ActionScript 2.0 :: DELETE Keycode Not Working?
Dec 15, 2009How come this code is not working:
PHP Code:
voca = new Object();
voca.onKeyDown = function( {
[code].....
How come this code is not working:
PHP Code:
voca = new Object();
voca.onKeyDown = function( {
[code].....
I'm trying to catch Return key presses in a TLF textfield, but the code I'm using is not working:
Code:
function keyHandler(e:KeyboardEvent):void {
trace(e.keyCode == 13); // true/false
[code].....
I have already foud out where I want to place my sprites in my game, and I don't want to have to go through th elengthy "duplicateMoveClip" procdure (or it seems to be lengthy to me anyways, it's probably like 2 lines of code, but still, I WANNA DO IT MY WAY!) ok, anyways, does delete only work on variables and not movie clips?here's what I have so farthis is in the bullet movie clip:
Code:
onClipEvent ( enterFrame){
if (Key.isDown (Key.SPACE)){
[code]....
I am working on a project in flash cs4 and have Adobe Air 1.5 as player as this will be air appi. But other than using localstore to save my data everything else is pure flash as3 code. Nothing special really. And I was just about to finish it when this problem occurred. If I delete a layer that has nothing else but a picture inside which I was using to position movies correctly, everything in frame 3 where my main code is stops working. It doesn't trace anything, it just stops but actions on frame 1 and 2 work just fine. I don't get any errors either.
I deleted all the code from my main action layer in frame 3 and it still doesn't trace simple trace("aa");. As if everything I've put on the layers can't be changed or it just stops working. Same thing if I change a sound in the library, just updating it with another and it stops working. I just can't find the answer really. I rearranged things, deleted movies, basically everything and still no answer. I even tested it in flash cs3 and same thing happens. But I used this kind of methods before (deleting layers that I didn't need) and never had this problem before.
I have a movie that loads a head and a body onto the stage. I want to send it a command to delete the existing load different heads and bodies. Heres what I have and in theory would like to do:
[Code]...
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
[Code]....
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st'
2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
I am trying to catch the alt keycode, when I press the alt key in keyboard.I can get all key codes, but alt key is not working.[code]...
View 1 Replieshow can I check if "delete this.onEnterFrame;" is working or not?
View 5 RepliesIs there any method how can I check if "delete this.onEnterFrame;" is working or not?
View 5 RepliesUsing a static method in as3, I can get a charCode from a character in a string.
How can I get the keyCode from a character in a string? Do I need to run this function through javascript (if I can do this in Javascript...)
I'm creating a keypad which uses buttons to enter numbers into an input textfield.I can get the buttons to enter numbers into the field but can't figure out how it knows the code is correct.I've attached the fla to explain what I mean.Code used so far:
On button 1:
on (press)
{
[code].....
I have a function that needs to pass the "spacebar" keycode into an array. I'm not sure how to give the function a keycode that hasn't actually been pressed. It seems like there should be a way to do this, but I haven't been able to figure it out. Is there a way to give a keycode (which is interpreted as such, rather than as a number) to a function, without that key having been pressed?
View 5 RepliesThis line of code is generating codes for other keys but not the Enter Key trace("key code: : " + e.keyCode); It's like AS3 doesn't know there is such a key. The code should be 13 but on my system according to AS3 it doesn't exist. I'm usind CS4 is this a CS4 bug?
View 2 RepliesHow to get MacBook Pro Function Keycode in AS3.0. Then how to write the function+delete press event in MacBook Pro. the MacBook Pro Function Keycode and Delete Keycode.
View 2 RepliesIs there an easy way to convert keyCode to charCode?
Either this or a way to get the name of a key via it's keyCode and not it's charCode (I've made all of my movie use keyCodes so far, and I really don't want to have to convert it just to get the name of the key).I know there is a String.fromCharCode but this isn't what I need, I need one from keyCode.
I want to detect which keys are pressed while user input text into TextField.I tried something like
import flash.text.TextFormat;
import flash.text.TextField;
import flash.events.Event;
[code]...
but this doesn't work.
Does anyone know the greatest possible value the "keyCode" property will return?I'm mostly worried about international keyboards.I'm wanting to release a few KeyboardEvents myself using some rather nifty code (if I may say so myself) and want to make sure there are no future conflicts.Each of my "special keys" have a unique id numbered sequentially. Is there anywhere I can start my numbering from where I can be safe from conflicting key codes?
View 3 RepliesI am trying to use the letter x to stop and play my movie, I got it to sucessfully stop but I am having trouble restarting it once it is stopped, [code]
View 3 RepliesHere's my code:
[Code]...
Everything worked perfectly fine in CS5, then I converted it to CS4 and it won't move my guy around, or even trace anything, when I press the WASD keys. The arrow keys still work fine.
I would have expected, given the way Adobe seems to do things, that you could reference some of the non-ASCII keycodes using a static constant, for example KeyCode.UP_KEY. Am I dreaming? Or do you just assume 38 will be the up key in perpetuity..?
View 1 RepliesI thought all keyboards were alike other than maybe special Chinese and Japanese ones. I was guessing that, other than adding a few extra letters (such as Sweden's the keyboards would be identical... WRONG. find it extremely annoying typing since when I reach for a ", I get an when I want a closed curly bracket, I get ^. Swedish keyboards are not a programmer's best friend. It is quite frustrating, but that is another subject, and quite off topic.o doubt, since the key locations vary so drastically in some areas,How are "keyCode" and "charCode" values different if captured from other keyboards?How smart is Flash, and how much does the developer need to compensate for this?Is there any way to detect what type of keyboard the user is currently using?
View 1 RepliesThe trace function in this file doesn't output all of the keycodes on my keyboard. Some letters generate a keycode and others don't. For instance, "u" outputs 85 but "i" outputs nothing.
Here's the trace function trace(event.keyCode);
[Code]...
I've read that the enter keycode should be 13. However when using
trace(event.keyCode);
other keys will show up but the enter key does not. Could it be my computer or something? Using macbook pro keyboard.
stage.addEventListener(KeyboardEvent.KEY_DOWN, entered);
function entered(event:KeyboardEvent):void {
trace(event.keyCode);
[Code]....
i.e. I can't get this to trace "enter button" Also noticed no code traceable for Ctrl. alt Tab or Backpace
stage.addEventListener(KeyboardEvent.KEY_UP,go);
function go(e:KeyboardEvent)
{
trace(1);
[code]......
is there a way to display the keycode for a KEY_DOWN command on the screen ? and im not talking about the keycode itself ( the num ), im talking about the symbol on the keyboard...lets say im pressing T on the keyboard, i want to see T on the screen and when im pressing P, same thing, i wanna see P.
View 3 Replies[Code]...
What is wrong with this code I get the error 1119: Access of possibly undefined property keyCode through a reference with static type flash.events:Event.
i have ade moultiple textbox at run time now i want to delete a textbox by delete key how it is possible .
View 4 RepliesI'm trying to use the delete keyword to remove nodes from an xml file and it just plain won't work.Here's a stripped down example of what I'm working with. Every node has a child named "deleteme". If its value is equal to 1 I want to remove it from the xml file. If its anything else I want to leave it be. The delete method is deffinately gettig call but it's having no effect.
<?xml version="1.0" encoding="utf-8"?>
<stuff>
<i>
[code]......
i have A,B,C,D moveiclip
now i want to delete a mc with delete key .if i select A then press delete key it will delete .