ActionScript 3.0 :: KEY_DOWN Event Listener Not Working?
Sep 5, 2011
I haven't used AS in a while so I am trying to relearn it. I am trying to add an event listener to this sprite I created called Ball. I have a child of the Ball class in created in the Main class, so it seems like it should work. But whenever I press a key nothing happens.Main class:
ActionScript Code:
package Relearn{
import flash.display.MovieClip
[code].....
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Similar Posts:
Jan 23, 2009
I have a flash file that import a .as with a class in it.In the imported class I catch keyboard press with
Code: Select allst.addEventListener(KeyboardEvent.KEY_DOWN,keyPush);
where 'st' is the stage that I retrive using
Code: Select allst=parent.parent;
If I try my swf as is it's functions correctly, BUT if I try to follow the gotoAndLearn Preloader [URL]my flash file is loaded by the preloader swf correctly but the catching of key press doesn't function. why the loaded file doesn't catch the keyboard press?I have to add the key_down listener to another object? (I've also tried with 'this.' but it doesn't work)
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Aug 11, 2009
I want to draw a shape and want that shape to do something when I click it. But it seems not working. Where did I do wrong?
This is the code
Code:
package script
{
import flash.display.MovieClip;
import flash.display.Shape;
[code]....
The Circle was initialized and drawn, but nothing happens when I click it. No compile errors happened too.
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Aug 19, 2011
I have an eventListener that is listening for the end of an audio channel that is playing an external MP3:
d1Channel.addEventListener(Event.SOUND_COMPLETE, soundComplete, false, 0, true);
function soundComplete( e:Event ):void {
trace("sound over");
[code].....
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Nov 9, 2011
I am which requires few things like;
1. swf should play if client open it at his end (this will be detected by checking a text file which has variable on the local drive say "C") swf should preload if finds flashvars from HTML file on server by user 3. if both of the above conditions dosent work then swf should not play
I have succeeded some what in this. if i run the file without preloader it work fine. but when i add preloader to it something goes wrong.
[Code]...
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Oct 18, 2009
TypeError: Error #1006: removeEventListener is not a function.at MethodInfo-55()i don't know why this will appeared..this are my script
stop();
stage.addEventListener("mouseMove", brushfly);
nextbrush.visible = false;
[code].....
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Oct 25, 2011
changing the behavior of Key_down event. in every tutorial if for example you keep left arrow pressed you object will move to the left for i.e 5pix all the time,constant speed. can you change the key_down so it will only move once no matter how long the key is pressed, after you release it and press again it will only move one time again and so on
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Oct 22, 2010
For Flash websites that have background music or videos with audio, an essential piece of code I add is the DEACTIVATE and ACTIVATE event listeners...
ActionScript Code:
addEventListener(Event.DEACTIVATE,fadeOutSound);
addEventListener(Event.ACTIVATE,fadeInSound);
These event listeners receive a message from the browser whenever the user opens another window or a program. And at that point I fade out the sounds and pause the videos. It prevents my site from making annoying noises in the background while the user is doing other things.
One limitation of ACTIVATE and DEACTIVATE is that every browser handles them differently. Worst of all, Google Chrome doesn't seem to handle them at all. I am wondering if there is something in my HTML or Javascript that I can do to make them work in Google Chrome. I can't seem to find anything on the subject.
For an example of these events in action, you can check out my personal website. URL]
If you leave my page, the music will fade out. It will fade in when you come back.
Note: You do have to click on the Flash first before you leave the window, or it won't work.
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Apr 20, 2009
With the KEY_DOWN event handler, if the user holds the key down it fires the event constantly. I want to create a KEY_DOWN event which only fires once on the initial key press, even if the user holds the key down.
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Dec 6, 2009
I have a form that is being created at the point the user clicks on. The algorithm is checking to see if a form exists in the same spot- if it doesnt, new object is created, if it does- result is traced. If no objects are on the stage- a new object is added. For some reason in this code- I get no results for the Mouse_Down event on the form itself. Method being called in main timeline:
[Code]...
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Feb 4, 2009
this is the error I am having:
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener()
at project1_fla::MainTimeline/btnName()
here is my code:
ActionScript Code:
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;[code]..........
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Jul 7, 2011
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
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Nov 17, 2011
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
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Feb 23, 2011
My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.
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Feb 27, 2007
I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.
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Aug 20, 2009
This is a very basic question but I can't seem to find an answer. I have a mouse over event and have created the buttons with the mouse overs which is working great. I created the actionscript to go to a specific web page when a user clicks the button. Now, I need to add a label to the mouse over so when someone mouse's over any area of the button, it will show them a particular name for the button.
I am sure that this can be done using actionscript in a mouse event roll over command but I can't figure out what I need to show the text. Here is where I am:
[Code]..
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May 13, 2010
how can i access event.target outside event listener method.say for example
my_mc.addEventListener(MouseEvent.CLICK, onC);
function onC(e:MouseEvent):void
{
var m:MovieClip = e.target as MovieClip;
}
trace(m.totalframes);/// not working
now what if i want to get totalframe property of m instance, in short for every movieClip clicked.
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Jul 8, 2011
I am doing this inside a module containing viewstacks and their childs.Calling onInit() on creationComplete of module.When I am inside one of the childs of a viewstack of this module and press Enter, it doesnt not invoke the listener function at all (bp inside this does not get hit).
private function onInit():void{
this.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
}[code]..........
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Nov 18, 2011
This might be more of a subjective question, but is it generally best practice to have one dedicated method per event-types that you add an event-listener?
Such as:
myButton.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
myButton.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
//Somewhere else in the code...
[Code].....
And if you had a MouseEvent.MOUSE_UP, MouseEvent.MOUSE_DOWN and other relevant MouseEvents event-listeners to watch for, you could even set a switch statement to handle all the various MouseEvent types.
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Jul 30, 2009
I have these buttons in a movie clip and I would like to have only one event listener for the parent, using event.target to point to the children. I have also tried event.currentTarget, and it didn't work.here is the code that works:
test01.abtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);
test01.bbtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);
test01.cbtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);[code]....
It is only targeting the movie clip, not the buttons inside the movie clip.
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Jan 7, 2010
how to add an event listener to an event from a custom class. Here are the relevent lines of code (I think) from the class:
[Code]....
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Nov 3, 2009
I have a code in AS3 that works when you rollover it. I need to use the same code but not with an eventlistener for a mouse event but a frame event when the timeline plays the clip
var coordX:Number = shaker_mc.x;var coordY:Number = shaker_mc.y;var timer:Timer = new Timer(10); shaker_mc.buttonMode = false; shaker_mc.addEventListener(MouseEvent.MOUSE_OVER,startShake);shaker_mc.addEventListener(Mous
[code]....
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Apr 20, 2010
printableInvoice.addEventListener(batchGenerated, printableInvoice_batchGeneratedHandler);Results in this error: 1120: Access of undefined property batchGenerated. I have tried it as FlexEvent.batchGenerated and FlashEvent.batchGenerated.
The MetaData and function that dispatches the even in the component printableInvoice is all right. It I instantiate printableInvoice as an mxml component instead of via action-script it well let put a tag into the mxml line: batchGenerated="someFunction()
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Mar 13, 2010
This is something that tugs at my mind a lot so I figured I'd ask the community. If I have a class called MyParentWidget and it contains an instance of MyChildWidget with an instance name of myChildWidget then I will often do something like this:
[Code]....
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Jun 3, 2008
I have this movie with a listener on the main time line included from an actionscript file.
Code:
var myListenerKey:Object = new Object();
myListenerKey.onKeyDown = function() {
trace = "hello"
}
This simple code does nothing. Why?
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Oct 23, 2009
I am trying to get this simple event listener to work.
function moveBoarder(boarder:MovieClip, movement:Number, rotationAmt:Number):void
{
boarder.y -= movement;
boarder.rotation += rotationAmt;
[code]...
understand this error message "ArgumentError: Error #1063: Argument count mismatch on making_modular_fla::MainTimeline/moveBoarder(). Expected 3, got 1."
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Feb 23, 2009
I'm building a center stage object and I wanted to know if there's any way to add a event listener that checks if the children have changed in size.[code]This seems like it should be available but I can't find a reference.
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Apr 10, 2010
I'm getting the hang of AS3.But My Click Listener isnt working. The Rollovers are fine.[code]
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Oct 10, 2007
I have this block of code which is giving me an error
**Error** Symbol=mc:thumbnails, layer=action, frame=1:Line 15: There is no property with the name 'onLoadComplete'.
thLoader.onLoadComplete = function(emptyThumb_mc:MovieClip){
[code]....
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Nov 24, 2011
I have this in my constructor:
[Code]..
The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?
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