ActionScript 3.0 :: Display The Keycode For A KEY_DOWN Command On The Screen?
Sep 15, 2009
is there a way to display the keycode for a KEY_DOWN command on the screen ? and im not talking about the keycode itself ( the num ), im talking about the symbol on the keyboard...lets say im pressing T on the keyboard, i want to see T on the screen and when im pressing P, same thing, i wanna see P.
View 3 Replies
Similar Posts:
Mar 6, 2007
I want to know that how we can I make movie full screen through fscommand
View 1 Replies
Sep 17, 2008
I wnat to display a FLVPlayback full screen the same as when you click on the Full Screen component button.
function goFullScreen():void {
vidPlayer.enterFullScreenDisplayState();
}
var vidPlayer:FLVPlayback;
[code]....
View 1 Replies
May 25, 2011
I'm not really sure why, but whenever I press and hold any of the arrow keys(haven't tested other keys). My instance called player has it's x coordinate increased by 5 as my code indicates, but while holding down any of the arrow keys there is a split second pause before the continued movement of my player instance. I'm using CS5.5, AS3.0.
Code:
package
{
[code]....
View 1 Replies
Jul 14, 2009
I've tried about 8 different ways to get a key event into my code, and none of them seem to work.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
styleName = "plain"
[Code].....
View 1 Replies
Jan 23, 2009
I have a flash file that import a .as with a class in it.In the imported class I catch keyboard press with
Code: Select allst.addEventListener(KeyboardEvent.KEY_DOWN,keyPush);
where 'st' is the stage that I retrive using
Code: Select allst=parent.parent;
If I try my swf as is it's functions correctly, BUT if I try to follow the gotoAndLearn Preloader [URL]my flash file is loaded by the preloader swf correctly but the catching of key press doesn't function. why the loaded file doesn't catch the keyboard press?I have to add the key_down listener to another object? (I've also tried with 'this.' but it doesn't work)
View 3 Replies
Apr 5, 2010
I was wondering what a best practice is to capte a word.For example if someone types in 'hello' then a function should be initialized.
Should i push every letter that is pressed in an Array? and check on every keydown if the word is in the array?Or is it better to use a string and add a letter to this string en look in it to see if there is a match?
View 1 Replies
Jun 18, 2010
when I use this code I got some following errors Warning: 1090: Migration issue: The onKeyDown event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'keyDown', callback_handler).
How do I get rid of it?
View 1 Replies
Sep 5, 2011
I haven't used AS in a while so I am trying to relearn it. I am trying to add an event listener to this sprite I created called Ball. I have a child of the Ball class in created in the Main class, so it seems like it should work. But whenever I press a key nothing happens.Main class:
ActionScript Code:
package Relearn{
import flash.display.MovieClip
[code].....
View 6 Replies
Oct 25, 2011
changing the behavior of Key_down event. in every tutorial if for example you keep left arrow pressed you object will move to the left for i.e 5pix all the time,constant speed. can you change the key_down so it will only move once no matter how long the key is pressed, after you release it and press again it will only move one time again and so on
View 2 Replies
Aug 5, 2010
Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches.
here is the code
processArgs.push("--extraintf");
processArgs.push("rc"); //Remote control
processArgs.push("--rc-fake-tty"); //Use terminal as output
[code]......
View 1 Replies
Mar 2, 2011
I want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3
View 2 Replies
Apr 20, 2009
With the KEY_DOWN event handler, if the user holds the key down it fires the event constantly. I want to create a KEY_DOWN event which only fires once on the initial key press, even if the user holds the key down.
View 2 Replies
Feb 28, 2012
I am trying to proven the default functionality of the Android home screen button but the KeyboardEvent.KEY_UP event does not fire when the home key is pressed the the tablet i have.eee transformer prime) Is there another why to detect and stop this functionality?
Here is the code that i am trying to user
import mx.events.FlexEvent;
// Add the hardware key event handlers to the stage.
protected function appCompleteHandler(event:FlexEvent):void {
[code].....
View 2 Replies
Oct 13, 2010
I am trying to catch the alt keycode, when I press the alt key in keyboard.I can get all key codes, but alt key is not working.[code]...
View 1 Replies
Sep 15, 2011
i have this code:
Code:
stage.focus=this;
stage.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown);
function handleKeyDown(e:KeyboardEvent) {
trace("click");
[code]...
when i play it in flasplayer go well...if i put the swf in a html page not respond to key event...
View 2 Replies
Dec 17, 2010
I give users the ability to put album in my Flex application. I want to add a feature when they can click a button to view photos full screen slide show.
View 1 Replies
May 13, 2011
I need to display a message in a flash project I'm working on. The message needs to be centered on screen, and can only be created using code.
Normally I could just put a dynamic text box on and hide it, but I can't this time.
View 2 Replies
Aug 1, 2011
How does one do fullscreen with VideoDisplay? I am using:
stage.fullScreenSourceRect = new Rectangle(video.x, video.y, video.width, video.height);
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.displayState = StageDisplayState.FULL_SCREEN;
But this does not allow me to go back to normal screen, not even i use:
stage.displayState = StageDisplayState.NORMAL
View 2 Replies
Jun 2, 2010
I have this class set up as my document class and I pasted it below.It traces out loaded 100% and that everything is loaded so the functions are triggering.
The problem comes when I upload it anywhere, it won't display any of the loading information or the loading bar, it'll just stay a white screen till the title screen pops up.
ActionScript Code:
package
{
import flash.display.*;
[Code].....
View 4 Replies
Nov 2, 2009
Using a static method in as3, I can get a charCode from a character in a string.
How can I get the keyCode from a character in a string? Do I need to run this function through javascript (if I can do this in Javascript...)
View 5 Replies
Jul 14, 2004
I'm creating a keypad which uses buttons to enter numbers into an input textfield.I can get the buttons to enter numbers into the field but can't figure out how it knows the code is correct.I've attached the fla to explain what I mean.Code used so far:
On button 1:
on (press)
{
[code].....
View 4 Replies
Mar 31, 2009
If I have an array of strings, how can I display the array on screen if a button is pressed?
View 2 Replies
Jun 15, 2009
I have recently followed a tutorial on how to create a simple loading screen, on completion of this i realised it was teaching me how to create a loading screen for a flash movie. How I would change my Action script so at the end of the movie it would display my website?
My current action script is as follows..
First frame:
Code:
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded/bytes_total;
this.loadBar._width = getPercent*100;
this.loadText = Math.round(getPercent*100)+"%";
if (bytes_loaded == bytes_total) {
this.gotoAndPlay(3);
}
Second frame:
Code:
this.gotoAndPlay(1);
View 3 Replies
Jan 17, 2011
Is there any way to accomplish this? I need to make it so that overlapping pictures or things outside of the movie screen will not show while I'm editing the movie.
View 1 Replies
Aug 3, 2011
I am using pictures for backgrounds in this game that I am making. About 10 pictures for each level. When the user starts a level all of the pictures needed for that level will be loaded into an array.
I can't use URL request because it won't always have access to the picture files at runtime.So I need to have a separate class for each picture. That is all okay. The picture class names are like so Level01_Picture01, Level08_Picture12, Level67_Picture01, ect... and are stored in the folder: theGame. To access them I user getDefinitionByName().This is the function that should return a MovieClip containing the picture specified in the parameters:
[Code]...
Firstly I'd like to ask: what does the @291d3121 mean? More importantly though, is it accessing the class theGame.Level01_Picture01? And if it is, how do I display the picture that belongs to that class?
View 4 Replies
Nov 17, 2010
I am trying to create a transition where an image looks like it's being painted on screen, much like the brush transition in the link below. [URL]. Can I create something this on a timeline without action script? I also want to maintain the brush stroke and diagonal look when wiping to a new image.
View 1 Replies
Nov 16, 2009
I have a function that needs to pass the "spacebar" keycode into an array. I'm not sure how to give the function a keycode that hasn't actually been pressed. It seems like there should be a way to do this, but I haven't been able to figure it out. Is there a way to give a keycode (which is interpreted as such, rather than as a number) to a function, without that key having been pressed?
View 5 Replies
Aug 31, 2009
This line of code is generating codes for other keys but not the Enter Key trace("key code: : " + e.keyCode); It's like AS3 doesn't know there is such a key. The code should be 13 but on my system according to AS3 it doesn't exist. I'm usind CS4 is this a CS4 bug?
View 2 Replies
Aug 16, 2010
How to get MacBook Pro Function Keycode in AS3.0. Then how to write the function+delete press event in MacBook Pro. the MacBook Pro Function Keycode and Delete Keycode.
View 2 Replies