ActionScript 2.0 :: MovieClipLoader Isn't Loading?
Apr 28, 2008
why my movieClipLoader isn't loading anything here...must be something simple that i'm not seeing clearly.
Code:
postXML=function(){
trace("postXML function triggered");[code.....]
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Similar Posts:
Feb 23, 2010
when i was trying to build in the banner images i bumoped into weird problems. At first my cs4 for pc stoppped working everytime so backup to cs3 this also stopped working everytime so i went working through guest account which seems to work ok.ok back to the other problem. on this link you can see the website there is loading an image in the banner by an movieClipLoader this why i can adjust the image size when it's done loading. I want to make everything sizeable. when the site loads for the first time the image won't show, but when refreshing the site, suddenly the image does show.testing this all local works. But online not! so i tried testing local retrieving the images from the web. i got this sandbox error. oke added system.security.allowdomain("*") for the wildcard, really weird cause it's just an image (bitmap) which is called.[code]
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Mar 26, 2009
I'm in a hurry and need big help quick
1 - I'm using AS2 and know my way around it well
2 - I'm loading an external SWF using MovieclipLoader
3 - The external SWF has a MP3 file in it's library (exported for actionscript) and is attached to a Sound Object.
4 - Running the SWF by itself, everything is fine, but once it's loaded in my main movie, it won't play, no sound,
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Mar 23, 2009
I am using the MovieClipLoader class to externally load a .swf file with a preloader. The problem is that my .swf starts playnig behind the preloader, before it is completely loaded...
How can I make it paly only after it is 100% loaded?
Here is what I have so far:
Code:
var loader:MovieClipLoader = new MovieClipLoader();
var loadHandler:Object = new Object();
myGlobalSound = new Sound(this);
[Code]....
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Feb 18, 2010
im making this site for a buddy of mine, everything started quite ok. But when i was trying to build in the banner images i bumoped into weird problems. At first my cs4 for pc stoppped working everytime so backup to cs3 this also stopped working everytime so i went working through guest account which seems to work ok.
ok back to the other problem. on this link you can see the website there is loading an image in the banner by an movieClipLoader this why i can adjust the image size when it's done loading. I want to make everything sizeable. when the site loads for the first time the image won't show, but when refreshing the site, suddenly the image does show. testing this all local works. But online not! so i tried testing local retrieving the images from the web. i got this sandbox error. oke added system.security.allowdomain("*") for the wildcard, really weird cause it's just an image (bitmap) which is called
Code:
image.setMask(mask);
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip) {
[code]....
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Oct 30, 2009
I have a small problem using MovieClipLoader to load multiple images at the same time. This is the function for loading:
ActionScript Code:
private function loadImage(image:String, container:MovieClip, w:Number, h:Number):Void{
var listener:Object = new Object();
_root.debug.text += "Loading: " + image +"
[code]....
This function is triggered in a for cycle for 4-9 images.The problem is - some of the images don't get fully loaded. It is usually 1 or 2 at most. Some of them don't show at all and some load partially (let's say I see 60% of the image and underneath a gray line). Is there some restriction for multiple connections in Flash? Are the requests made too fast?This problem does not occur in Flash environment, it occurs only online. The listeners execute alright even for the not loaded images. No load error at all.
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Nov 20, 2005
I can't seem to get a MovieClip loaded using the MovieClipLoader.loadClip method to cancel.I try calling the loader's unloadClip method, but that does not do the trick. Also tried simply using the unloadMovie method on the actual clip instance but that didn't work
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Jan 12, 2004
I want to load a variable from a txt file using the new MovieClipLoader() within MX2004PRO but I have a pb...
[AS]
var my_newsloader = new MovieClipLoader();
var my_newslistener = new Object();
my_newsloader.addListener(my_newslistener);
my_newsloader.loadClip("http://some_url/Text.txt" , 0)
my_newslistener.onLoadComplete() = function (){
newsBox.html = true;
newsBox.htmlText = this.myNews;}
[/AS]
But I get the error "Left side of assignment operator must be variable or property.
my_newslistener.onLoadComplete() = function (){"
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Mar 30, 2006
I want to load movieclips when my main moviecliploader are loading. So eg I have a loadbar and when its 50 % I want a movieclip to come up. And if the loader is at 70& another movieclip comes up.[code]
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Dec 27, 2006
Im loading a movieclip which contains some sound, but after it's loaded and played, there's absolutely no sound at all
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Aug 27, 2008
I created a MovieClipLoader a few days ago that is reuseable. I will be using the same preloader graphics when I am loading in external swf on my stage. My MovieClipLoader functions fine with jpegs and smaller sized swf files. But whenever I load a larger sizes swf it loads the movie before it has fully downloaded in simulation mode. The odd part is that everything works fine with smaller swf files but not larger ones . I have tested a few movies and that seems to be the common theme.
In the example below main.swf is the clip I am loading into "mcBackground".
[Code]...
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Jul 17, 2010
I looked up MovieClipLoader tutorials and finally came up with the code:
[code]...
myMCL.loadClip("filename.swf", mcholder); //mcholder is the movie clip holder placed on stage manually
[code].....
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Dec 11, 2004
Does anyone know how to use the Loader method of this class? I want to play a movieclip in the loading position rather than a textbar which increases... All of the examples I've seen so far only show the latter of the two options... I can use loadMovie() and achieve what I want, but the MovieClipLoader class is the future.
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Dec 13, 2005
I'm loading multiple instances of the same jpg dynamically to my swf. It works just fine locally, but when I upload it, it only executes the first loading code it encounters in the timeline. I was doing things fairly complexly with 'for' loops and dynamic name generation and stuff, but I've stripped it down to the basics in an effort to get this to work.
Here's some code:
loadMovie('1.jpg', mc1.empty_mc);
loadMovie('1.jpg', mc2.empty_mc);
mcLoader.loadClip('1.jpg', mc3.empty_mc);
mcLoader.loadClip('1.jpg', mc4.empty_mc);
mcLoader.loadClip('1.jpg', mc5.empty_mc);
as you can see, I'm using two different methods of loading the jpgs, just in an effort to pin down exactly what is going on. Locally, they all load fine. When I upload to the server, only the first instance of the loading code is run (so mc1 will get its jpg, but the rest won't). I've tried to swap the order, place the loading code in different areas, try to load different jpgs into each empty mc, but nothing works except that first instance flash gets to in the timeline.
The swf and jpgs are all in the same folder, both locally and on the server. The server the swf is hosted on is Windows 2003 box if that matters. I tried uploading it to a different windows box and got the same problem.
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Aug 30, 2007
I'm trying to load a bitmap using this: [URL]. It seems like the preload is working fine. I'm just having trouble loading the bitmap from here. it works without the preloader but I can't figure out what's not making it load when it's done.
Code:
function loadTransBitmap(id){
this.createEmptyMovieClip("holder_img", this.getNextHighestDepth());
var mcl:MovieClipLoader = new MovieClipLoader();
preload = new Object();
mcl.addListener(preload);
[Code] .....
I noticed after the load is complete, I traced the width for targetMC, which is where the image should be preloaded..and it comes up as 0. So it seems like there's nothing in the holder_img container. But it preloads something so I don't know what the problem is.
Also: 'id' from the function is just the image (images/1.jpg)
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Jan 20, 2004
Is it posible to make a preloader of a SWF that loads an external JPG?
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Jul 25, 2010
i have 2 swf files, same size and i want a MovieClipLoader to load the first and after it finishes to load the second in a loop.i found a fla file with a script but it only loads the first swf.
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Jun 18, 2008
function ScreenprintsLoad(screenprints_xml){
var screenprintsThumbs = screenprints_xml.firstChild.firstChild.childNodes;
maincontent.createEmptyMovieClip("holder", 1);
for(var i = 0; i<screenprintsThumbs.length; i++){
[code]....
the xml structure is fine. But right now only the last thumb is showing.I've used this method before to load one image, but not in a loop.
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Nov 23, 2004
Has anyone successfully created a progress bar (or even a text field which displays the percentage loaded) which monitors the load progess of a movie clip loaded with MovieClipLoader?I know we can use the getProgress method, but I'm struggling to apply it
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Jul 6, 2005
it goes to a certain point in the timeline, which then initiates some code to load a movie clip onto a certain part of the screen.I made a sample swf to be loaded(home.swf), but the thing is, I dont want the user to see the things that are off the page of home.swf, that the user couldn't normally see... i was wondering the best way to solve this.As you can see, i already tried sizing the clip, but that only made it extremely small and didn't solve the problem.he main timeline :
Code:
this.createEmptyMovieClip("content_mc", this.getNextHighestDepth());
var mclLoader:MovieClipLoader = new MovieClipLoader();
[code].....
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Nov 23, 2005
I'm trying to take full advantage of the movieClipLoader along with listeners. But my callbacks aren't getting triggered. Inside one function I loadClip, when onLoadComplete happens I set the onRelease function. Within that onRelease I call another function ("cdPress") that also loads bigger images inside a clip.None of the callbacks in the cdPress function are working. The function is being called successfully, but the "onWhatever" callbacks are not.
Code:
function someFunction(){
cdListener.onLoadComplete = function(target_mc) {
target_mc.onRelease = function() {
[code].....
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Jun 3, 2006
whats wrong with this code:
Code:
var: myMCL:MovieClipLoader = new MovieClipLoader();
myMCL1 = new Object();
myMCL.addListener(myMCL1);
[Code]....
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Nov 19, 2006
Code:
// Create listener object:
var mclListener:Object = new Object();
mclListener.onLoadError = function(target_mc:MovieClip, errorCode:String, status:Number) {
trace("Error loading image: " + errorCode + " [" + status + "]");
[Code]...
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Jan 23, 2007
I'm trying something that should be fairly simple. I want to:- load a jpg into a container clip- when that image is loaded, then duplicate it and move it to a different position- then do a whole bunch of other stuffI'm doing all that using MovieClipLoader.onLoadInit(), and when tracing the duplicated movieClip, without fail, it returns undefined.
Code:
var detailImg:MovieClip;
// create a loader to handle loading the full image
[code].....
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Mar 1, 2007
i know the basic listener etc with MovieClipLoader but how would you add a progress bar to it to display the load on each mc?
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Nov 9, 2007
I'm having troubles with my preloader showing up when it's on the server. It seems to work fine when testing it locally, the preloader (a circle) spins until the clip is loaded, then it goes away. When it's on the server, nothing happens, and when the image is loaded it shows up as it's supposed to, the preloader never shows up.
Code:
this.createEmptyMovieClip("container",100);
this.attachMovie('circle','circle',1,{_x:Stage.width/2,_y:Stage.height/2,_visible:false,_width:26.4,_height:25});
//the image to load
theImg = "bannerImgs/1.jpg";
[code]....
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Jan 16, 2008
In one situation we have one movie that chooses randomly to load one of two other movies. On one server it works fine. On another server, flash says there are no errors and that it loads correctly (i tested this using onLoadError and onLoadInit). There are no errors and the onLoadInit is called correctly, but what is in the movie wont display after being loaded.In another situation, the user can upload a photo to the server and then that photo is used in the game. The photo upload works properly, the photo gets put on the server and all that jazz. Now on the one server, the loading of the image works fine, it shows up and everything. But then on this other server, yet again the photo says it loads properly with no errors, but it doesnt dipslay it. But I can go on wiht the rest of the game working fine... just no photo... has anyone run into this before?
Oh yes, and it also works on my home server, so it works on two servers and not this other one. So that makes me think it's a server issue, but if that was the case wouldnt flash throw errors if it couldnt work? And like i said, flash at least says it's loading the photo correctly!
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May 5, 2008
Code:
myListener.onLoadInit = function(target_mc:MovieClip) {
var ref:MovieClip = target_mc.duplicateMovieClip("ref", target_mc.getNextHighestDepth());
[code].....
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Aug 11, 2009
I recently began working on a large game. The main swf that all the levels load from also acts as a runtime library. When the MovieClipLoader loads the next level, if that level imports any mc's from the main swf then it won't load. It works fine straight from the HDD though.
I could really use a hand. I've used up most of my brain power figuring out the source of the problem (there's a lot of stuff to sift through).
I mis-spoke before. The MCL will load level.swf, I see the progress bar and OnLoadInit executes which should mean that the first frame of the level was initialized, but nothing appears.
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Feb 23, 2010
Here's the code which i use to center scale and all the other stuff[code]...
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