ActionScript 3.0 :: Pass A Keycode That Has Not Been Pressed?
Nov 16, 2009
I have a function that needs to pass the "spacebar" keycode into an array. I'm not sure how to give the function a keycode that hasn't actually been pressed. It seems like there should be a way to do this, but I haven't been able to figure it out. Is there a way to give a keycode (which is interpreted as such, rather than as a number) to a function, without that key having been pressed?
_root.fadeBox_mc.onEnterFrame = function (){ if (fade){ this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){ _root.fade = true; }
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
I'm creating a keypad which uses buttons to enter numbers into an input textfield.I can get the buttons to enter numbers into the field but can't figure out how it knows the code is correct.I've attached the fla to explain what I mean.Code used so far:
This line of code is generating codes for other keys but not the Enter Key trace("key code: : " + e.keyCode); It's like AS3 doesn't know there is such a key. The code should be 13 but on my system according to AS3 it doesn't exist. I'm usind CS4 is this a CS4 bug?
How to get MacBook Pro Function Keycode in AS3.0. Then how to write the function+delete press event in MacBook Pro. the MacBook Pro Function Keycode and Delete Keycode.
Is there an easy way to convert keyCode to charCode?
Either this or a way to get the name of a key via it's keyCode and not it's charCode (I've made all of my movie use keyCodes so far, and I really don't want to have to convert it just to get the name of the key).I know there is a String.fromCharCode but this isn't what I need, I need one from keyCode.
Does anyone know the greatest possible value the "keyCode" property will return?I'm mostly worried about international keyboards.I'm wanting to release a few KeyboardEvents myself using some rather nifty code (if I may say so myself) and want to make sure there are no future conflicts.Each of my "special keys" have a unique id numbered sequentially. Is there anywhere I can start my numbering from where I can be safe from conflicting key codes?
I am trying to use the letter x to stop and play my movie, I got it to sucessfully stop but I am having trouble restarting it once it is stopped, [code]
Everything worked perfectly fine in CS5, then I converted it to CS4 and it won't move my guy around, or even trace anything, when I press the WASD keys. The arrow keys still work fine.
I would have expected, given the way Adobe seems to do things, that you could reference some of the non-ASCII keycodes using a static constant, for example KeyCode.UP_KEY. Am I dreaming? Or do you just assume 38 will be the up key in perpetuity..?
I thought all keyboards were alike other than maybe special Chinese and Japanese ones. I was guessing that, other than adding a few extra letters (such as Sweden's the keyboards would be identical... WRONG. find it extremely annoying typing since when I reach for a ", I get an when I want a closed curly bracket, I get ^. Swedish keyboards are not a programmer's best friend. It is quite frustrating, but that is another subject, and quite off topic.o doubt, since the key locations vary so drastically in some areas,How are "keyCode" and "charCode" values different if captured from other keyboards?How smart is Flash, and how much does the developer need to compensate for this?Is there any way to detect what type of keyboard the user is currently using?
I am struggling a bit with keys on the keyboards controlling a movieclip to happen.Ive got a person moving when pressing right and left, and a movieclip with three frames: First frame is a movieclip with the person standing still, looking bored. The second frame is the person moving right, and the third frame is the person moving left.This is the code that Ive inserted into the persons actions on scene1:
if (Key.isDown(Key.RIGHT)) {_x += speed;this.gotoAndStop(2);_xscale = +scale;} if (Key.isDown(Key.LEFT)) {_x -= speed;this.gotoAndStop(3);_xscale = -scale;}
this code works alright accept that when the keys are not pressed it doesnt stand still, the legs are still moving, so I tried to include this code aswell:
if (!Key.isDown(KEY.RIGHT)) [code]....this makes the person standing still when not pressed but not moving the legs when turning right and left.
The trace function in this file doesn't output all of the keycodes on my keyboard. Some letters generate a keycode and others don't. For instance, "u" outputs 85 but "i" outputs nothing.
is there a way to display the keycode for a KEY_DOWN command on the screen ? and im not talking about the keycode itself ( the num ), im talking about the symbol on the keyboard...lets say im pressing T on the keyboard, i want to see T on the screen and when im pressing P, same thing, i wanna see P.
What is wrong with this code I get the error 1119: Access of possibly undefined property keyCode through a reference with static type flash.events:Event.
1)have a pop-up menu when a button is touched, then ok to close but still in the same page as it is 2)invoke the popup menu by using samsung's "MENU keycode",then ok to return the same page as it is 3)having the user to swipe 5 images to view them, left image as 1st and 5th image as last image with smooth transitions 4)and also using the "BACK keycode" to go back to previous page
I'm having to pass data (originally read via an XML file loaded by the parent class) to a child class upon instantiation, and I can't decide which is the better method.I could parse the XML in the parent and throw the data into an Object and pass that object to the child class....or just pass the part it needs as an XMLList and let the child class do the parsing.Seems like a trivial decision, yes, but I'm not sure of longer-term implications.
Trying to pass a variable as well and cant seem to escape to pass it. How can I pass using window.open as such: Trying to pass (pid) all i get back is (pid) and not actual pid.How to on a jscommand?
Code: something.onRelease = function () { var jscommand:String = "window.open('http://www.someform.php?proj= + (pid)','win','height=200,width=300,toolbar=no,scrollbars=yes');"; getURL("javascript:" + jscommand + " void(0);"); }
I can do a standard getUrl("http://www.someform.php?proj=" + (pid), "_blank"); works fine but no control over window properties.
Is there anyway to display the name of the key pressed on KEY_DOWN events? For example, if the user pressed the 'w' key I would want the SWF to print out 'w' and NOT the corresponding key code.
I am trying to play a sound and display a graphic when a key is pressed , so far i have been able to play my sound when i press the 'a' key but i also want to display a graphic that gets displayed while the key is down , i have created the graphic as a movie clip, not sure if thats right, iam not sure of the code i need to display the graphic.
I have 2buttons. Each have 3stages: up, over, down.I want to have 1st button to stay on its 'down state' when pressed and then you should see 2nd button 'up' stage(down stage of 1st button is the same as up stage in 2nd button).If someone hovered again you see 'over' stage of 2nd button,when will click, button move to 'up' stage of 1st button.
I made a button and want do something when mouse is press, I mean when mouse is pressed that button should do its job. When button release scale of image will increase, now, I want it to do while mouse is pressed.should I use loop or conditional statement?