ActionScript 3.0 :: Click On Whitespace Of Text And React To Event Listener?
Mar 25, 2010
Not sure if I phrased that correctly. I have about 6 pieces of illustrator outlined text.imported into flash, set as symbols with event listeners and works fine. but i notice I can only click on the outline itself, if i click on the inside of an "o" or "R" it doesnt work.I added white boxes behind each of the symbols and that fixed the problem, but now i want to do a color transform on the symbol (the text only of course), but when I apply the transform, its the background box and the text that have the new color applied, just leaving me a rectangle. I gave the box an alpha of 0, hoping if i didn't affect the alpha in the transform, the pointer would still read the box, but no go, it doesnt even see the box again.
I want to add to custom MovieClip MouseEvent listener. MovieClip contains some text. When pressing on the part of MovieClip that contains text, listener does not react. How can I change that? I want the whole MovieClip to be clickable.
I'm having issue where the titleBar event listener is override the buttons (i.e. close button) event listener. In my codes, i have a button called close button added to the titleBar. when i try to do the mouse over/out event listener for titleBar and close button, only the titleBar would react. It seems that the event listeners for titleBar are overriding the button event listeners. (Basically i want to change the mouse cursor icon when targeting the title bar and then different mouse cursor icon when targeting the close button)
I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
I have a button and I'd like to have the user right click on the button and then display the menu that will allow them to copy the highlighted text, but I'm getting the infamous 1119: Access of possibly undefined property RIGHT_CLICK through a reference with static type class. What am I doing wrong?
Why KeyboardEvent listener (AS3) does not react until I add it to the stage and not when I simply write it down in the Document Class just like I do with any other function? I mean, I have to write[code]...
I'm trying to add an event listener inside an object but it doesn't seem to work. other OO languages it makes sense for an object to be able to attach events etc itself rather than have some external action do it.Here's an example of what I'm trying to do:
ActionScript Code: package { import flash.display.MovieClip; public class Player extends MovieClip {
[CODE]....
This gives an error "1120: Access of undefined property MouseEvent." suggesting that I don't have access to MouseEvent from within the instansiated object.What I can do is create an instance of the class from the Document Class for example and then do the following:
Taking my first steps coding in AS3. So I have my main class which extends sprite and I put new mc's on top of that. Using addEventListener on any child MC's with MouseEvent.CLICK works fine, but I can't add it to the main sprite. How can I register all clicks on the screen?
I have a doubt regarding MouseChildren in Flash as3, i am having a movieclip named as containermc and a button named as clickbtn inside containermc, Here i want to addEventListeners for both the movieclip and button! I used containermc.mouseChildren = false; to add click event listener to the containermc then i was not able to click the button, then i gave containermc.mouseChildren = true; then i was not able to click the containermc, and also i need to enable doubleclick to containermc movieclip.
I have many items on the stage and when clicking on one, I want other specific items to react accordingly.
Here's the relevant code: public var currentClick; public var activeCurrent:Boolean = false; public function init(){ addEventListener(MouseEvent.CLICK, reportClick); } function reportClick(event:MouseEvent):void { [Code] .....
I want to click on "item1_mc", have the specified objects move away and then when clicking on item1_mc again I want to have them move back to their original positions. When clicking on "item1_mc" it provides both trace statements and performs the second if statement, even though "activeCurrent" is set to false. Further clicking only creates the trace statements and nothing else.
I've got an input text and I want to add an event listener when up(or down) arrow is pressed. How can I make this work? input text has it's own -by default- listeners on up and down arrows.
What I want to do is when pressing up arrows focused in the input text to get previous messages and vice versa.
I am using the following code to create the quick word for a translator who is doing a live translation of a chat.
[CODE]...
the word is succesfully generated, only problem is, it deletes all the other text in the text box as well. Is there a way of making a keyboard shortcut which just adds that text on the same row I am on? Otherwise I am also happy to settle for a button which generates this text as long as it does not delete the other text in the text box.
Just curious if there is a way to add a listener event for "Ctrl + Click" or something like that... Just playing around and wanted to add a "hidden" click option..
I'm attempting to use the ENTER_FRAME event listener in order to change the text value of a field every 60 frames..I have the strings I want rotated out in an array that is being referenced in the if/else statement The movie doesn't even error out, it just doesn't work.
I m using a dynamic text field in my app. I have added one Event.Change Listener on it. When I type into it with the keyboard, the event triggers. But when i set some text in it when user performs some action, like textfieldName.text = "test" then the event does not triggers. In this type of situation where we are not using keyboard, which listener should be added to text field to trigger the change event?
I want the stage to react every time some changes are made to certain objects. Is there a way to write custom Event? I could of course modify this object, but I would like to know if there is any more OOP way to do it. And events ARE OOP, ain't they?
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener() at project1_fla::MainTimeline/btnName()
I'm new to AS3, as well as this forum,and had a question. I created a simple ad-lib type game for practice and would like to be able to remove any leading and trailing whitespace that a user inputs from the final outputted ad-lib, as well as if the user tries to submit their input with missing fields of text, it would throw an error and ask them to try again.[code]...
I have created an invisible button myButton_btn inside a moviclip with instance name supermarket_mc. The supermarket_mc is based on a class Supermarket, which has the following code and works fine.
public class Supermarket extends MovieClip { public function Supermarket()[code]....
Now, if I have a button on Stage they work fine when I add a listener to them. However, when I add a listener to myButton_btn ie:
myButton_btn does not react to click events and I get an additional error Error #1009: Cannot access a property or method of a null object reference.I suspect that the MouseEvent.CLICK in the class definition overrides the MouseEvent.CLICK on the nested button.
Is there an event that is dispatched when a text input gets clicked (i.e. to add text), but not after text has been added, simply when it is clicked? It won't have changed, and text won't have been entered.
Im thinking this is easy but i cant figure it out. See attached file. When the side button is clicked and the user chooses the red or blue button, I want the color name that was chosen to show up and replace the word gray under the side button.The gray Dynamic text box under the side button has an instance name of myCurrentSideColor.
Below is my code. import fl.events.*; var currentObject:MovieClip;
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.