ActionScript 2.0 :: Load An External SWF Into UI SWF Using MovieClipLoader.loadClip()?

Sep 22, 2006

When I load an external SWF into my UI SWF using MovieClipLoader.loadClip(), does the external SWF get cached?

Therefore, if the user tries to reload a SWF that had been previously loaded, the SWF will load from the local HDD instead of the website, right?

In my case, caching of content is important to reduce bandwidth usage.

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ActionScript 2.0 :: Variables & MovieClipLoader.loadClip() Function - Load Multiple Images On The Screen At The Same Time

Oct 28, 2006

I'm making a XML photogallery. Im using a MovieClipLoader to load multiple images on the screen at the same time. I've assigned variable path to hold image

[Code]....

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Actionscript 2.0 :: MovieClipLoader LoadClip Working In IE But Not FF?

Mar 24, 2010

I am trying to load a swf file into a movie clip. It works in IE but fails to load in FF.

ActionScript Code:
function onLoadComplete(mc)
{

[code]....

This happens in frame 20. before this happens I use nearly identical code to load an image into a movie clip which works in both browsers.

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ActionScript 2.0 :: MovieClipLoader LoadClip Not Working?

Mar 10, 2007

Code:
this.createEmptyMovieClip('test', this.getNextHighestDepth());
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[code]....

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ActionScript 2.0 :: MovieClipLoader / LoadClip Within 'for' Loop

Feb 25, 2009

I only discovered this problem when I started tracing values within and without different functions. In the onLoadInit function within my for loop, it only ever receives the last iteration of the loop:[code]Assuming that imgArray's length is 4, then the first trace statement will give me 0,1,2,3. However, the trace inside the loadClips's onLoadInit function will just spit out the last iteration for the number of loops, i.e. 3, 3, 3, 3.I really wanted to be able to use loadClip specifically for the onLoadInit function so I could size and place all my thumbnails dynamically,

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ActionScript 2.0 :: MovieClipLoader Class - LoadClip Function Failure

May 21, 2007

I'm having a fun little bug with the loadClip function of the MovieClipLoader class. I've passed it a valid MovieClip and a valid filename (verified by traces) and it still returns false. It never calls the listener object I created with a onLoadStart or onLoadError event.

Code:
import mx.events.EventDispatcher;
import mx.utils.Delegate;
class MultiSWFManager_MiniLoader {
public var dispatchEvent:Function;
public var addEventListener:Function;
public var removeEventListener:Function;
[Code] ......

It never calls onLoadStart (I figured it might be a scope issue, so I placed the function inline. Otherwise, I created private functions for each event.)

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ActionScript 2.0 :: MovieClipLoader's LoadClip Method Is Loading Swf Before Its Downloaded 100%?

Aug 27, 2008

I created a MovieClipLoader a few days ago that is reuseable. I will be using the same preloader graphics when I am loading in external swf on my stage. My MovieClipLoader functions fine with jpegs and smaller sized swf files. But whenever I load a larger sizes swf it loads the movie before it has fully downloaded in simulation mode. The odd part is that everything works fine with smaller swf files but not larger ones . I have tested a few movies and that seems to be the common theme.

In the example below main.swf is the clip I am loading into "mcBackground".

[Code]...

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ActionScript 2.0 :: Pass A Query Parameter In The Url Portion Of MovieClipLoader.loadClip

May 9, 2005

I'm using Actionscript 2.0, and I'm trying to pass a query parameter in the url portion of MovieClipLoader.loadClip, e.g. mcLoader.loadClip("movie1.swf?param=1234", blahblah);

but got the error "URLNotfound". If I omit "?param=1234", then it works. I need to put clip loading inside a class definition, so when I tried to use MovieClip.loadMovie, I find difficult to correctly setup the event handlers "onClipEvent(load)" or even worse with "onLoad".

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Actionscript 2.0 :: Load External .swf Using LoadClip Method With Additional Parameters?

Apr 26, 2009

can anyone tell me how to load external .swf using loadClip method with additional parameters?[code]

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ActionScript 2.0 :: Setup A Website That Uses The MovieClipLoader Class To Load External Images & Swfs

Oct 29, 2009

I'm trying to set up a website that uses the MovieClipLoader class to load external images & swfs. The loader is working but I can't seem to get the preloader text to work, ie the onLoadProgress. The Percent text just has jibberish when I test the movie. Could some tell me what I'm doing wrong. Attached is the test file that I'm working on

[Code]...

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Professional :: Getting "LoadNeverCompleted" As ErrorCode After Using LoadClip Of MovieClipLoader For FlashLite 3.1?

Mar 25, 2010

I'm getting "LoadNeverCompleted" as errorCode after using loadClip of MovieClipLoader for FlashLite 3.1. What does that mean?

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Actionscript 2.0 :: Create A Basic Flash Script To Load An External Swf File Using MovieClipLoader Class?

Mar 17, 2009

I am trying to create a basic flash script to load an external swf file using MovieClipLoader class. Here's my code:

var myMCL:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();
myMCL.addListener(myListener);
myMCL.loadClip("splash.swf",5);

I simply copied it from a tutorial. Unfortunately it throws an error message as follows:

1046: Type was not found or was not a compile-time constant: MovieClipLoader
1180: Call to a possibly undefined method.

PS: I have CS3 professional in my machine but I am following Flash 8 book. But my CS3 application supports AS1, 2 and 3.

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ActionScript 2.0 :: External SWF - LoadClip()?

Apr 16, 2007

I have used loadClip, and loadMovie a ton of times and have never ran into this problem, so I am hoping someone here can provide me some insight on how to fix this.

I am using loadClip() to load up external SWF's for a portfolio, everything is functioning perfectly, it preloads, it gets all the values from the clips properly, but when the movie loads up the animations from the SWF exceed (or go outside of, and are still visible) the published size. So instead of seeing what I normally see when I publish the SWF, I see everything that happens, even stuff that is meant to appear "off screen", or in the case of the SWF, outside the published size. As far as how I am going about loading up the SWF's, I am just using an empty movieclip and loading them into there.

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ActionScript 2.0 :: LoadClip Won't Load Picture?

Sep 21, 2009

I have a nested blank clip (_root.banner.holder.picture) and want to load a picture into it, using the following code in the _root.No matter what I do, I can't get it to work

Code:
_root.myobject = "picture1";
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[code].....

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ActionScript 2.0 :: Loadclip Faild Could Not Load A Default Swf

Sep 30, 2009

a simple case of loading images using MovieClipLoader

function thumbnails_fn(k) {
thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth());
tlistener = new Object();

[code]....

note the output the first loadclip is executed even though the if works very strange?and no default .swf file is loaded or is loaded but not set as it should see onLoadIni function?

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ActionScript 2.0 :: Jpegs Load Too Slowly Through Loadclip() And LoadMovie()

Dec 8, 2011

At work, I am trying to load JPGs externally using AS2 loadMovie() and loadClip() and the photos take too long to display. My boss does not want a preloader, so the photos just need to display on our website immediately.

Some of the photos are between 75K and 150K and photos do not display in order. They come in at different times. Because of this, my boss is claiming that I did not complete the pages although they are done and I am just loading the photos from outside the SWF.

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IDE :: SWF Does Not Load Online With MovieClipLoader

Aug 11, 2009

I recently began working on a large game. The main swf that all the levels load from also acts as a runtime library. When the MovieClipLoader loads the next level, if that level imports any mc's from the main swf then it won't load. It works fine straight from the HDD though.

I could really use a hand. I've used up most of my brain power figuring out the source of the problem (there's a lot of stuff to sift through).

I mis-spoke before. The MCL will load level.swf, I see the progress bar and OnLoadInit executes which should mean that the first frame of the level was initialized, but nothing appears.

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Load Images Using Moviecliploader?

Feb 23, 2010

Here's the code which i use to center scale and all the other stuff[code]...

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ActionScript 1/2 :: Loading An External SWF Using MovieclipLoader?

Mar 26, 2009

I'm in a hurry and need big help quick

1 - I'm using AS2 and know my way around it well

2 - I'm loading an external SWF using MovieclipLoader

3 - The external SWF has a MP3 file in it's library (exported for actionscript) and is attached to a Sound Object.

4 - Running the SWF by itself, everything is fine, but once it's loaded in my main movie, it won't play, no sound,

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ActionScript 2.0 :: MovieClipLoader Vs LoadMovie External Swf

Jan 28, 2009

I need to do is load an external swf into a movieclip and make sure it stays within a certain size.

1. How do I make it a set size? Instead of it inheriting the root timeline height/widht. ie: my main movie is 900 x 900 the external swf is 700 x 500 and there are mouse moves that rely on the 700 x 500 boundaries.

2. How do I make this: loadMovie("external.swf", "load_mc"); utilize MovieClipLoader?

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ActionScript 2.0 :: MovieClipLoader Not Playing External Swf?

Jan 23, 2007

I am using MovieClipLoader to load a swf. The external swf has about 12 images on it that just show up one after another. But only the first frame displays.

My code:
[AS]
var empty_mc:MovieClip;
var mclListener:Object = new Object();
var myMCL:MovieClipLoader = new MovieClipLoader();

[code]....

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ActionScript 2.0 :: Loading External .swf With MovieClipLoader?

Mar 23, 2009

I am using the MovieClipLoader class to externally load a .swf file with a preloader. The problem is that my .swf starts playnig behind the preloader, before it is completely loaded...

How can I make it paly only after it is 100% loaded?

Here is what I have so far:

Code:
var loader:MovieClipLoader = new MovieClipLoader();
var loadHandler:Object = new Object();
myGlobalSound = new Sound(this);

[Code]....

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ActionScript 2.0 :: Use The MovieClipLoader Class To Load Up A Swf?

Jun 23, 2009

I'm trying use the MovieClipLoader class to load up a swf and have it start at a particular frame. Such as:

Code:
var myloader:MovieClipLoader = new MovieClipLoader();
myloader.addListener(this);
myloader.onLoadComplete = function(target:MovieClip) {

[Code]....

The Bold underline text is where I would imagine most of the magic happens. How Would I place the MovieClipLoader into this and have that swf go play that particular frame label?

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ActionScript 1/2 :: Load An Image Using MovieClipLoader?

Nov 27, 2011

I have loaded an image using MovieClipLoader and am using the following code to scale it to fit a photo frame:
 
var mcLoader:MovieClipLoader = new MovieClipLoader();
..
..  add listeners ...
 
mcLoader.loadClip(filePath, frame.imageHolder);[code]....
 
The code works for most of the images except images with resolution 2880 x 2880.  It did not scale properly - part of the image on the right does not show. The lower image scaled properly, but the upper one did not.The math seems to be correct

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ActionScript 2.0 :: MovieClipLoader For External Swf With File Dependencies?

Feb 3, 2009

I'm trying to use the MovieClipLoader class to load external swfs into my main movie. A problem occurs when the external swf relies on or loads other external files. The external swf acts as if it's running in the same directory as the main swf and expects files to be located relative to that.

For example:
main_movie/main.swf
other_path/external.swf

[Code]......

This seems to be similar to having the base parameter set improperly in the html, but I haven't been able to find a way to set this when loading an swf dynamically with MovieClipLoader.

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ActionScript 2.0 :: Moviecliploader Document Size External Swf?

Feb 9, 2009

ActionScript Code:
var container:MovieClip = createEmptyMovieClip("container", this.getNextHighestDepth());
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(this);
mcLoader.loadClip("crossball.swf", container);
function onLoadInit(mc:MovieClip) {
trace(container._width);
trace(container._height);
}

This always traces the width/height of the content of the external crossball.swf file, not its stage dimensions. So let's say crossball.swf has a document size of 200 by 200 pixels and in it is a shape of 115 by 30 it will trace the last as the width/height of 'container'. Is there any way to get the stage dimensions of an externally loaded swf through moviecliploader?

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ActionScript 2.0 :: Unloading An External Swf Using The MovieClipLoader Object?

Jun 6, 2007

I"m having a tiny problem with unloading an external swf using the MovieClipLoader object. This is what I"m doing:

Code:
if (mcLoader.unloadClip(container)) {
trace(container.testVar) // shows testVar
}
button.clickHandler = function () {
trace(container.testVar) // says undefined when clicked
}

So what's happening is right after I call unloadClip it's still loaded however if I click the button at some point after unloadClip is called it shows that is has been unloaded. So obviously there's a little bit of a delay while things are being unloaded. My question is, does anyone know of a way to detect when the clip is unloaded like with an event listener or something? I want to be able to load up another swf after one is unloaded for the level maps for my game I'm working on.

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ActionScript 2.0 :: MovieClipLoader Object To Load A Swf Into A Master Swf?

Feb 6, 2009

I am using the MovieClipLoader object to load a swf into a master swf. I am the using a series of buttons to load various swfs into the master.swf - i.e.; navigation. Her is the code that I am using for the movie clip buttons go to frame 2 of the external swf MM_work is the movie clip that acts as a button. The first three lines of the function give the button its various states and interactivity the final line in the function is telling the movement.swf to load into the master.swf (or level 0) thus booting out the previous movie clip.What I want to be able to do is to fade out the current movie clip loaded into the master.swf (level 0) and once that has been completed to then load in movement.swf. Basically fading out the existing movie clip before loading the next one.

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ActionScript 2.0 :: Load Multiple Images With MovieClipLoader?

Jan 3, 2011

Which is the best way to load many images with the movieClipLoader class?do I have to create one instance of moveClipLoader for each image or is it possible to use the same for all the images?

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ActionScript 2.0 :: Load A Variable From A Txt File Using The New MovieClipLoader()?

Jan 12, 2004

I want to load a variable from a txt file using the new MovieClipLoader() within MX2004PRO but i have a pb...

[AS]
var my_newsloader = new MovieClipLoader();
var my_newslistener = new Object();
my_newsloader.addListener(my_newslistener);

[Code]....

but i get the error "Left side of assignment operator must be variable or property. my_newslistener.onLoadComplete() = function (){"

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