ActionScript 2.0 :: Duplicating MCs When Variable Reaches Certain Number
Feb 18, 2003
I'm trying to duplicate a movie clip when a variable reaches a certain number.. this is the code I used...
if (numBlts<300) {
_root.power = 1;
_root.p += 1;
duplicateMovieClip(_root.plus, "plus"+p, p);
}
The problem is that I just want to duplicate it once everytime numBlts gets below 300. After numBlts increases above 300 and then goes below 300 I want the clip to duplicate. All its doing now is duplicating infinite times...
If I have a Global Variable Globalvars.vars.noLoaded which is in many classes How do I create an event where i detect to see if it reaches a certain number.
I'm trying to create a game for a class project, using Flash MX. Unfortunatly, I am unable to figure out how to goto a new scene when the score reaches a certain number.
The ActionScript for it is...: //hit _root.total = _root.total + 100 //miss _root.total = _root.total - 50 [Code] .....
I've even tried using ""'s around 'score' and other things, but still no luck. I still havn't figured out the stupid timer either...
Any good tutorials on dynamically duplicating movie clips (and working with them, loading into them) based on information (the number of object tags..) in a xml document?
I want to animate an image inside a movieclip with frame label animate1, animate2, animate3 and animate4.I did manage to generate random numbers but my concern is that I want my animation will not animate same image twice, below is my code.
I have a game in which comets fall from the sky onto the player, and when they hit him helth gets decresed by 10 i want when health reaches 0(or less) for game to stop.
I have an MovieClip star with a setup var X which is set to 0 for the thing I'm duplicating, namely star
===Star====== onClipEvent(load){ x=0; }
If I duplicate the clip a bunch of times so I have Star0....N. Is there a way to set the x value here to the i value of the loop for each object duplicated. Such that star0 will have its x=0, star2 has its x=1 and so on. setProperty wont do it or _root["star"].x=i;
i am trying to create a timer that when it reaches to the number 10 it changes the text in a dynamic text box, i have got the timer counting but when it gets to 10 it doesnt do anything.here is my code:
Code: stop() cooltimer.text = "0"; var myTimer:Timer=new Timer(1000,0);[code]....
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
Im having an unusual problem tracking the value of a number variable....I have a number stored in a variable that changes up and down from 0 to 1 i.e. 0, 0.1, 0.2, etc, etc. This variable serves as an audio volume that is used with the soundTransform class.Im using the .text property for a text box:
And here is my volume down code, there is a volume up section that does the same job but reverse:
ActionScript Code: function volumeDown(e:MouseEvent):void { if(_trackVolumes[1] < 1)[code].....
If I manually type in "10" in the text box to represent full volume so as soon as the .swf file loads it says "10" in the text box, I only get the readings: 10, 1 and 0. If I leave the text box blank, it will then increment and decrement 10,9,8,7,6,etc,etc.
My question is: can I somehow have a value manually typed into the dynamic text box without the above problem happening?
And in the stage i have 3 dynamic text boxes. The 1 one has the variable number1 the secound one has the variable number2. But how do i do so in the third box it says 20? I want it to substract number1 and number 2 and show that in the box.
I create game matching things. If icon 1 == icon 2 then i delete this icons. Player finish game when he match all icons. I try give points for correct unswers. And try to calculate this poits.
Let's say i want to removeChild a movie clip instanced name: mcLife3 But instead of doing the correct: Code: removeChild(mcLife3); I need to use another Number variable called bonusLife which in this case = 3 Code: removeChild(mcLife[bonusLife]); Doesnt work...can anyone please let me know the correct syntax,
Im trying to do a hittest on a random movieclip... basically i have 4 'objects' and i am picking a random number to pick one of them... this is all fine except when i try to do a hittest on 'object' + randomNum...Below is the code that works first with a trace that is kicking out the name i want, and below is the code ive tried but doesnt work...
Code: var randomNum:Number; randomNum = Math.round(Math.random()*3)+1;[code].......
I'm trying to find the answer to make appears a "000" value (with all three "0"s) and I can not find any answer around books/internet.var nPoints:Number= 000;trace(nPoints);In this way we only receive "0".
I have this to build my nav; Code: // navigation var picNum:Number = 3; for (var i = 1; i<=picNum; i++) { _root.nav["btn"+i].topText_mc.text = [i]; _root.nav["btn"+i].alphaTo(30, speed_fadeIn, tweentype_fadeIn, speed_fadeIn); }
My XML: What I want is to get this trace(parseFloat(i)); to be my picNum variable. Tried a bunch of different things but none worked. Maybe someone here knows? Code: var pArray = new Array(); var tArray = new Array(); var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.onLoad = function (success:Boolean):Void { [Code] .....
I'm trying to concatenate a name and variable number. Then trace it, so answer3 should output from my loaded xml data "water". Instead all I can get to trace is the word "answer3". If I type "answer3" in the trace I get the variable im looking for. If I type [this.getCorrectAnswerNumber()] in the trace I get number 3. How do I go about concatinating the word answer and a dynamic number.
Im running AS2 on Flash CS4 for this: I've found a million posts on similar topics, but none seem to do what I want, even though I feel like its very simple. I've tried a ton of different codes and can't get anything to work. All I want is for Flash to pull a number variable from an external file, lets just say a txt for now. I then want to be able to use this variable for calculations within flash. The only thing I can get to semi-work is having a txt file that says MyNum=5 and then putting the following in flash: loadVariables("Test.txt" , _root);
If I trace the variable "MyNum" it will output the right value, but its as a string no matter what I do. My most recent attempt to get it to be a number is to put the following on a later frame:
var NewVar:Number = MyNum; var NewVar2:Number = NewVar + 1 trace(NewVar2);
Despite hardcoding multiple variables to be numbers, the output I get is 51, which means its still displaying as a string. My other issue is that you have to wait several frames before the variable is recognized. Do you have to wait numerous frames to use these loaded variables? If so, is there a way I can code it so that flash will just wait until it has the variable before moving on? I can't seem to get any loading function to work for it, but I don't just want to pull my next action down the timeline some arbitrary number of frames and hope its enough for flash to pull that number from the file.
So what I have here is a button that will take away a random number from a variable (in this case being money) this is nothing more than a learning experience and I just wish to broaden my horizons on flash AS.
Actionscript Code: on (release) { money -= random(200); }on (release) {gotoAndPlay (2);} While this code works just fine the only problem i have with it is that it will select a number from (0-200). Is there a way I can set this up to select a random number BETWEEN 2 numbers? EX: (150-200)
im importing a few variables with this [code]but now how do i make a variable say root.cash into a a number which can be used in equations or used for logical compariosons such as < > ==
So I load a variable, length, into a LoadVars instance. Code: trace(this.length); //outputs 3 var tempLength:Number = this.length; //tempLength should be the number representation of the loaded value thisObj.buttonLength = tempLength+2; //I need to add 2 onto the this.length value trace(thisObj.buttonLength); //outputs 32, which kind of makes sense, but I need it to output 5. thisObj.buttonLength is declared as a number, and Flash does not output a type mismatch.