IDE :: Test To See If The S Key Is Pressed?

Sep 26, 2009

How can i test to see if the S key is pressed? (all i need to do is gotoAndStop)

View 12 Replies


Similar Posts:


ActionScript 2.0 :: Just Need To Run A Test To See Which Button Was Pressed?

Jul 26, 2004

I have a menu with 6 buttons. I have set up a variable called button pressed that tracks which button was pressed through numbers (if button 1 pressed, value of buttonPressed becomes 1 etc..) I want to test for which button was pressed as little as possible. If I say onClipEvent(mouseDown) it tells me that this can only be used for movie clips. How can i run a simple test to see which button was pressed?

View 14 Replies

ActionScript 2.0 :: Run A Test To See Which Button Was Pressed?

Jul 26, 2004

I have a menu with 6 buttons. I have set up a variable called button pressed that tracks which button was pressed through numbers (if button 1 pressed, value of buttonPressed becomes 1 etc..) I want to test for which button was pressed as little as possible. If I say onClipEvent(mouseDown) it tells me that this can only be used for movie clips. How can i run a simple test to see which button was pressed?

View 14 Replies

ActionScript 2.0 :: Make A Box That Fades In When Pressed On The Button And Fade Out When Pressed For The Second Time?

Nov 16, 2004

I have a function on root:

_root.fadeBox_mc.onEnterFrame = function (){
if (fade){
this.nextFrame();[code]....

This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say

on (press){
_root.fade = true;
}

the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?

View 2 Replies

Flex :: Test Spark Components In FlexUnits Visual Test Environment

Sep 17, 2011

I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?

UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.

View 1 Replies

Professional :: Buttons Don't Work When Test Movie/Test Scene?

Aug 4, 2011

My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
 
This is the code that I put in for the buttons:
 
[Code].....

View 5 Replies

ActionScript 3.0 :: Movie Works In Flash Test But Not Html Test?

Aug 30, 2009

i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).

View 5 Replies

ActionScript 1/2 :: Keys Pressed Or Not Pressed?

Dec 6, 2010

I am struggling a bit with keys on the keyboards controlling a movieclip to happen.Ive got a person moving when pressing right and left, and a movieclip with three frames: First frame is a movieclip with the person standing still, looking bored. The second frame is the person moving right, and the third frame is the person moving left.This is the code that Ive inserted into the persons actions on scene1:

if (Key.isDown(Key.RIGHT)) {_x += speed;this.gotoAndStop(2);_xscale = +scale;} 
if (Key.isDown(Key.LEFT)) {_x -= speed;this.gotoAndStop(3);_xscale = -scale;}
 
this code works alright accept that when the keys are not pressed it doesnt stand still, the legs are still moving, so I tried to include this code aswell:

if (!Key.isDown(KEY.RIGHT)) [code]....this makes the person standing still when not pressed but not moving the legs when turning right and left.

View 3 Replies

ActionScript 2.0 :: Test Movie Works But Test Scene Does Not

Mar 19, 2009

I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works

on (release) {
gotoAndStop("scene1",2);
}
second button takes you to frame 3

but on scene 2 that performs same function as scene 1, the first button

on(press){
gotoAndStop("scene2",2);
}

instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.

View 1 Replies

Flex :: Access The Test Name Of A FlexUnit 4 Test?

Jan 21, 2010

In FlexUnit 1 it is possible to access the name of the currently-running test using the TestCase.getName() method because all tests subclass TestCase. In FlexUnit 4, however, there's no base class for tests; the tests are identified by annotations. So, how can I replicate the getName() functionality in FlexUnit 4?

View 2 Replies

Flash :: Packet Loss Test Like In Ping Test From Flash Technologies?

Feb 22, 2012

Does any one have a idea about how to do a packet loss test like in ping test from flash technologies (Flash or Flex)?

View 1 Replies

ActionScript 3.0 :: Name Of Key Pressed

Jun 29, 2010

Is there anyway to display the name of the key pressed on KEY_DOWN events? For example, if the user pressed the 'w' key I would want the SWF to print out 'w' and NOT the corresponding key code.

View 6 Replies

Displaying A Graphic When A Key Is Pressed?

Apr 18, 2010

I am trying to play a sound and display a graphic when a key is pressed , so far i have been able to play my sound when i press the 'a' key but i also want to display a graphic that gets displayed while the key is down , i have created the graphic as a movie clip, not sure if thats right, iam not sure of the code i need to display the graphic.

View 1 Replies

Button On Pressed Stage

Oct 13, 2010

I have 2buttons. Each have 3stages: up, over, down.I want to have 1st button to stay on its 'down state' when pressed and then you should see 2nd button 'up' stage(down stage of 1st button is the same as up stage in 2nd button).If someone hovered again you see 'over' stage of 2nd button,when will click, button move to 'up' stage of 1st button.

View 1 Replies

ActionScript 2.0 :: Do Sth While Mouse Pressed?

Oct 18, 2010

I made a button and want do something when mouse is press, I mean when mouse is pressed that button should do its job. When button release scale of image will increase, now, I want it to do while mouse is pressed.should I use loop or conditional statement?

View 7 Replies

Flex :: Keep Focused After 'alt' Was Pressed?

Jan 18, 2011

I was making an application with AIR+Flex.

One Feature is like: when 'alt' key is down, the mouse cursor changes to B, when 'alt' key is up, the mouse cursor restores to A.

But the problem is that everytime a release 'alt' key, the mouse cursor will change back to system default (Arrow shape), and seems like the focus is on somewhere outside the stage.

That reminds me that, when 'alt' was pressed in a ordinary window, the menuBar will be focused.

How can I stop this default behavior?

p.s. I have tried the following ways and doesn't work:

1) listen to stage's KEY_DOWN/KEY_UP event, and add 'event.stopImmediatePropagation()' in the event handlers

2) listen to stage's KEY_DOWN/KEY_UP event, and add 'event.preventDefault()' in the event handlers

3) listen to stage's KEY_DOWN/KEY_UP event, and add 'this.setFocus()' in the event handlers. And 'callLater(this.setFocus)' doesn't work too.

View 1 Replies

AS3 :: Flash - Print The Name Of A Pressed Key?

Sep 18, 2011

Does AS3 have a way to output the physical name of a key that has been pressed? (ie. "You pressed: Left Arrow")

The obvious solution is to convert the character code to a string, but this only works for things like the alphanumeric keys. Ctrl, Alt, etc have special cases, but this still doesn't help for things like the arrow keys or the F-keys.

Another possibly naive option is to have a Key, Value pair for all the keycodes and their names. It should be almost trivial (if tedious) to code this myself, but since AIR already has things like

KEYNAME_LEFTARROW : String = "Left"

I was wondering if this ability is already built in somewhere without having to keep my own collection of strings.

View 1 Replies

ActionScript 3.0 :: Check Whether Two Key Is Pressed?

Aug 11, 2009

I have a problem in keyboard event as3 is detecting only one key event.How to check whether two key is pressed

View 9 Replies

ActionScript 2.0 :: Something To Happen After Several Mc Are Pressed

Aug 17, 2009

I am trying to make a movie clip fade in after several movie clips are pressed. It does not matter what order they are clicked in-Just as all of them are pressed. Does anyone know what this is called so i can find a solution?

View 3 Replies

ActionScript 2.0 :: Simulate A Key Being Pressed?

Mar 18, 2010

I've search around quite a bit but can't seem to find and answer to this seemingly simple question.

I have a project which listens for keystrokes in an onClipEvent. One of those keys is P. What I want is to simulate the pressing of the P button.

View 2 Replies

ActionScript 2.0 : Check If A Key Is NOT Pressed?

Mar 18, 2006

How do I make it check if a key is NOT pressed? Like after releasing a key.

View 3 Replies

ActionScript 2.0 :: Checking If Key A - Z Pressed?

Apr 15, 2007

I am trying to figure out how to check when the key "A - Z" is pressed...How can I use ASCII characters to check this?, or even if I check something like this
if(Key.isDown(Key("A")))

How to check when keys A-Z are pressed, preferably something like this
onKeyPress("A") = function() {
"run code"
}
Anyway to do this? Basically hotkeys, press "s" to call a line of function that will save the game.. etc...

View 3 Replies

ActionScript 2.0 :: OnRelease Happens When Key Is Pressed?

Apr 2, 2008

I'm writing a program that has a button, and when pressed, and the shift key is pressed, will do an action. I have an onRelease function for that button also, but for some reason when I have the button pressed, and I press shift or any other key, it automatically thinks the button is being released. I was using the onMouseDown, onMouseUp functions before, but they caused me a lot of problems aswell.

Try it for yourself:

Code:
btn.onPress = function() {
trace("pressed"); //now hit a keyboard button
}

[Code]....

View 2 Replies

IDE :: SWF Slows Down When Key Get Pressed And Hold

May 28, 2009

My actual project I need a event configuration wherein I can hold a keyboard key down and move mouse. While trying to implement this, I recognized that the flashplayer begins to lag, saving actions in buffer and playback them when the KEY_DOWN event is already over...

For example I have a
PHP Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, false, 0, true);

And in the handler I got only this:
PHP Code:
private function keyDownHandler(event:KeyboardEvent):void {
if (event.keyCode == 88) manoverDrive = true;


I also do have a
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);

In this enterFrame I do animation for a movieclip that is animated regarding the mouse and keyboard action and events. Now when I hold down any kind of key the animation of this moviclip gets slown down if I hold down the key for 10 seconds and then lift the keyboard key the mouse movements I made before gets somehow saved and the animation got a playback of the mouse movements. I removed the keyboard eventlistener and the behaviour stays. Is that an official flash player Bug?

View 3 Replies

ActionScript 3.0 :: Detect When A Key Was Pressed?

Sep 13, 2010

Im getting kinda frustrated as I try to come up with a simple way of telling when a key was just pressed... I've used both senoculars KeyObj class and the KEY_DOWN event, but i dont quite work as a would want the to work (if i press enter I get a zillions events - i just want ONE).

View 1 Replies

ActionScript 2.0 :: If The F1 Key Is Pressed A Movieclips ._x Changes

Jun 30, 2004

i havea problem i have this code so if the F1 key is pressed a movieclips ._x changes

[Code]....

but when i play my flash file in ixplorer and i press F1, ixplorer's help page pops up, is their some acrionscript command to disable iexplorers key pressings or maybe java script, i know you can disable it from within iexplorer but i want my flash to be universal without having to explain to viewers what they must do to get it to work

View 1 Replies

ActionScript 2.0 :: MX Function To See If Buttons Pressed?

Mar 9, 2009

What I have is a series of buttons created via attachmovie based on XML nodes. I want to make sure all buttons are all clicked. What I have below is the onRelease of the button and I need to put my checkDone function in there because of the XML onLoad function. What I am struggling with is how to check if each has been clicked. Typically I would just do like but1==true but that does not seem to work.

_root["but"+b].onRelease = function() {
function checkDone(whichbut) {
done = true;

[code]....

View 2 Replies

Wait/Pause Untill A Key Is Pressed?

Oct 21, 2009

Im trying to make some sort of hearing check to see if your ears are still functioning the way they should be. In my program the user is shown 9 images (for example an image of a cat) The images correspond to the 1 - 9 keys. (Im not sure if this is relevant but i'm programming for a Flash Lite application to be run on a mobile device)So let's say the image of the cat is number 1. The sound of the cat is being played and the user has to press the 1 key on his keyboard. However for this to be possible the script must pause and give the user the oppertunity to press the correct key.How can i make sure the script does not continue until a key is pressed after playing a sound.Below is my code so far:

Code:
stop();
var pressedKey = new Number();

[code].....

View 1 Replies

ActionScript 3.0 :: Pass A Keycode That Has Not Been Pressed?

Nov 16, 2009

I have a function that needs to pass the "spacebar" keycode into an array. I'm not sure how to give the function a keycode that hasn't actually been pressed. It seems like there should be a way to do this, but I haven't been able to figure it out. Is there a way to give a keycode (which is interpreted as such, rather than as a number) to a function, without that key having been pressed?

View 5 Replies

Starting Animation When Button Pressed?

Dec 22, 2009

I have done an animation which includes a button that I want to use to start it. I've added action script to stop the animation on the last frame, I just have no idea what action script to put in to start it when the button is pressed. I have 14 layers + an action script layer. 7 of the layers are animated.

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved