ActionScript 3.0 :: Test If A Variable Is A Full Number?
Jun 9, 2009Is there a piece of code to test if a varibale is a full number?
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Is there a piece of code to test if a varibale is a full number?
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Is there a way to test a string, such as the one below to see if it's an actual number value? var theStr:String = '05'; I want to differentiate between the string value above and one such as this: var theStr2:String = 'asdfl';
View 3 RepliesI want to test if a number is between a low and high number. In my case if it is between 1 and 3. I thought I could do it like this, but seems like this does not work.
if(currentSubBtn >= 1 && currentSubBtn <= 3)
{
}
If not && what do I have to use?
I am creating a flash, virtually it has 2 columns, right side play a video, and the left side will display some text. But there is a problem. The flash and text both are fine when I play flash in window mode, however, when I press Ctrl+F enters into full screen mode, the text won't show up. If I exit the full screen, the text show up again. Go back to full screen disappear again.So I try to debug the flash by dumping some trace result to the Output panel. Since the problem only happened in full screen mode, so I really need to test the flash in full screen mode. But I cannot find a way to test the flash (Ctrl+Enter) in full scree mode.why the text disappear OR Why to test flash in full screen mode?
View 2 Replieswe have this variable from the internet, val(0), in a dynamic text field we can see a digit from this variable. but when we use this variable in actionscript and test it with trace, the variable shows as undefined.how can we make this work without it coming up as undefined??
View 12 RepliesIs there a way to test if var is a number? Like a really easy way that im not thinking of.
View 6 Replieslets say that when you click on a button the variable number goes up 1 or 2 but it picks it randomly
how would i do it
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i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
Code:
numeroDeTazos = 20;
quantidade.text = numeroDeTazos;
if (nrfinal2 == 33)
{
[code]....
I'm trying to set up a test that will tell me whether a variable exists in memory or not. I'm running into the problem of my nested function preserving the local variable it uses, called "shouldBeDead". Here's my best effort, which doesn't work for me because the "shouldBeDead" variable is still alive[code]...
View 4 RepliesIs there a way to test to see if a variable is present anywhere in an array of an undetermined length.
I have people selecting things, and I want to make sure they do not select the same thing twice.
I have three randomly moving movie clips and one keyboard controlled movie clip which is meant to avoid the tree random flying clips.
I want to do a hit test that basically will do something if anyone of the 3 random clips hit the keyboard controlled clip.
in the hit test i want to be able to have this work for any of the three random clips (flying pumpkins with different instance names, pumpkin1 pumpkin2 pumpkin3). This is all done on an external document class.
I thought about an array but I have no idea really
package{
import flash.display.MovieClip;
import flash.events.*;
import flash.display.*;
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How can I test a undefined variablewith an if statement.
all a this did not work and I don't want to define a value for this variable.
name of the variable x.
if ((x == "") || (x == " ") (x == Nan))
{
trace("here");
}
Someone could find me the correct if statemtn to check an undefined variable on action script 1, mx 6..develloped with MX2004Pro.
i have a for loop which increments a variable 'i' and then adds this variable to a string called 'test' like so..[code]however this does not work, it wont seem to add the variable 'i' when i trace (test). All i get is undefined?
View 1 RepliesI want to display variable myblock down 10 times and then test it for collison, I am using the variable I to store the blocks, If I manally set the variable i to lets say 1 and 2 and then test for collison it works, but when I use I from the for loop it only detects one object from the array, I think that there is something probably simple missing such as an extra variable, as you can see from the code I am trying to use the' i' to replace for instance addChild(blockarray[1]);
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I'm trying to build a fahrenheit to celsius convertor in AS3. How can I test to see whether what is input into a text input box (flash component) is not a number? This isn't correct but you can get an idea of what i'm trying to do:
if (celsius_txt.text == NaN || fahrenheit_txt.text == NaN)
{
//do something;
}
I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?
UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
Im having an unusual problem tracking the value of a number variable....I have a number stored in a variable that changes up and down from 0 to 1 i.e. 0, 0.1, 0.2, etc, etc. This variable serves as an audio volume that is used with the soundTransform class.Im using the .text property for a text box:
ActionScript Code:
trackVolText_txt.text = Math.floor(_trackVolumes[1] * 10).toString();
And here is my volume down code, there is a volume up section that does the same job but reverse:
ActionScript Code:
function volumeDown(e:MouseEvent):void
{
if(_trackVolumes[1] < 1)[code].....
If I manually type in "10" in the text box to represent full volume so as soon as the .swf file loads it says "10" in the text box, I only get the readings: 10, 1 and 0. If I leave the text box blank, it will then increment and decrement 10,9,8,7,6,etc,etc.
My question is: can I somehow have a value manually typed into the dynamic text box without the above problem happening?
So I have a variable decalred as a number like this:
Code:
function foo(index:Number) {
index = 1;
..}
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I am pulling my hair out, as it is standing in the way of me completing a project.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
This is the code that I put in for the buttons:
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i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
View 5 Repliesi have something like this in the frame:
var number1 = 10
var number2 = 10
And in the stage i have 3 dynamic text boxes. The 1 one has the variable number1 the secound one has the variable number2. But how do i do so in the third box it says 20? I want it to substract number1 and number 2 and show that in the box.
I create game matching things. If icon 1 == icon 2 then i delete this icons. Player finish game when he match all icons. I try give points for correct unswers. And try to calculate this poits.
code:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
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Let's say i want to removeChild a movie clip instanced name: mcLife3 But instead of doing the correct: Code: removeChild(mcLife3); I need to use another Number variable called bonusLife which in this case = 3 Code: removeChild(mcLife[bonusLife]); Doesnt work...can anyone please let me know the correct syntax,
View 6 RepliesI have made a variable and am trying to store it as a number that the user enters from an input text field. I am trying this, but it does not work:
var myNumber:Number = myTextField.text;
when i trace myNumber, it comes out blank. How do i get the variable to be the number that is typed in the myTextField?
Im trying to do a hittest on a random movieclip... basically i have 4 'objects' and i am picking a random number to pick one of them... this is all fine except when i try to do a hittest on 'object' + randomNum...Below is the code that works first with a trace that is kicking out the name i want, and below is the code ive tried but doesnt work...
Code:
var randomNum:Number;
randomNum = Math.round(Math.random()*3)+1;[code].......
I'm trying to find the answer to make appears a "000" value (with all three "0"s) and I can not find any answer around books/internet.var nPoints:Number= 000;trace(nPoints);In this way we only receive "0".
View 5 RepliesI have this to build my nav;
Code:
// navigation
var picNum:Number = 3;
for (var i = 1; i<=picNum; i++) {
_root.nav["btn"+i].topText_mc.text = [i];
_root.nav["btn"+i].alphaTo(30, speed_fadeIn, tweentype_fadeIn, speed_fadeIn);
}
My XML:
What I want is to get this trace(parseFloat(i)); to be my picNum variable. Tried a bunch of different things but none worked. Maybe someone here knows?
Code:
var pArray = new Array();
var tArray = new Array();
var myXML:XML = new XML();
myXML.ignoreWhite = true;
myXML.onLoad = function (success:Boolean):Void {
[Code] .....
I'm trying to concatenate a name and variable number. Then trace it, so answer3 should output from my loaded xml data "water". Instead all I can get to trace is the word "answer3". If I type "answer3" in the trace I get the variable im looking for. If I type [this.getCorrectAnswerNumber()] in the trace I get number 3. How do I go about concatinating the word answer and a dynamic number.
Heres my code...
Code:
trace("answer"+[this.getCorrectAnswerNumber()]);
Once you load up your xml, how can you convert a certain node into a number variable?
View 2 RepliesI have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works
on (release) {
gotoAndStop("scene1",2);
}
second button takes you to frame 3
but on scene 2 that performs same function as scene 1, the first button
on(press){
gotoAndStop("scene2",2);
}
instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.