ActionScript 2.0 :: MovieClipLoader Listener Not Working?
Oct 10, 2007
I have this block of code which is giving me an error
**Error** Symbol=mc:thumbnails, layer=action, frame=1:Line 15: There is no property with the name 'onLoadComplete'.
thLoader.onLoadComplete = function(emptyThumb_mc:MovieClip){
[code]....
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Jul 30, 2010
I am using a moviecliploader to load landing.swf into a mcholder in parent.swf. Now even though the movie is loading fine, I am not able to display the loading percentage. The percentage always shows 100%. I am trying make a loader graphic run as per the percentage value, but since it is always at 100 the graphic does not work. I have tried testing it on the server as well, same thing, no loader graphic.
Can anyone tell me why this is happening? Am I supposed to use a recurring function within the onloadProgress function???
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Mar 24, 2010
I am trying to load a swf file into a movie clip. It works in IE but fails to load in FF.
ActionScript Code:
function onLoadComplete(mc)
{
[code]....
This happens in frame 20. before this happens I use nearly identical code to load an image into a movie clip which works in both browsers.
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Mar 10, 2007
Code:
this.createEmptyMovieClip('test', this.getNextHighestDepth());
var pics:Array = new Array();
[code]....
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Feb 3, 2011
I have a problem with loading an image path reference into a movieClip.On my movie loading I attachMovie according to i (no. of instances)Then I generate a copy of the instances (these are prepared ready for print - I have this working)
However, the initial creation of these instances is handled when the Flash movie loads and uses part of the code below to generate thumbnails:
myScroll.content.attachMovie("fav_content", "Stadium"+i, i);
var imgPath = mySharedObject.data["img"+i];
myScroll.content["Stadium" + i].imageLocation = imgPath;
[code]...
The class is called multiple times once then when triggered in a duplicate movieclip but fails somehow - maybe the clue is duplicate tho tried that (duplicateMovieClip..)
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Sep 8, 2005
Ok, so here's my problem I've used the tutorial here: [URL] to create a preloader for my external images.. But i have a biiiiig problem The preloader work extra-fine with .jpegs from the [URL] but when i try to use the preloader for a file on my hdd.. and after i enable the Simulate Download feature it seems like thing go really crazy.. Because the trace actions say the jpg is loaded.. But in the main stage, it takes some time for the image to appear.. Dunno what this means, and i thought that some of you might know Here's the code
[Code]....
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Jan 20, 2004
Is it posible to make a preloader of a SWF that loads an external JPG?
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Jun 3, 2008
I have this movie with a listener on the main time line included from an actionscript file.
Code:
var myListenerKey:Object = new Object();
myListenerKey.onKeyDown = function() {
trace = "hello"
}
This simple code does nothing. Why?
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Apr 10, 2010
I'm getting the hang of AS3.But My Click Listener isnt working. The Rollovers are fine.[code]
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Aug 11, 2009
I want to draw a shape and want that shape to do something when I click it. But it seems not working. Where did I do wrong?
This is the code
Code:
package script
{
import flash.display.MovieClip;
import flash.display.Shape;
[code]....
The Circle was initialized and drawn, but nothing happens when I click it. No compile errors happened too.
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Oct 4, 2010
Code:
var buttons:Array = new Array(
_button1,
_button2,[code]........
I have 3 buttons on my stage (this is a small part of a larger project), named _button1, _button2, _button3 declared in an array so I can dynamically assign listeners and use a substring of the instance name to determine which button was clicked for other functions.My problem is that trace(e.target.name); returns the value _button1 on ROLL_OVER and ROLL_OUT as expected. However when clicking the button it returns "instance9" instead of the actual instance name I gave it.Why is this happening and how do I make it return the correct name? Why the hell would my buttonClicked function return a different result from the buttonOver function where the target is the same button for each function?
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Aug 19, 2011
I have an eventListener that is listening for the end of an audio channel that is playing an external MP3:
d1Channel.addEventListener(Event.SOUND_COMPLETE, soundComplete, false, 0, true);
function soundComplete( e:Event ):void {
trace("sound over");
[code].....
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Nov 9, 2011
I am which requires few things like;
1. swf should play if client open it at his end (this will be detected by checking a text file which has variable on the local drive say "C") swf should preload if finds flashvars from HTML file on server by user 3. if both of the above conditions dosent work then swf should not play
I have succeeded some what in this. if i run the file without preloader it work fine. but when i add preloader to it something goes wrong.
[Code]...
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Oct 18, 2009
TypeError: Error #1006: removeEventListener is not a function.at MethodInfo-55()i don't know why this will appeared..this are my script
stop();
stage.addEventListener("mouseMove", brushfly);
nextbrush.visible = false;
[code].....
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Sep 5, 2011
I haven't used AS in a while so I am trying to relearn it. I am trying to add an event listener to this sprite I created called Ball. I have a child of the Ball class in created in the Main class, so it seems like it should work. But whenever I press a key nothing happens.Main class:
ActionScript Code:
package Relearn{
import flash.display.MovieClip
[code].....
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Nov 7, 2006
I have tried to follow the example in the flash help files but my movieClip listener doesn't seem to be working. What am I not doing correctly?
[Code]....
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Sep 21, 2008
I have what should be a simple bit of code. I have 25 movie clips laid out in a grid; each is named myVideo1, myVideo2, etc. When a clip is mouseovered, it should start playing and loop until mouseout, whereupon it will stop.
Here is the code:
Code:
import fl.video.*;
for (var i = 1; i <= 25; i++) {
["myVideo" + i]addEventListener(MouseEvent.MOUSE_OVER, playMovie);
["myVideo" + i]addEventListener(MouseEvent.MOUSE_OUT,stopMovie);
[Code].....
then the listener and function work fine for that particular clip. The two mouse listeners work fine with the dynamic assignation. I was hoping to avoid having to add 25 lines of code to setup the VideoEVent listener for each individual clip and don't understand why ["myVideo" + i] doesn't work as it does for the mouse event listeners.
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Oct 22, 2010
For Flash websites that have background music or videos with audio, an essential piece of code I add is the DEACTIVATE and ACTIVATE event listeners...
ActionScript Code:
addEventListener(Event.DEACTIVATE,fadeOutSound);
addEventListener(Event.ACTIVATE,fadeInSound);
These event listeners receive a message from the browser whenever the user opens another window or a program. And at that point I fade out the sounds and pause the videos. It prevents my site from making annoying noises in the background while the user is doing other things.
One limitation of ACTIVATE and DEACTIVATE is that every browser handles them differently. Worst of all, Google Chrome doesn't seem to handle them at all. I am wondering if there is something in my HTML or Javascript that I can do to make them work in Google Chrome. I can't seem to find anything on the subject.
For an example of these events in action, you can check out my personal website. URL]
If you leave my page, the music will fade out. It will fade in when you come back.
Note: You do have to click on the Flash first before you leave the window, or it won't work.
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Aug 28, 2007
I have an uploader - with an onProgress listener....works fine when i publish from flash - but dosen't get called when run in a browser.
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Jun 4, 2010
I created a basic slideshow with a Next and Previous button. I attach this code in the first frame of the main timeline:
Code:
stop();
next_btn.addEventListener(MouseEvent.CLICK, moveNext, false, 0, true);
function moveNext(e:MouseEvent):void {nextFrame();}
prev_btn.addEventListener(MouseEvent.CLICK, movePrev, false, 0, true);
function movePrev(e:MouseEvent):void {prevFrame();}
It works fine, until I get to the last frame of the timeline (10th frame in this case). Then both buttons cease functioning. Why? The listeners should still be working.
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Mar 22, 2011
I am working on a video player in Flash CS4. I'm trying to build the player such that when the user moves their mouse over the flash object, the playback controls appear and, when the user moves the mouse out of the flash object, the controls disappear.I managed to get some code put together that works in every browser but one: Internet Explorer. Well, it 'works' but only if you slowly move the mouse out on the left side of the flash object.I have done quite a bit of Google searching for an answer, but I can't seem to find someone with a similar problem.Code is as follows:
ActionScript Code:
root.onLoad = function(){
_root.clip.skinAutoHide=true;
[code].....
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Dec 6, 2009
I have a form that is being created at the point the user clicks on. The algorithm is checking to see if a form exists in the same spot- if it doesnt, new object is created, if it does- result is traced. If no objects are on the stage- a new object is added. For some reason in this code- I get no results for the Mouse_Down event on the form itself. Method being called in main timeline:
[Code]...
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Feb 4, 2009
this is the error I am having:
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener()
at project1_fla::MainTimeline/btnName()
here is my code:
ActionScript Code:
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;[code]..........
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Apr 13, 2009
Line 1 Frame 1:
[Code]...
I am trying to trace the results of my listener when the browser is resized...no avail. Are you able to see what I am doing wrong?
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Feb 11, 2008
I am having a weird problem with scope/reference. I am using a loop to preload a number of thumbs in one go, I am creating a different listener for each one on the fly and then passing event handlers for each one of them. This should not be difficult using a loop, but somehow I cannot access the the parent object on my listener and therefore I can't do much with my thumbs after they are loaded.Here is the relevant segment of my code. myThumb_mc is a temporary variable that does not exist when the loop finishes, you can copy and paste this code to test it though. It should work to that extent. (you'll need an image1.jpg to be in the same directory)
Code:
var myThumb_mc = _root.createEmptyMovieClip("myThumb_mc", _root.getNextHighestDepth());
myThumb_mc.clipLoader = new MovieClipLoader();
myThumb_mc.clipLoader.loadClip("image1.jpg",myThumb_mc);[code].....
The code above works, but it does not look nice and it cannot be the right way of doing this. Long question short, how can I access the parent of a listener from a listener object? ._parent does not work.
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Jul 25, 2010
i have 2 swf files, same size and i want a MovieClipLoader to load the first and after it finishes to load the second in a loop.i found a fla file with a script but it only loads the first swf.
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Jun 18, 2008
function ScreenprintsLoad(screenprints_xml){
var screenprintsThumbs = screenprints_xml.firstChild.firstChild.childNodes;
maincontent.createEmptyMovieClip("holder", 1);
for(var i = 0; i<screenprintsThumbs.length; i++){
[code]....
the xml structure is fine. But right now only the last thumb is showing.I've used this method before to load one image, but not in a loop.
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Nov 23, 2004
Has anyone successfully created a progress bar (or even a text field which displays the percentage loaded) which monitors the load progess of a movie clip loaded with MovieClipLoader?I know we can use the getProgress method, but I'm struggling to apply it
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Jul 6, 2005
it goes to a certain point in the timeline, which then initiates some code to load a movie clip onto a certain part of the screen.I made a sample swf to be loaded(home.swf), but the thing is, I dont want the user to see the things that are off the page of home.swf, that the user couldn't normally see... i was wondering the best way to solve this.As you can see, i already tried sizing the clip, but that only made it extremely small and didn't solve the problem.he main timeline :
Code:
this.createEmptyMovieClip("content_mc", this.getNextHighestDepth());
var mclLoader:MovieClipLoader = new MovieClipLoader();
[code].....
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Nov 23, 2005
I'm trying to take full advantage of the movieClipLoader along with listeners. But my callbacks aren't getting triggered. Inside one function I loadClip, when onLoadComplete happens I set the onRelease function. Within that onRelease I call another function ("cdPress") that also loads bigger images inside a clip.None of the callbacks in the cdPress function are working. The function is being called successfully, but the "onWhatever" callbacks are not.
Code:
function someFunction(){
cdListener.onLoadComplete = function(target_mc) {
target_mc.onRelease = function() {
[code].....
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