ActionScript 3.0 :: RemoveChild(mc1) But Using Mc[another Number Variable]
Feb 6, 2009
Let's say i want to removeChild a movie clip instanced name: mcLife3 But instead of doing the correct: Code: removeChild(mcLife3); I need to use another Number variable called bonusLife which in this case = 3 Code: removeChild(mcLife[bonusLife]); Doesnt work...can anyone please let me know the correct syntax,
i have a list of mc's being placed using addChild() on the stage depending on the amount of entry's in a database... this works fine. then when i need to refresh that list i'm having a problem where they're either not completely refreshing, or only the top 10 is being refreshed etc...
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
This is something I'm experimenting with, but haven't seemed to figure out... I have several MovieClips, basically the same, only different colors. As each one plays, I'd like it to "overlap" whichever one is already there. Right now I have each button linked to a gotoAndPlay function, but I don't think that will ever get me what I want. You can see how I have it now here: [URL]
Instead of having the content MovieClip go back to all white when a button is clicked, I'd like the preivious one to remain, and get "covered up" by the new one. You continue to see the old color, and the new color overlaps it. I have a feeling I need to use a variable and then addChild, with a removeChild for the old MovieClip after the new MovieClip has loaded, but I'm not getting any good results yet.
Im having an unusual problem tracking the value of a number variable....I have a number stored in a variable that changes up and down from 0 to 1 i.e. 0, 0.1, 0.2, etc, etc. This variable serves as an audio volume that is used with the soundTransform class.Im using the .text property for a text box:
And here is my volume down code, there is a volume up section that does the same job but reverse:
ActionScript Code: function volumeDown(e:MouseEvent):void { if(_trackVolumes[1] < 1)[code].....
If I manually type in "10" in the text box to represent full volume so as soon as the .swf file loads it says "10" in the text box, I only get the readings: 10, 1 and 0. If I leave the text box blank, it will then increment and decrement 10,9,8,7,6,etc,etc.
My question is: can I somehow have a value manually typed into the dynamic text box without the above problem happening?
And in the stage i have 3 dynamic text boxes. The 1 one has the variable number1 the secound one has the variable number2. But how do i do so in the third box it says 20? I want it to substract number1 and number 2 and show that in the box.
I create game matching things. If icon 1 == icon 2 then i delete this icons. Player finish game when he match all icons. I try give points for correct unswers. And try to calculate this poits.
Im trying to do a hittest on a random movieclip... basically i have 4 'objects' and i am picking a random number to pick one of them... this is all fine except when i try to do a hittest on 'object' + randomNum...Below is the code that works first with a trace that is kicking out the name i want, and below is the code ive tried but doesnt work...
Code: var randomNum:Number; randomNum = Math.round(Math.random()*3)+1;[code].......
I'm trying to find the answer to make appears a "000" value (with all three "0"s) and I can not find any answer around books/internet.var nPoints:Number= 000;trace(nPoints);In this way we only receive "0".
I have this to build my nav; Code: // navigation var picNum:Number = 3; for (var i = 1; i<=picNum; i++) { _root.nav["btn"+i].topText_mc.text = [i]; _root.nav["btn"+i].alphaTo(30, speed_fadeIn, tweentype_fadeIn, speed_fadeIn); }
My XML: What I want is to get this trace(parseFloat(i)); to be my picNum variable. Tried a bunch of different things but none worked. Maybe someone here knows? Code: var pArray = new Array(); var tArray = new Array(); var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.onLoad = function (success:Boolean):Void { [Code] .....
I'm trying to concatenate a name and variable number. Then trace it, so answer3 should output from my loaded xml data "water". Instead all I can get to trace is the word "answer3". If I type "answer3" in the trace I get the variable im looking for. If I type [this.getCorrectAnswerNumber()] in the trace I get number 3. How do I go about concatinating the word answer and a dynamic number.
Im running AS2 on Flash CS4 for this: I've found a million posts on similar topics, but none seem to do what I want, even though I feel like its very simple. I've tried a ton of different codes and can't get anything to work. All I want is for Flash to pull a number variable from an external file, lets just say a txt for now. I then want to be able to use this variable for calculations within flash. The only thing I can get to semi-work is having a txt file that says MyNum=5 and then putting the following in flash: loadVariables("Test.txt" , _root);
If I trace the variable "MyNum" it will output the right value, but its as a string no matter what I do. My most recent attempt to get it to be a number is to put the following on a later frame:
var NewVar:Number = MyNum; var NewVar2:Number = NewVar + 1 trace(NewVar2);
Despite hardcoding multiple variables to be numbers, the output I get is 51, which means its still displaying as a string. My other issue is that you have to wait several frames before the variable is recognized. Do you have to wait numerous frames to use these loaded variables? If so, is there a way I can code it so that flash will just wait until it has the variable before moving on? I can't seem to get any loading function to work for it, but I don't just want to pull my next action down the timeline some arbitrary number of frames and hope its enough for flash to pull that number from the file.
So what I have here is a button that will take away a random number from a variable (in this case being money) this is nothing more than a learning experience and I just wish to broaden my horizons on flash AS.
Actionscript Code: on (release) { money -= random(200); }on (release) {gotoAndPlay (2);} While this code works just fine the only problem i have with it is that it will select a number from (0-200). Is there a way I can set this up to select a random number BETWEEN 2 numbers? EX: (150-200)
I'm trying to duplicate a movie clip when a variable reaches a certain number.. this is the code I used... if (numBlts<300) { _root.power = 1; _root.p += 1; duplicateMovieClip(_root.plus, "plus"+p, p); } The problem is that I just want to duplicate it once everytime numBlts gets below 300. After numBlts increases above 300 and then goes below 300 I want the clip to duplicate. All its doing now is duplicating infinite times...
im importing a few variables with this [code]but now how do i make a variable say root.cash into a a number which can be used in equations or used for logical compariosons such as < > ==
So I load a variable, length, into a LoadVars instance. Code: trace(this.length); //outputs 3 var tempLength:Number = this.length; //tempLength should be the number representation of the loaded value thisObj.buttonLength = tempLength+2; //I need to add 2 onto the this.length value trace(thisObj.buttonLength); //outputs 32, which kind of makes sense, but I need it to output 5. thisObj.buttonLength is declared as a number, and Flash does not output a type mismatch.
I have several objects referencing one value in a number, and I need to tween this number but I cant figure out how.I'll use whatever, the built in tweens or tweener or anything.I cant figure out how to reference the value of the variable, since its not a display object and you cant just say myDisObj.y or something like that.If theres no way to do this i'll just have all of the display objects reference from one's property.
the variable Im interested in is numSound which at the moment is a random number between 1 and 5, but it repeats too much and a sequence would be fine. I know very little actionscript and nothing I have tried works,the code, or what seems the relevant code, is
Code: private function randRange(min:Number, max:Number):Number {
i want to center some dynamic numbers in a circle... but of course it won't align properly when there a more digits. So i need to know how many digits there are in order to offset the numbers to center.
I have some data stored in an XML. The XML node has an unknown number of attributes. I want to cycle through the attributes and add them to an array.my current thoughts are to have somthing like this
Need to send a user to different frames depending on a number input into a text field. Here is what I have, but regardless of number, it send them to Frame 20. New to AS and having a tough time figuring this out.
var HDLrange:int = int(enterRange_txt.text); enterRange_btn.addEventListener(MouseEvent.CLICK, onClick); function onClick(event:MouseEvent):void