IDE :: SWF Does Not Load Online With MovieClipLoader
Aug 11, 2009
I recently began working on a large game. The main swf that all the levels load from also acts as a runtime library. When the MovieClipLoader loads the next level, if that level imports any mc's from the main swf then it won't load. It works fine straight from the HDD though.
I could really use a hand. I've used up most of my brain power figuring out the source of the problem (there's a lot of stuff to sift through).
I mis-spoke before. The MCL will load level.swf, I see the progress bar and OnLoadInit executes which should mean that the first frame of the level was initialized, but nothing appears.
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I'm trying use the MovieClipLoader class to load up a swf and have it start at a particular frame. Such as:
Code:
var myloader:MovieClipLoader = new MovieClipLoader();
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[Code]....
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[AS]
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[Code]....
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at es.xperiments.media::StageWebViewBridgeExternal/parseCallBack()
[/Users/G5TowerIntel/Desktop/maptest/es/xperiments/media/StageWebViewBridgeExternal.as:88]
at es.xperiments.media::StageWebViewBridge/onLocationChange()
[/Users/G5TowerIntel/Desktop/maptest/es/xperiments/media/StageWebViewBridge.as:236]
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Jan 6, 2005
Firstly I aim to load random jpgs into a movieclip from a folder online. online image dir As jpgs will be constantly added to this by anyone, I will never know the file.jpg names to put into my AS. o i was advised I needed PHP to do this, (I know little about PHP) I got some space where PHP works! PHP enabled Right so at the moment I have a Movie Clip in flash with a piece of AS that says
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function ScreenprintsLoad(screenprints_xml){
var screenprintsThumbs = screenprints_xml.firstChild.firstChild.childNodes;
maincontent.createEmptyMovieClip("holder", 1);
for(var i = 0; i<screenprintsThumbs.length; i++){
[code]....
the xml structure is fine. But right now only the last thumb is showing.I've used this method before to load one image, but not in a loop.
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