ActionScript 3.0 :: Click Listener Not Working
Apr 10, 2010I'm getting the hang of AS3.But My Click Listener isnt working. The Rollovers are fine.[code]
View 5 RepliesI'm getting the hang of AS3.But My Click Listener isnt working. The Rollovers are fine.[code]
View 5 RepliesI'm trying to add a click event listener to a mc. the listener could only work after tweenlite is finest.
the next code those nothing for me
Code:
Luister = new Object();
Luister.onPress = function() {
trace("Muisknop losgelaten.")}
[Code]....
am loading an image onto stage dynamically. When I click on the loaded image, i am drawing a circle/rectangle[which is of Sprite type] at exact pixel-position on the image and making these circles/rectangles(Sprite_objects) visible there itself. In this way, I am adding as many number of Sprites_objects, till I continue clicking on the same image present on the stage.
The code in my application(which displays red colored rectangles when you click on the image) is as follows:
If you copy the code into ur actionsPanel directly,then make sure "image1.jpg" file * is present beside the .fla file.Since it gets loaded iff it is present in same directory.
*/ var myContainer:MovieClip = new MovieClip(); var temp_x:int,temp_y:int; //Loading an image dynamically and adding listeners... var urlReq:URLRequest=new URLRequest("image1.jpg"); var loader:Loader = new Loader(); loader.load(urlReq);[code]....
I have added a listener to the stage to close a loader object when the stage is clicked. The problem is the click seems to effect the loader object to (basically when you click the loader it calls the click function attached to the stage). Is that to be expected? I suppose it makes sense, but is there a way of adding a listener to the stage that excludes certain objects?
View 3 RepliesI want to add a simple piece of text to the stage and add a listener to do something when the user clicks it.
Here's my TextLink class:
package some.package {
import flash.display.Sprite;
import flash.external.ExternalInterface;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
[Code] .....
I have a button with a MouseEvent.CLICK listener. The CLICK event is being triggered when the button is pushed, mouse is down while rolled out, then released when rolled in on the button again. I do not want this to happen, the click event should not occur when the button is being dragged.
My flash file contains a large amount of buttons and click listeners, I would like to solve this problem with as little code as possible. What is the simplest solution to this problem?
I would like to know how to compose a click mouseevent of different objects in one listener, if ever that's possible.What I wanted to do is make this listener universal for all the button clicks like:
stage.addEventListener(MouseEvent.CLICK,clicker);
function clicker (e:MouseEvent):void{
if (frame2_btn is clicked){
gotoAndPlay(3);
[code]....
I put together this button for statement. Now if I put
ActionScript Code:
for (var m:int = 0; m<btnArray.length; m++){
btnArray[m].addEventListener(MouseEvent.CLICK, clickBtn);
function clickBtn(e:MouseEvent):void {
[Code].....
not sure what to do, it compiles correctly no errors given when buttons are clicked, it just doesn't let me do anything w/ the "pressedBtn" variable outtside of the for loop that it's in.
I have a button and I'd like to have the user right click on the button and then display the menu that will allow them to copy the highlighted text, but I'm getting the infamous 1119: Access of possibly undefined property RIGHT_CLICK through a reference with static type class. What am I doing wrong?
ActionScript Code:
import flash.events.MouseEvent;
stop();
[code].....
I have this movie with a listener on the main time line included from an actionscript file.
Code:
var myListenerKey:Object = new Object();
myListenerKey.onKeyDown = function() {
trace = "hello"
}
This simple code does nothing. Why?
I am trying to attach a double click property to a listener like this button.addEventListener(MouseEvent.DOUBLE_CLICK, function); but having read the help files it says that this will not work unless you activate the doubleClickEnabled property. But i cant work out how i need to do this!
View 1 RepliesI would like to have a movie to play when the mouse is over a button instead of when it is clicked. My script is now:
btn1.addEventListener(MouseEvent.CLICK, buttonClick);
$("#listView object.modal").click(function(){
// Get the ID of the clicked link:
var link = $(this).closest("h2").attr("title");
[Code]....
This fires a modal (jQuery UI). It it working in FF, Chrome/Safari but not in IE 7/8. Is there something I'm missing here?
Big Picture: We're using a swf to render custom type and there is a link in the rendered (flash) content. We're hoping to catch the link action in the jQuery listener so we don't have to extend our swf have an optional param to return false on link click.
I'm trying to add an event listener inside an object but it doesn't seem to work. other OO languages it makes sense for an object to be able to attach events etc itself rather than have some external action do it.Here's an example of what I'm trying to do:
ActionScript Code:
package {
import flash.display.MovieClip;
public class Player extends MovieClip {
[CODE]....
This gives an error "1120: Access of undefined property MouseEvent." suggesting that I don't have access to MouseEvent from within the instansiated object.What I can do is create an instance of the class from the Document Class for example and then do the following:
ActionScript Code:
newInstance.addEventListener(MouseEvent.CLICK, newInstance.mouseClick);
I have a drop-down menu that stays open when I click it, until I click it again. I want it to close when I click away from it. So I created an event listener of type MouseEvent.CLICK and apply it to the stage.
The obvious problem is, though, that when I click the drop-down menu to make it open, I'm also clicking the stage, which prevents it from opening.
I think there's probably a simple solution to this but I'm stuck. I called stopPropagation() on the drop-down menu and that seems like it should help but it doesn't.
Not sure if I phrased that correctly. I have about 6 pieces of illustrator outlined text.imported into flash, set as symbols with event listeners and works fine. but i notice I can only click on the outline itself, if i click on the inside of an "o" or "R" it doesnt work.I added white boxes behind each of the symbols and that fixed the problem, but now i want to do a color transform on the symbol (the text only of course), but when I apply the transform, its the background box and the text that have the new color applied, just leaving me a rectangle. I gave the box an alpha of 0, hoping if i didn't affect the alpha in the transform, the pointer would still read the box, but no go, it doesnt even see the box again.
View 4 RepliesI have two scenes in flash - when you go to scene 2 there is a eventListener attached to the stage to move a movieclip. When I test the movie the only way the keyboard listener seems to work is if I click on the stage first, then the object will move. Is there a solution to this. The code I am using is:
[Code]...
Taking my first steps coding in AS3. So I have my main class which extends sprite and I put new mc's on top of that. Using addEventListener on any child MC's with MouseEvent.CLICK works fine, but I can't add it to the main sprite. How can I register all clicks on the screen?
View 0 RepliesI have a doubt regarding MouseChildren in Flash as3, i am having a movieclip named as containermc and a button named as clickbtn inside containermc, Here i want to addEventListeners for both the movieclip and button! I used containermc.mouseChildren = false; to add click event listener to the containermc then i was not able to click the button, then i gave containermc.mouseChildren = true; then i was not able to click the containermc, and also i need to enable doubleclick to containermc movieclip.
View 0 RepliesI have a 3 mc's into a container and I want to add a MOUSE_OVER or CLICK event listener for each mc inside the container ("for" Loop)..
the code:
ActionScript Code:
var container:Sprite = new Sprite();
container.x = stage.stageWidth * 0.5;
[code]....
I want to draw a shape and want that shape to do something when I click it. But it seems not working. Where did I do wrong?
This is the code
Code:
package script
{
import flash.display.MovieClip;
import flash.display.Shape;
[code]....
The Circle was initialized and drawn, but nothing happens when I click it. No compile errors happened too.
I have this block of code which is giving me an error
**Error** Symbol=mc:thumbnails, layer=action, frame=1:Line 15: There is no property with the name 'onLoadComplete'.
thLoader.onLoadComplete = function(emptyThumb_mc:MovieClip){
[code]....
In my first AS3 project (not used Flash since AS1) I need to use a custom movie clip as a cursor and detect clicking on a button. Using the code below, the custom cursor works as expected, but I am unable to capture clicking on the button.
If I comment out the first line, the trace for clicking works as expected. I have tried changing the order of the event listeners, applying the follow to the button rather than the stage, but cannot get both to work together.
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
start_button.addEventListener(MouseEvent.MOUSE_UP, playPhrase);
function playPhrase(event:MouseEvent) {
[Code].....
Code:
var buttons:Array = new Array(
_button1,
_button2,[code]........
I have 3 buttons on my stage (this is a small part of a larger project), named _button1, _button2, _button3 declared in an array so I can dynamically assign listeners and use a substring of the instance name to determine which button was clicked for other functions.My problem is that trace(e.target.name); returns the value _button1 on ROLL_OVER and ROLL_OUT as expected. However when clicking the button it returns "instance9" instead of the actual instance name I gave it.Why is this happening and how do I make it return the correct name? Why the hell would my buttonClicked function return a different result from the buttonOver function where the target is the same button for each function?
I have an eventListener that is listening for the end of an audio channel that is playing an external MP3:
d1Channel.addEventListener(Event.SOUND_COMPLETE, soundComplete, false, 0, true);
function soundComplete( e:Event ):void {
trace("sound over");
[code].....
I am which requires few things like;
1. swf should play if client open it at his end (this will be detected by checking a text file which has variable on the local drive say "C") swf should preload if finds flashvars from HTML file on server by user 3. if both of the above conditions dosent work then swf should not play
I have succeeded some what in this. if i run the file without preloader it work fine. but when i add preloader to it something goes wrong.
[Code]...
TypeError: Error #1006: removeEventListener is not a function.at MethodInfo-55()i don't know why this will appeared..this are my script
stop();
stage.addEventListener("mouseMove", brushfly);
nextbrush.visible = false;
[code].....
I haven't used AS in a while so I am trying to relearn it. I am trying to add an event listener to this sprite I created called Ball. I have a child of the Ball class in created in the Main class, so it seems like it should work. But whenever I press a key nothing happens.Main class:
ActionScript Code:
package Relearn{
import flash.display.MovieClip
[code].....
I have tried to follow the example in the flash help files but my movieClip listener doesn't seem to be working. What am I not doing correctly?
[Code]....
I have what should be a simple bit of code. I have 25 movie clips laid out in a grid; each is named myVideo1, myVideo2, etc. When a clip is mouseovered, it should start playing and loop until mouseout, whereupon it will stop.
Here is the code:
Code:
import fl.video.*;
for (var i = 1; i <= 25; i++) {
["myVideo" + i]addEventListener(MouseEvent.MOUSE_OVER, playMovie);
["myVideo" + i]addEventListener(MouseEvent.MOUSE_OUT,stopMovie);
[Code].....
then the listener and function work fine for that particular clip. The two mouse listeners work fine with the dynamic assignation. I was hoping to avoid having to add 25 lines of code to setup the VideoEVent listener for each individual clip and don't understand why ["myVideo" + i] doesn't work as it does for the mouse event listeners.