I've got an input text and I want to add an event listener when up(or down) arrow is pressed. How can I make this work? input text has it's own -by default- listeners on up and down arrows.
What I want to do is when pressing up arrows focused in the input text to get previous messages and vice versa.
I'm trying to use the following code to add a listener to a text field which clears the field, but I'm getting the error: "Parameter Listener Must be Non-Null" This is the code I'm using:
[Code]...
I should add that this text fields starts out on stage as a dynamic text field. In the code above I am changing its type to input, so that might affect things. I am trying to set up the field so that when a user clicks in the text field, a cursor movie clip appears, and the text that was in the field is erased, and that when they leave the text field and click elsewhere, the text is accepted, the textfield converts back to a dynamic field, essentially "locking" the entered text into the field.
I am using the following code to create the quick word for a translator who is doing a live translation of a chat.
[CODE]...
the word is succesfully generated, only problem is, it deletes all the other text in the text box as well. Is there a way of making a keyboard shortcut which just adds that text on the same row I am on? Otherwise I am also happy to settle for a button which generates this text as long as it does not delete the other text in the text box.
I'm attempting to use the ENTER_FRAME event listener in order to change the text value of a field every 60 frames..I have the strings I want rotated out in an array that is being referenced in the if/else statement The movie doesn't even error out, it just doesn't work.
Not sure if I phrased that correctly. I have about 6 pieces of illustrator outlined text.imported into flash, set as symbols with event listeners and works fine. but i notice I can only click on the outline itself, if i click on the inside of an "o" or "R" it doesnt work.I added white boxes behind each of the symbols and that fixed the problem, but now i want to do a color transform on the symbol (the text only of course), but when I apply the transform, its the background box and the text that have the new color applied, just leaving me a rectangle. I gave the box an alpha of 0, hoping if i didn't affect the alpha in the transform, the pointer would still read the box, but no go, it doesnt even see the box again.
I m using a dynamic text field in my app. I have added one Event.Change Listener on it. When I type into it with the keyboard, the event triggers. But when i set some text in it when user performs some action, like textfieldName.text = "test" then the event does not triggers. In this type of situation where we are not using keyboard, which listener should be added to text field to trigger the change event?
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener() at project1_fla::MainTimeline/btnName()
I have an rfid card reader setup through flash, for the time being I want to setup and event listener so that when the id # gets passed through a dynamic text field, it takes you to a new frame.
Any links that can show me these types of event listeners? Here is what I have now, the dymanic text field where the number comes through is "output".
Code: Select alloutput.addEventListener(TextEvent.TEXT_INPUT, rfidread); function rfidread(event:TextEvent):void { if (output == "17007ee9bb") {
I have a restricted editable textfield in flash like this:
oField.restrict = "0-9";
To capture changes I attach this listener:
oField.onChanged = function(){ trace(1); };
Is there a listener to capture the event when a restricted character is entered (e.g. the event when the key "a" is pressed - the field does not change, so onChanged does not fire).
Is there an event that is dispatched when a text input gets clicked (i.e. to add text), but not after text has been added, simply when it is clicked? It won't have changed, and text won't have been entered.
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
is there any event dispatched in HTMLLoader class when any of the input text field is being selected inside the HTML? If yes how to track not onlyt the Event but the input field also?
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.
I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.
This is a very basic question but I can't seem to find an answer. I have a mouse over event and have created the buttons with the mouse overs which is working great. I created the actionscript to go to a specific web page when a user clicks the button. Now, I need to add a label to the mouse over so when someone mouse's over any area of the button, it will show them a particular name for the button.
I am sure that this can be done using actionscript in a mouse event roll over command but I can't figure out what I need to show the text. Here is where I am:
how can i access event.target outside event listener method.say for example
my_mc.addEventListener(MouseEvent.CLICK, onC); function onC(e:MouseEvent):void { var m:MovieClip = e.target as MovieClip; } trace(m.totalframes);/// not working
now what if i want to get totalframe property of m instance, in short for every movieClip clicked.
I am doing this inside a module containing viewstacks and their childs.Calling onInit() on creationComplete of module.When I am inside one of the childs of a viewstack of this module and press Enter, it doesnt not invoke the listener function at all (bp inside this does not get hit).
private function onInit():void{ this.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); }[code]..........
This might be more of a subjective question, but is it generally best practice to have one dedicated method per event-types that you add an event-listener?
Such as:
myButton.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver); myButton.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut); //Somewhere else in the code...
[Code].....
And if you had a MouseEvent.MOUSE_UP, MouseEvent.MOUSE_DOWN and other relevant MouseEvents event-listeners to watch for, you could even set a switch statement to handle all the various MouseEvent types.
I have these buttons in a movie clip and I would like to have only one event listener for the parent, using event.target to point to the children. I have also tried event.currentTarget, and it didn't work.here is the code that works:
I have a code in AS3 that works when you rollover it. I need to use the same code but not with an eventlistener for a mouse event but a frame event when the timeline plays the clip
var coordX:Number = shaker_mc.x;var coordY:Number = shaker_mc.y;var timer:Timer = new Timer(10); shaker_mc.buttonMode = false; shaker_mc.addEventListener(MouseEvent.MOUSE_OVER,startShake);shaker_mc.addEventListener(Mous
printableInvoice.addEventListener(batchGenerated, printableInvoice_batchGeneratedHandler);Results in this error: 1120: Access of undefined property batchGenerated. I have tried it as FlexEvent.batchGenerated and FlashEvent.batchGenerated.
The MetaData and function that dispatches the even in the component printableInvoice is all right. It I instantiate printableInvoice as an mxml component instead of via action-script it well let put a tag into the mxml line: batchGenerated="someFunction()
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I'm trying to extend the text input that comes in flex to support an icon, just like mac os x search text input has a grey circle aligned to the right, the text input has a addChild method, but it didn't work for me.
the last of many problems, is that at the very end of the test, you're shown your score, and you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Code: // function saveRecord(record:String, field:String, now:Object, score:Object):Void {
I want to monitor each charachter in a text box when a user inputs, eg. there name. If they type John, I want an image to dislplay J . o . h. n under the text box. I cannot seem to figure out how to monitor each letter individually. I could only get it working if i use seperate input boxes, so a input box for j, o, h & n as an example.Could someone point me in the right direrection. Here is the code Im trying to use at the moment.