I have probably posted this a few times now. I am using the tutorial at www dot flashgametuts dot com/tutorials/as3/how-to-create-a-platform-game-in-as3-part-7/ and I would really like to know how to have a sound play when the character collects a coin. This is a tile-based game where the "coin" objects are represented by the number "7" in an array, which is the level map.
i have an array that i basically load from a csv file. i have a function below that test every number for the value if is a number.[code]the problem im having is that when it reads the array is reading ",15" instead off "15" how do i remove a character from an array ? i dont want to remove the whole element just a character.
I have three randomly moving movie clips and one keyboard controlled movie clip which is meant to avoid the tree random flying clips.
I want to do a hit test that basically will do something if anyone of the 3 random clips hit the keyboard controlled clip.
in the hit test i want to be able to have this work for any of the three random clips (flying pumpkins with different instance names, pumpkin1 pumpkin2 pumpkin3). This is all done on an external document class.
I thought about an array but I have no idea really
On the PHP site it was advised to do for loops in a certain way that I have not seen on any recommendations for AS3. I think I found about a 10 times speed increase and I thought I better check that I was not missing something (?) before going through my code and changing it. Very simple and fairly self explanatory (in the faster one the array.length is not calculated every time I think):
Code: import flash.utils.getTimer; var time:Number; var myarray:Array = new Array(); myarray.length=2000000; time=getTimer(); [Code] .....
Well I know I should probably know this, but I don't I need to know is there some kind of isIn for an array. To test if an item is an element in an array. I just cant remeber what it is.
I want to check if my character is hitting any of the items in an array (true) and if he isn't (false). right now the boolean is in a for loop so it returns one "true" and multiple "false" statements each time the program updates. I just want one return, true if the character is hitting a movie clip in the array, and false if he isn't.
I'm working with arrays again and i have a question for the smart I have an array with 10 references to a movie clip in my library and a timer that add one of these movie clips to the stage every second (Without removing them from the array). When the movie clips are added to the stage they will be touching another movie clip that has an instancename. I want to perform a hit test between the movie clip on the stage and the added movie clips from my array that will lead to some actions.
My question is: Is it possible to hit test the movieclips in the array with the movieclip on the stage with a few simple lines of code? I'd hate to have to give each of them an instance name. I know this is what classes are for but i really hoped i could avoide using them for this project ( stupid classes!) I'm looking for something like this in code: if any movieclip in my array hit test a specific movieclip on stage
I want to display variable myblock down 10 times and then test it for collison, I am using the variable I to store the blocks, If I manally set the variable i to lets say 1 and 2 and then test for collison it works, but when I use I from the for loop it only detects one object from the array, I think that there is something probably simple missing such as an extra variable, as you can see from the code I am trying to use the' i' to replace for instance addChild(blockarray[1]);
I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?
UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works
on (release) { gotoAndStop("scene1",2); } second button takes you to frame 3
but on scene 2 that performs same function as scene 1, the first button
on(press){ gotoAndStop("scene2",2); }
instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.
In FlexUnit 1 it is possible to access the name of the currently-running test using the TestCase.getName() method because all tests subclass TestCase. In FlexUnit 4, however, there's no base class for tests; the tests are identified by annotations. So, how can I replicate the getName() functionality in FlexUnit 4?
Just wanted to know if any of you know the best way to test your project? We all know pressing (control + enter "Test Movie") will let you test the movie, but what if you have tons of art, music, and other stuff in your library? It can take quite a long time to load, just to test the movie. Anyway around this? Is there anything else I can do (already removed music, but need other art and graphics) to be able to test quicker?
I am creating an animation with sound.The sound syncs with objects.Everytime I synch an object with a sound, I test the animation out by hitting cmd+enter.Is there a way to only test out a certain portion?It's a big time waste to test the whole animation every single time.
i used cs4 for around a week, and it hasnt crashed once until today and today it crashed because of a actionscript error when i tried to test it....so i fixed the error and tried to test it again.it doesnt work everytime i try testing or publish now, it just crashes no crash report, just disappear from the screen.
Im currently working on a demo flash game built on AS 2.0. im a very beginner to this flash and AS and im stuck up with a very silly concept though im not able to overcome it. the problem i have is with collision detection ie hit test and im really struggling with it.
I have flash as part of the adobe suite but am yet to have a real go at it. If I was to buy a third party flash banner say with a size of 100x250 and wanted to add text to it so it would then be 100x350, is this an easy process?
I have a brand new Mac Pro (8-core "nehalem") and I'm having a very frustrating problem. While testing a movie within Flash, the Test Movie window will randomly go completely blank, showing the Stage color. The movie is still running, there's no error, it's just blank. When I resize the Test Movie window, everything reappears. Until a few seconds later, it snaps back to blank.I resize, it reappears, it disappears,I resize,it reappears, it disappears... over and over. Today is my first day really using this machine for Flash. The FLA worked perfectly fine on my old Quad G5 and on my Intel iMac at home, so I don't think it's an issue with my file. The graphics card is an NVIDIA GeForce GT 120 with 512MB VRAM. (the standard card that comes in the 8-cores.)
In my platform game my character shoots bullets from a gun,these bullets are loaded from a 'bullet' class. A new instance of this class has the variable name 'bulletVar'. I can adjust the bullets x and y position like so:
bulletVar.x = 253;
But I also want to use it in a hitTestObject, I thought that the following code would work, but it does not!
stage.addEventListener(Event.ENTER_FRAME, hitEnemy); function hitEnemy(event:Event):void { if (bulletVar.hitTestObject(enemy_mc))
[code]....
Here's my code to call a bullet:
var bulletVar:bullet = new bullet(); this.addChild(bulletVar);