ActionScript 1/2 :: Moviecliploader Onprogress Not Working?
Jul 30, 2010
I am using a moviecliploader to load landing.swf into a mcholder in parent.swf. Now even though the movie is loading fine, I am not able to display the loading percentage. The percentage always shows 100%. I am trying make a loader graphic run as per the percentage value, but since it is always at 100 the graphic does not work. I have tried testing it on the server as well, same thing, no loader graphic.
Can anyone tell me why this is happening? Am I supposed to use a recurring function within the onloadProgress function???
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Aug 28, 2007
I have an uploader - with an onProgress listener....works fine when i publish from flash - but dosen't get called when run in a browser.
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Mar 24, 2010
I am trying to load a swf file into a movie clip. It works in IE but fails to load in FF.
ActionScript Code:
function onLoadComplete(mc)
{
[code]....
This happens in frame 20. before this happens I use nearly identical code to load an image into a movie clip which works in both browsers.
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Mar 10, 2007
Code:
this.createEmptyMovieClip('test', this.getNextHighestDepth());
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[code]....
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Oct 10, 2007
I have this block of code which is giving me an error
**Error** Symbol=mc:thumbnails, layer=action, frame=1:Line 15: There is no property with the name 'onLoadComplete'.
thLoader.onLoadComplete = function(emptyThumb_mc:MovieClip){
[code]....
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Feb 3, 2011
I have a problem with loading an image path reference into a movieClip.On my movie loading I attachMovie according to i (no. of instances)Then I generate a copy of the instances (these are prepared ready for print - I have this working)
However, the initial creation of these instances is handled when the Flash movie loads and uses part of the code below to generate thumbnails:
myScroll.content.attachMovie("fav_content", "Stadium"+i, i);
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[code]...
The class is called multiple times once then when triggered in a duplicate movieclip but fails somehow - maybe the clue is duplicate tho tried that (duplicateMovieClip..)
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Sep 8, 2005
Ok, so here's my problem I've used the tutorial here: [URL] to create a preloader for my external images.. But i have a biiiiig problem The preloader work extra-fine with .jpegs from the [URL] but when i try to use the preloader for a file on my hdd.. and after i enable the Simulate Download feature it seems like thing go really crazy.. Because the trace actions say the jpg is loaded.. But in the main stage, it takes some time for the image to appear.. Dunno what this means, and i thought that some of you might know Here's the code
[Code]....
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Feb 10, 2010
I have an as3 application which uploads some files. I use FileReference with an event listener onProgress. It works perfectly fine in both Safari & FF on my Mac, but when I try it on a windows vista, both with FF & IE, a strange thing happens: It rockets the progress event from 0% to 100% in something like a second.However, the onComplete event is triggered seconds later - when the file has actually completed uploading. E.g - the onProgress event is not accurate.I use php as my uploading script.
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Jan 20, 2004
Is it posible to make a preloader of a SWF that loads an external JPG?
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Jul 25, 2010
i have 2 swf files, same size and i want a MovieClipLoader to load the first and after it finishes to load the second in a loop.i found a fla file with a script but it only loads the first swf.
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Jun 18, 2008
function ScreenprintsLoad(screenprints_xml){
var screenprintsThumbs = screenprints_xml.firstChild.firstChild.childNodes;
maincontent.createEmptyMovieClip("holder", 1);
for(var i = 0; i<screenprintsThumbs.length; i++){
[code]....
the xml structure is fine. But right now only the last thumb is showing.I've used this method before to load one image, but not in a loop.
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Nov 23, 2004
Has anyone successfully created a progress bar (or even a text field which displays the percentage loaded) which monitors the load progess of a movie clip loaded with MovieClipLoader?I know we can use the getProgress method, but I'm struggling to apply it
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Jul 6, 2005
it goes to a certain point in the timeline, which then initiates some code to load a movie clip onto a certain part of the screen.I made a sample swf to be loaded(home.swf), but the thing is, I dont want the user to see the things that are off the page of home.swf, that the user couldn't normally see... i was wondering the best way to solve this.As you can see, i already tried sizing the clip, but that only made it extremely small and didn't solve the problem.he main timeline :
Code:
this.createEmptyMovieClip("content_mc", this.getNextHighestDepth());
var mclLoader:MovieClipLoader = new MovieClipLoader();
[code].....
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Nov 23, 2005
I'm trying to take full advantage of the movieClipLoader along with listeners. But my callbacks aren't getting triggered. Inside one function I loadClip, when onLoadComplete happens I set the onRelease function. Within that onRelease I call another function ("cdPress") that also loads bigger images inside a clip.None of the callbacks in the cdPress function are working. The function is being called successfully, but the "onWhatever" callbacks are not.
Code:
function someFunction(){
cdListener.onLoadComplete = function(target_mc) {
target_mc.onRelease = function() {
[code].....
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Jun 3, 2006
whats wrong with this code:
Code:
var: myMCL:MovieClipLoader = new MovieClipLoader();
myMCL1 = new Object();
myMCL.addListener(myMCL1);
[Code]....
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Nov 19, 2006
Code:
// Create listener object:
var mclListener:Object = new Object();
mclListener.onLoadError = function(target_mc:MovieClip, errorCode:String, status:Number) {
trace("Error loading image: " + errorCode + " [" + status + "]");
[Code]...
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Jan 23, 2007
I'm trying something that should be fairly simple. I want to:- load a jpg into a container clip- when that image is loaded, then duplicate it and move it to a different position- then do a whole bunch of other stuffI'm doing all that using MovieClipLoader.onLoadInit(), and when tracing the duplicated movieClip, without fail, it returns undefined.
Code:
var detailImg:MovieClip;
// create a loader to handle loading the full image
[code].....
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Mar 1, 2007
i know the basic listener etc with MovieClipLoader but how would you add a progress bar to it to display the load on each mc?
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Nov 9, 2007
I'm having troubles with my preloader showing up when it's on the server. It seems to work fine when testing it locally, the preloader (a circle) spins until the clip is loaded, then it goes away. When it's on the server, nothing happens, and when the image is loaded it shows up as it's supposed to, the preloader never shows up.
Code:
this.createEmptyMovieClip("container",100);
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[code]....
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Jan 16, 2008
In one situation we have one movie that chooses randomly to load one of two other movies. On one server it works fine. On another server, flash says there are no errors and that it loads correctly (i tested this using onLoadError and onLoadInit). There are no errors and the onLoadInit is called correctly, but what is in the movie wont display after being loaded.In another situation, the user can upload a photo to the server and then that photo is used in the game. The photo upload works properly, the photo gets put on the server and all that jazz. Now on the one server, the loading of the image works fine, it shows up and everything. But then on this other server, yet again the photo says it loads properly with no errors, but it doesnt dipslay it. But I can go on wiht the rest of the game working fine... just no photo... has anyone run into this before?
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Apr 28, 2008
why my movieClipLoader isn't loading anything here...must be something simple that i'm not seeing clearly.
Code:
postXML=function(){
trace("postXML function triggered");[code.....]
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May 5, 2008
Code:
myListener.onLoadInit = function(target_mc:MovieClip) {
var ref:MovieClip = target_mc.duplicateMovieClip("ref", target_mc.getNextHighestDepth());
[code].....
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Aug 11, 2009
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I could really use a hand. I've used up most of my brain power figuring out the source of the problem (there's a lot of stuff to sift through).
I mis-spoke before. The MCL will load level.swf, I see the progress bar and OnLoadInit executes which should mean that the first frame of the level was initialized, but nothing appears.
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Here's the code which i use to center scale and all the other stuff[code]...
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PHP Code:
function fill_cloud (){
var leden:Array = sopXML.firstChild.childNodes[1].childNodes[0].childNodes;
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var leden_activ:Array = leden.concat(activ);
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function shuffle(leden_activ,images):Number {
[Code] .....
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Jun 23, 2009
I'm trying use the MovieClipLoader class to load up a swf and have it start at a particular frame. Such as:
Code:
var myloader:MovieClipLoader = new MovieClipLoader();
myloader.addListener(this);
myloader.onLoadComplete = function(target:MovieClip) {
[Code]....
The Bold underline text is where I would imagine most of the magic happens. How Would I place the MovieClipLoader into this and have that swf go play that particular frame label?
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Jul 30, 2010
I am using a moviecliploader object to load a clip into the timeline. I have a loader movieclip for the graphic placed on the stage. The idea is to gotoAndplay a certain frame as per the percent loaded so far.But the percent value is always 100. Is this because I am testing it on my local machine? But even so, shouldn't every trace fire, as percent value will fall in these categories sometime. The code within onloadInit is:
[Code]...
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Mar 26, 2009
I'm in a hurry and need big help quick
1 - I'm using AS2 and know my way around it well
2 - I'm loading an external SWF using MovieclipLoader
3 - The external SWF has a MP3 file in it's library (exported for actionscript) and is attached to a Sound Object.
4 - Running the SWF by itself, everything is fine, but once it's loaded in my main movie, it won't play, no sound,
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