:MovieClipLoader = new MovieClipLoader();
var mclL:Object = new Object();
mclL.onLoadProgress = function(target, loaded, total) {[code].........

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IDE :: Start A Movieclip When Another One Reaches A Certain Frame

Dec 3, 2009

I have been playing with this idea for a few hours and now I'm completely miserable,I have two movieclips, mc1 & mc2. mc1 is palying a simple animation.I want to write a script so that when you rollover mc2, it checks mc1's frame number. if mc1's frame number is for example "10", it should play its own animation. otherwise is should wait until mc1 reaches frame "10" then play mc2 animation.

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Flash Freezing When Playhead Reaches End Of Timeline

May 19, 2009

I have a piece of code like a the end of a timeline, most usually looping back to frame one or a stop() if I let the playhead play through to this frame then flash will freeze!

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ActionScript 3.0 :: Stopping Picture From Moving When It Reaches The End?

Mar 17, 2010

move picture according to mouse movement.

I have this picture moving based on mouse position. Can anyone tell me how to stop it from moving when the pic reaches the edge of the stage? On the example posted I can't stop it from moving, it goes all over the place.

This is the code I am using now.

Code:
// add listener to the stage to detect mouse movement
stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureLeft);
stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureRight);
stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureUp);

[Code].....

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ActionScript 3.0 :: Getting Script To Stop After MC Reaches X Position

Dec 7, 2009

working on scrolling panel and trying to get the function to stop scrolling when the last frame in one direction is the last left to be displayed so it doesn't keep scrolling infinitely off the stage. here's what I have

rightscroll_mc.addEventListener(MouseEvent.ROLL_OVER, scrollRight);
rightscroll_mc.addEventListener(MouseEvent.ROLL_OUT, rremoveFast);
function scrollRight(e:MouseEvent):void {

[Code].....

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ActionScript 1/2 :: Start Playback Of A Loading Swf When It Reaches 50%?

Jan 8, 2010

I have a website that loads external .swf files using XML. People viewing my website would have to wait a while for my .swf's to load as some are 5mb plus. Is there a bit of script I can use to say start playback of my .swf when it has loaded 50% of the file?

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Movie Clip Disappears When It Reaches To Last Frame

Jun 24, 2010

I have a movie clip on stage which length is 600 frames. I put a actionscript 3 code "stop();)" at the end of movie. it stops when it reaches to 600 frames but it disappears from the stage as well. Which I don't want. It should stop animating but stay with last fram which has a welcome message.

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ActionScript 3.0 :: When A Movie Clip Reaches X = 0 It Will Gotoandstop(2)?

Jan 27, 2011

i am creating a movie clip(gotoAndStop1) which when a movie clip reaches x = 0 it will gotoandstop(2).

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ActionScript 3.0 :: Remove A Movie After It Reaches A Certain Size

Oct 10, 2009

I'm trying to remove a movie after it reaches a certain size using an event listener, but I can't seem to figure out what listener to use:

[Code]....

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ActionScript 3.0 :: Fire An Event When The A Timer Reaches 0?

Jan 20, 2010

I am trying to create an if statement where when the timer reaches 0 seconds it loads level 2. It isn't working.

ActionScript Code:
private var numberOfSeconds:Number = 10;
private var myTimer:Timer = new Timer(1000, numberOfSeconds);

[code].....

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ActionScript 3.0 :: Swf File Starts Before Preloader Reaches 100%

Jun 25, 2010

So everything works fine except when the preloader reaches 100% the swf already started. below has the action script in the preloader.swf file... in my main movie the first frame has stop();

ActionScript Code:
stop();
var myRequest:URLRequest = new URLRequest("3DFlashFinal.swf");
var myLoader:Loader = new Loader();

[Code]....

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ActionScript 3.0 :: Removing An Object When It Reaches A Certain Point

Aug 15, 2010

I have a rounded rectangle that the x and y values will always stay the same. However it rotates around and it's height is increased (it follows moving targets). (Think of it as a turret that shoots out a beam of light that will always be anchored to the turret on one end but it gets longer and rotates so that it constantly tracks the moving targets) I want to remove the object when it moves off the screen.

Normally I would just do this with:

(if myObject.x >= 550){
removeChild(myObject);
}

and the same for each other direction of the screen. However, as mentioned, it's not the x and y values that are changing - it's the height that's changing.

Now I've tried just swapping out 'x' for height:

(if myObject.height>= 550){
removeChild(myObject);
}
etc. for the rest.

But the problem with that is that if my turret (the anchor point for beam of light) is closer to the edge of the screen (i.e. it's x is 500), then it will take a couple of second's for the light beam's height to reach 550.

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ActionScript 3.0 :: Set An Action After The Third Time A Mc Reaches Its Last Frame

Nov 26, 2010

i want to code something like this:

Code:
if(mc played three times to the last frame){
addChild(mc2);
}

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ActionScript 2.0 :: Go To Another Scene When Variable Health Reaches 0?

Feb 9, 2011

I have a game in which comets fall from the sky onto the player, and when they hit him helth gets decresed by 10 i want when health reaches 0(or less) for game to stop.

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ActionScript 3.0 :: Animation Reaches End And Pulls Scrollbars To The Top?

Jul 29, 2011

I am working on a site that shows a .swf logo inside of other .swf files (it's a as3 xml template from activeden) and it works with several other swf logos and it doesn't do it, however with my logo it takes focus away from the scroll bars for the content whenever my logo reaches the end of the animation to loop.I have been trying for over 2 weeks to fix this and I'm finally breaking down and starting to get discouraged.

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ActionScript 2.0 :: GotoAndStop When TextBox Counter Reaches 200

Sep 28, 2004

I have a dynamic text box with the var: counter, instance: c2. I have a MC on the screen with the code:
onClipEvent(enterFrame){
_root.counter ++;
}
I want to put some coding on the frame they are on to say, when the text box counter reaches 200, gotoAndStop(2);

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ActionScript 2.0 :: Duplicating MCs When Variable Reaches Certain Number

Feb 18, 2003

I'm trying to duplicate a movie clip when a variable reaches a certain number.. this is the code I used...
if (numBlts<300) {
_root.power = 1;
_root.p += 1;
duplicateMovieClip(_root.plus, "plus"+p, p);
}
The problem is that I just want to duplicate it once everytime numBlts gets below 300. After numBlts increases above 300 and then goes below 300 I want the clip to duplicate. All its doing now is duplicating infinite times...

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ActionScript 2.0 :: Get The Game To Stop When It Reaches A Certain Score?

Feb 24, 2003

The game Iam busy with, it keeps score how do I get the game to stop when it reaches a certain score?

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