ActionScript 2.0 :: Moviecliploader Document Size External Swf?
Feb 9, 2009
ActionScript Code:
var container:MovieClip = createEmptyMovieClip("container", this.getNextHighestDepth());
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(this);
mcLoader.loadClip("crossball.swf", container);
function onLoadInit(mc:MovieClip) {
trace(container._width);
trace(container._height);
}
This always traces the width/height of the content of the external crossball.swf file, not its stage dimensions. So let's say crossball.swf has a document size of 200 by 200 pixels and in it is a shape of 115 by 30 it will trace the last as the width/height of 'container'. Is there any way to get the stage dimensions of an externally loaded swf through moviecliploader?
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Sep 21, 2009
i have some problems with image loading. Just tried loadMovie but that doesn't worked for such a 'big' (over 100kb) image. The image loading worked perfectly until i changed the size of the containing movieclip next line.That was the point when i recognized that Flash is just stupid and needs a listener for that kind of thing.So i googled and found something like that (i made a function out of it and adjusted some things):
Code: Select allfunction loadPicture(datei:String, ziel:MovieClip, props:Array){
var mcLoader:MovieClipLoader= new MovieClipLoader();
var preload:Object = new Object();
[code].....
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Aug 7, 2008
Im looking to make the flash file dynamic so that when someone changes the window size the flash file expands with it and some of the items contained move also.
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Jan 27, 2005
Im having problems with assessing the size of an image after having loaded it into a movieclip using MovieClipLoader.Im trying to use the onLoadComplete-method to determine when the image is completely downloaded into the imageholder-mc, but Im just getting the original size of the mc, not the image's.[code]
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Jan 27, 2005
Im having problems with assessing the size of an image after having loaded it into a movieclip using MovieClipLoader.
Im trying to use the onLoadComplete-method to determine when the image is completely downloaded into the imageholder-mc, but Im just getting the original size of the mc, not the image's. I using the MovieClipLoader incorrectly somehow?
Code:
var MCL = new MovieClipLoader();
MCL.loadClip("IMAGE.jpg", mc_ImageHolder);
MCL.onLoadComplete = function (targetMC) { // perhaps 'targetMC' should be used?
trace (mc_ImageHolder._width); // outputs mc's original size, not image's size
}
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Mar 26, 2009
I'm in a hurry and need big help quick
1 - I'm using AS2 and know my way around it well
2 - I'm loading an external SWF using MovieclipLoader
3 - The external SWF has a MP3 file in it's library (exported for actionscript) and is attached to a Sound Object.
4 - Running the SWF by itself, everything is fine, but once it's loaded in my main movie, it won't play, no sound,
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Jan 28, 2009
I need to do is load an external swf into a movieclip and make sure it stays within a certain size.
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2. How do I make this: loadMovie("external.swf", "load_mc"); utilize MovieClipLoader?
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Jan 23, 2007
I am using MovieClipLoader to load a swf. The external swf has about 12 images on it that just show up one after another. But only the first frame displays.
My code:
[AS]
var empty_mc:MovieClip;
var mclListener:Object = new Object();
var myMCL:MovieClipLoader = new MovieClipLoader();
[code]....
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Mar 23, 2009
I am using the MovieClipLoader class to externally load a .swf file with a preloader. The problem is that my .swf starts playnig behind the preloader, before it is completely loaded...
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Code:
var loader:MovieClipLoader = new MovieClipLoader();
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Feb 3, 2009
I'm trying to use the MovieClipLoader class to load external swfs into my main movie. A problem occurs when the external swf relies on or loads other external files. The external swf acts as if it's running in the same directory as the main swf and expects files to be located relative to that.
For example:
main_movie/main.swf
other_path/external.swf
[Code]......
This seems to be similar to having the base parameter set improperly in the html, but I haven't been able to find a way to set this when loading an swf dynamically with MovieClipLoader.
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Sep 22, 2006
When I load an external SWF into my UI SWF using MovieClipLoader.loadClip(), does the external SWF get cached?
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Jun 6, 2007
I"m having a tiny problem with unloading an external swf using the MovieClipLoader object. This is what I"m doing:
Code:
if (mcLoader.unloadClip(container)) {
trace(container.testVar) // shows testVar
}
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trace(container.testVar) // says undefined when clicked
}
So what's happening is right after I call unloadClip it's still loaded however if I click the button at some point after unloadClip is called it shows that is has been unloaded. So obviously there's a little bit of a delay while things are being unloaded. My question is, does anyone know of a way to detect when the clip is unloaded like with an event listener or something? I want to be able to load up another swf after one is unloaded for the level maps for my game I'm working on.
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Feb 15, 2009
Is there a way to set the size of the fla or swf document via actionscript? The stage size and the document size seem to be two different things. What I what to do is get the users monitor size then adjust my document size to match than and arrange my layout to fill the aspect ratio of their screen. Then use the stage.scaleMode = StageScaleMode.SHOW_ALL; to fill the window.
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Dec 14, 2009
I'm creating a Flash presentation for a client. The finished product is to be played on a projector from his laptop. His laptop has a screen resolution setting of 1440x900.
Would it make sense to make my Flash document the same dimensions?
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Change document size with it?
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Is it possible to change the size of the document (or stage) from an AS file?[code]...
but evidently it is not "Document" - or if it is, there is another include I need to use.
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i know.... this is probably one of the most ridiculous questions, and is probably RIGHT in front of my face, or should be self explanitory, but since i'm new at this and i could really care less if someone calls me an idiot, i'm going to ask...how do you resize your flash file to fit a small/GIANT animation etc?
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I'm trying to set up a website that uses the MovieClipLoader class to load external images & swfs. The loader is working but I can't seem to get the preloader text to work, ie the onLoadProgress. The Percent text just has jibberish when I test the movie. Could some tell me what I'm doing wrong. Attached is the test file that I'm working on
[Code]...
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I have a flash file that a customer has sent me that needs changing. (It is a flash website header with links to the site pages and a logo above. I have deleted the logo above) One of the problems is the size. I would like to half the size of the document as there is a lot of white space in the top half where I am going to add a static logo to a webpage (with these flash site links below). When I open Flash CS4 and click Modify > Document..., I can change the height dimensions but the white background changes but the whole of the flash movie is now under the document.
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Jul 8, 2006
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Dec 13, 2009
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Mar 17, 2009
I am trying to create a basic flash script to load an external swf file using MovieClipLoader class. Here's my code:
var myMCL:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();
myMCL.addListener(myListener);
myMCL.loadClip("splash.swf",5);
I simply copied it from a tutorial. Unfortunately it throws an error message as follows:
1046: Type was not found or was not a compile-time constant: MovieClipLoader
1180: Call to a possibly undefined method.
PS: I have CS3 professional in my machine but I am following Flash 8 book. But my CS3 application supports AS1, 2 and 3.
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