I have three randomly moving movie clips and one keyboard controlled movie clip which is meant to avoid the tree random flying clips.
I want to do a hit test that basically will do something if anyone of the 3 random clips hit the keyboard controlled clip.
in the hit test i want to be able to have this work for any of the three random clips (flying pumpkins with different instance names, pumpkin1 pumpkin2 pumpkin3). This is all done on an external document class.
I thought about an array but I have no idea really
I want to display variable myblock down 10 times and then test it for collison, I am using the variable I to store the blocks, If I manally set the variable i to lets say 1 and 2 and then test for collison it works, but when I use I from the for loop it only detects one object from the array, I think that there is something probably simple missing such as an extra variable, as you can see from the code I am trying to use the' i' to replace for instance addChild(blockarray[1]);
within a few banners that I'm realizing I insert a variable, clickTAG, as a step in the url of the landing page after the click.Because the variable changes, I would like to capture this variable externally to externally store how many times you see a banner and how many times you see another.I like using some language asp, php or javascript to extrapolate outside this value?
we have this variable from the internet, val(0), in a dynamic text field we can see a digit from this variable. but when we use this variable in actionscript and test it with trace, the variable shows as undefined.how can we make this work without it coming up as undefined??
I have probably posted this a few times now. I am using the tutorial at www dot flashgametuts dot com/tutorials/as3/how-to-create-a-platform-game-in-as3-part-7/ and I would really like to know how to have a sound play when the character collects a coin. This is a tile-based game where the "coin" objects are represented by the number "7" in an array, which is the level map.
I'm trying to set up a test that will tell me whether a variable exists in memory or not. I'm running into the problem of my nested function preserving the local variable it uses, called "shouldBeDead". Here's my best effort, which doesn't work for me because the "shouldBeDead" variable is still alive[code]...
i have an array that i basically load from a csv file. i have a function below that test every number for the value if is a number.[code]the problem im having is that when it reads the array is reading ",15" instead off "15" how do i remove a character from an array ? i dont want to remove the whole element just a character.
Is there a way to test a string, such as the one below to see if it's an actual number value? var theStr:String = '05'; I want to differentiate between the string value above and one such as this: var theStr2:String = 'asdfl';
i have a for loop which increments a variable 'i' and then adds this variable to a string called 'test' like so..[code]however this does not work, it wont seem to add the variable 'i' when i trace (test). All i get is undefined?
On the PHP site it was advised to do for loops in a certain way that I have not seen on any recommendations for AS3. I think I found about a 10 times speed increase and I thought I better check that I was not missing something (?) before going through my code and changing it. Very simple and fairly self explanatory (in the faster one the array.length is not calculated every time I think):
Code: import flash.utils.getTimer; var time:Number; var myarray:Array = new Array(); myarray.length=2000000; time=getTimer(); [Code] .....
Well I know I should probably know this, but I don't I need to know is there some kind of isIn for an array. To test if an item is an element in an array. I just cant remeber what it is.
I want to check if my character is hitting any of the items in an array (true) and if he isn't (false). right now the boolean is in a for loop so it returns one "true" and multiple "false" statements each time the program updates. I just want one return, true if the character is hitting a movie clip in the array, and false if he isn't.
I'm working with arrays again and i have a question for the smart I have an array with 10 references to a movie clip in my library and a timer that add one of these movie clips to the stage every second (Without removing them from the array). When the movie clips are added to the stage they will be touching another movie clip that has an instancename. I want to perform a hit test between the movie clip on the stage and the added movie clips from my array that will lead to some actions.
My question is: Is it possible to hit test the movieclips in the array with the movieclip on the stage with a few simple lines of code? I'd hate to have to give each of them an instance name. I know this is what classes are for but i really hoped i could avoide using them for this project ( stupid classes!) I'm looking for something like this in code: if any movieclip in my array hit test a specific movieclip on stage
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code: // processReplace Function function processReplace(transferFiles) { var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
I want to change the value of a variable listed in an array using the array. for example:
Code: var theVariable:Number = 15; var theArray:Array = [theVariable]; now if I try this
Code:
theArray[0] = 20;
I just get an array with 1 value of 20 in it and it no longer references theVariable what i want to do is change the value of theVariable with out removing it from the array but referencing it from the array in a loop or something.
I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?
UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).