ActionScript 1/2 :: Loading An External SWF Using MovieclipLoader?

Mar 26, 2009

I'm in a hurry and need big help quick

1 - I'm using AS2 and know my way around it well

2 - I'm loading an external SWF using MovieclipLoader

3 - The external SWF has a MP3 file in it's library (exported for actionscript) and is attached to a Sound Object.

4 - Running the SWF by itself, everything is fine, but once it's loaded in my main movie, it won't play, no sound,

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I am using the MovieClipLoader class to externally load a .swf file with a preloader. The problem is that my .swf starts playnig behind the preloader, before it is completely loaded...

How can I make it paly only after it is 100% loaded?

Here is what I have so far:

Code:
var loader:MovieClipLoader = new MovieClipLoader();
var loadHandler:Object = new Object();
myGlobalSound = new Sound(this);

[Code]....

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ActionScript 2.0 :: MovieClipLoader Isn't Loading?

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why my movieClipLoader isn't loading anything here...must be something simple that i'm not seeing clearly.

Code:
postXML=function(){
trace("postXML function triggered");[code.....]

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IDE :: Loading Images Using Moviecliploader

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Code:
image.setMask(mask);
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip) {

[code]....

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ActionScript 2.0 :: MovieClipLoader Vs LoadMovie External Swf

Jan 28, 2009

I need to do is load an external swf into a movieclip and make sure it stays within a certain size.

1. How do I make it a set size? Instead of it inheriting the root timeline height/widht. ie: my main movie is 900 x 900 the external swf is 700 x 500 and there are mouse moves that rely on the 700 x 500 boundaries.

2. How do I make this: loadMovie("external.swf", "load_mc"); utilize MovieClipLoader?

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Jan 23, 2007

I am using MovieClipLoader to load a swf. The external swf has about 12 images on it that just show up one after another. But only the first frame displays.

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[AS]
var empty_mc:MovieClip;
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[code]....

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ActionScript 2.0 :: Loading Multiple Images Using MovieClipLoader?

Oct 30, 2009

I have a small problem using MovieClipLoader to load multiple images at the same time. This is the function for loading:

ActionScript Code:
private function loadImage(image:String, container:MovieClip, w:Number, h:Number):Void{
var listener:Object = new Object();
_root.debug.text += "Loading: " + image +"

[code]....

This function is triggered in a for cycle for 4-9 images.The problem is - some of the images don't get fully loaded. It is usually 1 or 2 at most. Some of them don't show at all and some load partially (let's say I see 60% of the image and underneath a gray line). Is there some restriction for multiple connections in Flash? Are the requests made too fast?This problem does not occur in Flash environment, it occurs only online. The listeners execute alright even for the not loaded images. No load error at all.

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ActionScript 2.0 :: MovieClipLoader - How To Cancel A Loading Clip

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I can't seem to get a MovieClip loaded using the MovieClipLoader.loadClip method to cancel.I try calling the loader's unloadClip method, but that does not do the trick. Also tried simply using the unloadMovie method on the actual clip instance but that didn't work

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ActionScript 2.0 :: MovieClipLoader For External Swf With File Dependencies?

Feb 3, 2009

I'm trying to use the MovieClipLoader class to load external swfs into my main movie. A problem occurs when the external swf relies on or loads other external files. The external swf acts as if it's running in the same directory as the main swf and expects files to be located relative to that.

For example:
main_movie/main.swf
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[Code]......

This seems to be similar to having the base parameter set improperly in the html, but I haven't been able to find a way to set this when loading an swf dynamically with MovieClipLoader.

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ActionScript 2.0 :: Moviecliploader Document Size External Swf?

Feb 9, 2009

ActionScript Code:
var container:MovieClip = createEmptyMovieClip("container", this.getNextHighestDepth());
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This always traces the width/height of the content of the external crossball.swf file, not its stage dimensions. So let's say crossball.swf has a document size of 200 by 200 pixels and in it is a shape of 115 by 30 it will trace the last as the width/height of 'container'. Is there any way to get the stage dimensions of an externally loaded swf through moviecliploader?

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ActionScript 2.0 :: Load An External SWF Into UI SWF Using MovieClipLoader.loadClip()?

Sep 22, 2006

When I load an external SWF into my UI SWF using MovieClipLoader.loadClip(), does the external SWF get cached?

Therefore, if the user tries to reload a SWF that had been previously loaded, the SWF will load from the local HDD instead of the website, right?

In my case, caching of content is important to reduce bandwidth usage.

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ActionScript 2.0 :: Unloading An External Swf Using The MovieClipLoader Object?

Jun 6, 2007

I"m having a tiny problem with unloading an external swf using the MovieClipLoader object. This is what I"m doing:

Code:
if (mcLoader.unloadClip(container)) {
trace(container.testVar) // shows testVar
}
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trace(container.testVar) // says undefined when clicked
}

So what's happening is right after I call unloadClip it's still loaded however if I click the button at some point after unloadClip is called it shows that is has been unloaded. So obviously there's a little bit of a delay while things are being unloaded. My question is, does anyone know of a way to detect when the clip is unloaded like with an event listener or something? I want to be able to load up another swf after one is unloaded for the level maps for my game I'm working on.

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ActionScript 2.0 :: MovieClipLoader - Loading Variable From Text File

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I want to load a variable from a txt file using the new MovieClipLoader() within MX2004PRO but I have a pb...

[AS]
var my_newsloader = new MovieClipLoader();
var my_newslistener = new Object();
my_newsloader.addListener(my_newslistener);
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my_newslistener.onLoadComplete() = function (){
newsBox.html = true;
newsBox.htmlText = this.myNews;}
[/AS]

But I get the error "Left side of assignment operator must be variable or property.
my_newslistener.onLoadComplete() = function (){"

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Mar 30, 2006

I want to load movieclips when my main moviecliploader are loading. So eg I have a loadbar and when its 50 % I want a movieclip to come up. And if the loader is at 70& another movieclip comes up.[code]

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Im loading a movieclip which contains some sound, but after it's loaded and played, there's absolutely no sound at all

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I created a MovieClipLoader a few days ago that is reuseable. I will be using the same preloader graphics when I am loading in external swf on my stage. My MovieClipLoader functions fine with jpegs and smaller sized swf files. But whenever I load a larger sizes swf it loads the movie before it has fully downloaded in simulation mode. The odd part is that everything works fine with smaller swf files but not larger ones . I have tested a few movies and that seems to be the common theme.

In the example below main.swf is the clip I am loading into "mcBackground".

[Code]...

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ActionScript 1/2 :: MovieClipLoader Error - Level0.mcholder Start Loading?

Jul 17, 2010

I looked up MovieClipLoader tutorials and finally came up with the code:
 
[code]... 
myMCL.loadClip("filename.swf", mcholder);  //mcholder is the movie clip holder placed on stage manually

[code].....

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Does anyone know how to use the Loader method of this class? I want to play a movieclip in the loading position rather than a textbar which increases... All of the examples I've seen so far only show the latter of the two options... I can use loadMovie() and achieve what I want, but the MovieClipLoader class is the future.

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ActionScript 2.0 :: Loading Multiple Jpgs Dynamically With LoadMovie And MovieClipLoader

Dec 13, 2005

I'm loading multiple instances of the same jpg dynamically to my swf. It works just fine locally, but when I upload it, it only executes the first loading code it encounters in the timeline. I was doing things fairly complexly with 'for' loops and dynamic name generation and stuff, but I've stripped it down to the basics in an effort to get this to work.

Here's some code:

loadMovie('1.jpg', mc1.empty_mc);
loadMovie('1.jpg', mc2.empty_mc);
mcLoader.loadClip('1.jpg', mc3.empty_mc);
mcLoader.loadClip('1.jpg', mc4.empty_mc);
mcLoader.loadClip('1.jpg', mc5.empty_mc);

as you can see, I'm using two different methods of loading the jpgs, just in an effort to pin down exactly what is going on. Locally, they all load fine. When I upload to the server, only the first instance of the loading code is run (so mc1 will get its jpg, but the rest won't). I've tried to swap the order, place the loading code in different areas, try to load different jpgs into each empty mc, but nothing works except that first instance flash gets to in the timeline.

The swf and jpgs are all in the same folder, both locally and on the server. The server the swf is hosted on is Windows 2003 box if that matters. I tried uploading it to a different windows box and got the same problem.

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ActionScript 2.0 :: MovieClipLoader - Loading Bitmap In Holder Image Container

Aug 30, 2007

I'm trying to load a bitmap using this: [URL]. It seems like the preload is working fine. I'm just having trouble loading the bitmap from here. it works without the preloader but I can't figure out what's not making it load when it's done.

Code:
function loadTransBitmap(id){
this.createEmptyMovieClip("holder_img", this.getNextHighestDepth());
var mcl:MovieClipLoader = new MovieClipLoader();
preload = new Object();
mcl.addListener(preload);
[Code] .....

I noticed after the load is complete, I traced the width for targetMC, which is where the image should be preloaded..and it comes up as 0. So it seems like there's nothing in the holder_img container. But it preloads something so I don't know what the problem is.
Also: 'id' from the function is just the image (images/1.jpg)

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Is it posible to make a preloader of a SWF that loads an external JPG?

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I'm trying to set up a website that uses the MovieClipLoader class to load external images & swfs. The loader is working but I can't seem to get the preloader text to work, ie the onLoadProgress. The Percent text just has jibberish when I test the movie. Could some tell me what I'm doing wrong. Attached is the test file that I'm working on

[Code]...

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Actionscript 2.0 :: Create A Basic Flash Script To Load An External Swf File Using MovieClipLoader Class?

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I am trying to create a basic flash script to load an external swf file using MovieClipLoader class. Here's my code:

var myMCL:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();
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myMCL.loadClip("splash.swf",5);

I simply copied it from a tutorial. Unfortunately it throws an error message as follows:

1046: Type was not found or was not a compile-time constant: MovieClipLoader
1180: Call to a possibly undefined method.

PS: I have CS3 professional in my machine but I am following Flash 8 book. But my CS3 application supports AS1, 2 and 3.

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[Code]....

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I used to do this fine with AS2 and now i'm struggling to get it to work in AS3.my code is as follows:

PW1.addEventListener( MouseEvent.CLICK,loader1 );
//==================== PS function =============================================
var ldr:Loader = new Loader();

[code].....

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I have created a main "site.swf" file that loads a "default.swf" file into a container after a preloader. On this default.swf file I have buttons that needs to load new external SWF files in its place in the container. All of the external SWFs contain buttons and navigations that will also call up other external SWFs into this container. So, I would like to know how to program each button (some are movieclips as buttons) to unload itself and load the respective SWF into the container (eg. AboutUsButton to call up aboutus.swf into the container). I do not have a main navigation on the site.swf file bacause the navigation changes on each SWF that needs to be loaded into the container.

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