ActionScript 3.0 :: Understand What Number Have In Variable?
Mar 3, 2010
I create game matching things. If icon 1 == icon 2 then i delete this icons. Player finish game when he match all icons. I try give points for correct unswers. And try to calculate this poits.
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
I was trying the flickr code provided in the learnwebsite, and I am getting this exception:
[RPC Fault faultString="Error #1090: XML parser failure: element is malformed." faultCode="Client.CouldNotDecode" faultDetail="null"] at mx.rpc.http::HTTPService/http://www.adobe.com/2006/flex/mx/internal::processResult()
my aim is to catch when the session is invalidated and send message to all destination that the FlexClient subscribed that the client wiht id .... has disconnected. I implemented a service which listens for
[Code]...
Problem is that i want to catch messageClientDestroyed and send to that destination a message that the user has disconnected.But blazeds destroys messageClient when you add a subtopic.So how to understand that if session is invalidated and all messageClient are being destroyed or the user just enter another place and add a subtopic to his consumer. I'am also open for other solutions to implement that mechanism.When user disconnected by session timeout or closed the site browser etc. i wanna catch it and send a message to subscribed destinations.
I have no background in programming and at 49 it seems that I am having a hard time understanding AS3, especially AS3 OOP. I wonder if I should give up at this point. I have been studying AS3 for 3 months now. Here's what I don't get right now.:
I'm trying to understand the properties of the TextFormat class.[code]In the code above I defined my variable sir of type TextFormat (sir is an instance of the class TextFormat). What I want to do is to experiment some of the properties for that class.In the example above I want to make the string of type textformat class arial , align him to right, block indent=10, style bold etc.I made a switch here because I understood that function but I don't know how to integrate this to my first 2 lines of code to complete understand all properties of class TextFormat.[code]
I have created a Flash presentation that includes the standard playback flat > flat grey forward and playback flat > flat grey back buttons from the Windows > Common Libraries > Buttons list. These give me errors when I try to set an event handler to intercept a CLICK event from them. What type ov event should I be trying to set up to handle if CLICK isn't an option?
I use Flash Professional CS5.5 with Gaia FrameWork in my project. movieclips in the project have extended classes and the problem is that when I give new functionality to my classes they doesn't work in an build project. for example function s cann't be found, trace doesn't work and so on. All the old functionality works. When I change class name then it works fine. but then it happens again. I made new project and coped all the content, but still it happens. I event rainstalled flash but nothing works.
I am trying to understand why I am not able to launch a SWF from the URL after launching mvm jetty:run on my project.The project has built successfully and produced a Falcon-WAR-0.0.1-SNAPSHOT.war in the maven target directory. In this file are the following files - and includes the .swf file compiled from the Flex project.[code]The context root of my application is the same as the artifact ID of the WAR, so it is FALCON-WAR.When I launch mvn jetty:run, I get the following print to the console:However when I try to navigate to URL...on my browser, I get the following, when I expect to launch the .swf file from the web.xml definition.
Im having an unusual problem tracking the value of a number variable....I have a number stored in a variable that changes up and down from 0 to 1 i.e. 0, 0.1, 0.2, etc, etc. This variable serves as an audio volume that is used with the soundTransform class.Im using the .text property for a text box:
And here is my volume down code, there is a volume up section that does the same job but reverse:
ActionScript Code: function volumeDown(e:MouseEvent):void { if(_trackVolumes[1] < 1)[code].....
If I manually type in "10" in the text box to represent full volume so as soon as the .swf file loads it says "10" in the text box, I only get the readings: 10, 1 and 0. If I leave the text box blank, it will then increment and decrement 10,9,8,7,6,etc,etc.
My question is: can I somehow have a value manually typed into the dynamic text box without the above problem happening?
I am trying to understand the method transition that falls in the Matrix Class. I am using it to copy pieces of a bitMapData. But I need to better understand what transitions do. I have a tilesheet that has 3 images on it. all 30x30 pixels. the width of the total bitmap is 90pxs. The first tile is green, the second is brown, and the third is yellow. If I move over 30pxs using the matrix that transitions, instead of getting brown, I get yellow, if I move over 60px, I get brown. If I move -30 pixels, then the order is correct. I am confused on what is going on.
And in the stage i have 3 dynamic text boxes. The 1 one has the variable number1 the secound one has the variable number2. But how do i do so in the third box it says 20? I want it to substract number1 and number 2 and show that in the box.
Let's say i want to removeChild a movie clip instanced name: mcLife3 But instead of doing the correct: Code: removeChild(mcLife3); I need to use another Number variable called bonusLife which in this case = 3 Code: removeChild(mcLife[bonusLife]); Doesnt work...can anyone please let me know the correct syntax,
Im trying to do a hittest on a random movieclip... basically i have 4 'objects' and i am picking a random number to pick one of them... this is all fine except when i try to do a hittest on 'object' + randomNum...Below is the code that works first with a trace that is kicking out the name i want, and below is the code ive tried but doesnt work...
Code: var randomNum:Number; randomNum = Math.round(Math.random()*3)+1;[code].......
I'm trying to find the answer to make appears a "000" value (with all three "0"s) and I can not find any answer around books/internet.var nPoints:Number= 000;trace(nPoints);In this way we only receive "0".
I have this to build my nav; Code: // navigation var picNum:Number = 3; for (var i = 1; i<=picNum; i++) { _root.nav["btn"+i].topText_mc.text = [i]; _root.nav["btn"+i].alphaTo(30, speed_fadeIn, tweentype_fadeIn, speed_fadeIn); }
My XML: What I want is to get this trace(parseFloat(i)); to be my picNum variable. Tried a bunch of different things but none worked. Maybe someone here knows? Code: var pArray = new Array(); var tArray = new Array(); var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.onLoad = function (success:Boolean):Void { [Code] .....
I'm trying to concatenate a name and variable number. Then trace it, so answer3 should output from my loaded xml data "water". Instead all I can get to trace is the word "answer3". If I type "answer3" in the trace I get the variable im looking for. If I type [this.getCorrectAnswerNumber()] in the trace I get number 3. How do I go about concatinating the word answer and a dynamic number.
Using TCP protocol. Client is Flash. Server is Java (on Linux). Is there anyway to understand if a message is successfully sent to target server in client (Actionscript 3) ?
Im running AS2 on Flash CS4 for this: I've found a million posts on similar topics, but none seem to do what I want, even though I feel like its very simple. I've tried a ton of different codes and can't get anything to work. All I want is for Flash to pull a number variable from an external file, lets just say a txt for now. I then want to be able to use this variable for calculations within flash. The only thing I can get to semi-work is having a txt file that says MyNum=5 and then putting the following in flash: loadVariables("Test.txt" , _root);
If I trace the variable "MyNum" it will output the right value, but its as a string no matter what I do. My most recent attempt to get it to be a number is to put the following on a later frame:
var NewVar:Number = MyNum; var NewVar2:Number = NewVar + 1 trace(NewVar2);
Despite hardcoding multiple variables to be numbers, the output I get is 51, which means its still displaying as a string. My other issue is that you have to wait several frames before the variable is recognized. Do you have to wait numerous frames to use these loaded variables? If so, is there a way I can code it so that flash will just wait until it has the variable before moving on? I can't seem to get any loading function to work for it, but I don't just want to pull my next action down the timeline some arbitrary number of frames and hope its enough for flash to pull that number from the file.
So what I have here is a button that will take away a random number from a variable (in this case being money) this is nothing more than a learning experience and I just wish to broaden my horizons on flash AS.
Actionscript Code: on (release) { money -= random(200); }on (release) {gotoAndPlay (2);} While this code works just fine the only problem i have with it is that it will select a number from (0-200). Is there a way I can set this up to select a random number BETWEEN 2 numbers? EX: (150-200)
I'm trying to duplicate a movie clip when a variable reaches a certain number.. this is the code I used... if (numBlts<300) { _root.power = 1; _root.p += 1; duplicateMovieClip(_root.plus, "plus"+p, p); } The problem is that I just want to duplicate it once everytime numBlts gets below 300. After numBlts increases above 300 and then goes below 300 I want the clip to duplicate. All its doing now is duplicating infinite times...