IDE :: Full Screen Stage Document Size?
Aug 18, 2009If Im going to create a full screen flash website what size should my stage document be?
View 1 RepliesIf Im going to create a full screen flash website what size should my stage document be?
View 1 RepliesI'm creating a flash site. I want the flash movie to fill the entire browser window. What size should I make the canvas, I've been experimenting with sizes and a canvas size of 750*370 fills my browser well on a resolution of 800*600
How do you accomodate different resolution settings? What's the most commonly used canvas size for this type of project.
i am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.
View 1 RepliesMy application is built in Flash Builder. I want to embed a small Flash login form inside an HTML page. The login form is in the 'login' state of code and is a few hundred pizxels wide/ tall. The 'default' state is set to height and width of 100%. I have a resize function that is executed once the login receives the appropriate credentials.
private function resizeApplication():void {
if(ExternalInterface.available) {
ExternalInterface.call("resizeApplication");
[Code]....
#app is the div and overflow is set to auto in the body. This works just fine except that I am left with some visable portion of the webpage near the bottom. I want to be able to either resize the webpage to match the swf or hide everything except the swf. I have tried a few different things with the js including setting the bottom attribute to 0 and using variations of the document.body.clientHeight.
I'm having the weirdest problem. I have a fullscreen function and it works great except when I try to make the current video playing the same size as my screen. Oddly enough it reports that the swfStage.width is 1280 but the videoScreen.width is 852? [code]
View 3 RepliesI've been working on a project that requires lots of scaling around a center point.
I always thought that stage.stageWidth and stage.stageHeight give you the dimensions of the stage you set in the properties panel no matter what. But when I went into fullscreen mode (with scaling), both the width and the height changed to the dimensions of the screen rather than staying the dimensions I specified.
I'm tring to make the swf full screen. I published it with scale of 100%.I wish to have some movie clips like text or buttons in fixed size.first, I don't get Event.RESIZE when the stage changed its size second, I try to set their size , but their size is changed according to the stage size and do not stay in the height width values
View 7 RepliesI recently created the following webpage: One challenge I'm having is on the About and Pricing pages. Is there a way to have my text size increase depending on how big the users screen is? Doesn't need to be exact, but if I'm on my iMac the text size is quite small when full-screen.
View 0 RepliesI have an issue with video. I have a full screen projector running Flash Player 10.1. I call the video with this code:
function fbtnclickj(e:MouseEvent):void{
var loadera = new Loader();
addChild(loadera);
loadera.load(new URLRequest("videos/video1a.swf"));
}
The videofile (video1a.swf) uses the Flash FLV Playback component 2.5 (size 320 x 240) and the source movie is external (video1a.flv). The videoloads and runs fine but enters in full screen despite I have configure the component to exactFit. Any way to make it stay to 320x240?
I'm using a typical full size website that proportionally scales on browser resize.
I would like to set a minimum dimensions so the user cannot squeeze the website more than 600x420 for example. The page will then start to crop if you go beyond these dimensions.
My task is to show a video player in a full screen mode. Ihave no problem doing that but I need it to perform in a such a waythat only video scales to the full screen while other objects(player controls) remain unscaled. If I just go to the fullscreenmode - everything on the stage is scaled up naturally.Playing with the full screen features I could come up withthe only solution which is to calculate a scaling factor (based on,say, stage.width and stageWidth) and adjust player controlsdimensions and position accordingly.Is it the best way to preserve objects sizes or there is abetter technique?I hoped that because each display object has it's own stageand I could show full screen only video by doing something like:
_video.stage.fullScreenSourceRect = screenRectangle;
_video.stage.displayState = StageDisplayState.FULL_SCREEN;
but it still expands all the objects.
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
I wnat to display a FLVPlayback full screen the same as when you click on the Full Screen component button.
function goFullScreen():void {
vidPlayer.enterFullScreenDisplayState();
}
var vidPlayer:FLVPlayback;
[code]....
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
How to target only the video?
// for Full Screen stage.displayState = StageDisplayState.FULL_SCREEN;// for the normal screen stage.displayState = StageDisplayState.NORMAL;But this code does not fulfill my requirement. I need Vertical Scroll Bar, even I go to the FullScreen, but I don't find any Scroll with this code.Even I tried "window.open" of JavaScript with ExternalInterface, but I couldnot succeed.
View 2 RepliesI'm creationg a full screen projector presentation and i'm havin issues with the stage align on full screen. it opens in the middle of the stage and is chopping off the top of the large stage. does anyone know the as2 for Stage.align="T"; ?
View 1 Repliesi am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code-----
import flash.display.StageDisplayState;
function goFullScreen():void
{
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.
I have a Flash CS4 document and I am attempting to resize the stage to accomodate its current contents.When I do so, the stage becomes *much larger* than the apparent contents, and I am trying to figure out why. I have literally examined every frame of the animation, and selected every individual object to see if the selection bounds indicate a rogue "large object"...but none indicate this...what sort of things about the contents might cause this that I am missing?
View 7 RepliesFirstly I'll explain what it is that I am doing. I'm creating an interactive CV within Flash CS5 using ActioScript 3.0. I've made my CV and everything works fine. I have a page however named Creative Work. Inside this page I've imported 3 video files and minimized them down so that the navigation/ play/ fullscreen bar is only showing. I've indicated on the page that the videos are best viewed in fullscreen, which is why I've got the navigation bar with no video, as I want people to press full screen.
1). My first problem is that none of the videos will go full screen when the full screen button is clicked. My document size is 550 x 400 and my videos well excede that size. My understanding was that Flash would fullscreen them to your document size. Do I need to put something within ActionScript, code wise, that allows the videos to be full size in relation to my document size, or do I need to edit the videos so that they are 550 x 400?
[Code]...
I have added full screen code on my movie so that the user can extend the size of the movie. eg If the user expands the browser window to 1200 X 900, then my movie will become 1200 X 900 without the movie deforming.
Code:
Stage.scaleMode = "noScale";
Stage.align = "TL";
[code]....
I need to use full screen mode in my flash application, for some reason when i go into full screen mode in safari or chrome, the stage is completely disabled. I tried using a very clean swf file with nothing on it, just 2 buttons: one for full screen and the other for normal screen, and still i can't click on anything after going into full mode. In IE and FF everything works fine
View 1 RepliesI have a movieclip, that inside it's timeline I have a function that after loading an image into stage, call a function to fullscreen the stage. When I open my swf file alone, it just do fine but when I open it in html file, it doesn't go fullscreen. (It doesn't relate to allowFullscreen or something like that, cause if move my fullscreen command before loader complete , it goes perfect, but if i use in onComplete event , it doesn't do anything when viewing in html.
Inside my movieclip i have this that doesn't work :
Code:
import flash.events.MouseEvent;
import flash.display.Loader;
import flash.events.Event;
import flash.net.URLRequest;
function func1(evt:MouseEvent)
[Code] .....
All the things goes right. I used the trace command. The FullScreen command doesn't work on Loader Class , Complete Event when displayed in html file
I have an SWF file with a full-screen button working perfectly. I have added an FLVPlayback component, working correctly.
However, if the whole stage is in "Full Screen" mode, and I click on the button which loads the FLVPlayback component, the screen becomes black and the FLV doesn't even load.
I have tried addind the action movieHolder.fullScreenTakeOver = false; but it did not help.
I m working with Flash CS5 and AS 3
My main swf is 960x600 and loads full screen. it is a projector or swf, local. I have the code on frame 1 to ensure full screen and show all:
stage.scaleMode = StageScaleMode.SHOW_ALL;
stage.displayState = StageDisplayState.FULL_SCREEN;
Then I load an external swf into a mc, and it goes full screen as expected. BUT the main swf that loaded that external one, at the time of load, suddenly gets scaled back down to its normal size: 960x600, on the top left corner of the Player Window (or the full screen), so somehow at 0,0. Whn I unload the external swf, I can put the code stage.scaleMode = StageScaleMode.SHOW_ALL; to get it back to where it was. But unfortunately I have some buttons from the Main swf that are supposed to be on top of the loaded one, and should stay where they are. But now they all move because of this scaling down.
the mc that is being used as a container for the loaded external swf is an empty mc located at 0,0. The external swf has the same size as the main one: 960x600
I searched and tried things but could not get it to stay in show-all mode when loading this external swf...
I want to know which is the best stage size for a 1024 x 768 screen resolution.i see site for example in thefwa.com that are full screen in any resolution, but the need to set a stage size for their app.
View 3 RepliesI want to create a flash flip-book.How do i set the flash size to be according to screen resolution?Because i want to strech an image to fill the entire sreen.
View 1 RepliesI have a standalone Flash projector running off CD. Currently, I use
getURL("http:url....);
to open the page on default browser. Only problem is the browser window is opening at the size it was last used. I like to see it opens full screen.
how i would make a flash website that moves components according to screen size? for example the text on the introduction page of this site has the effect i am looking or: [URL]
View 3 RepliesI make flash util with as3. Utility like paint program and export png file your draw shape. Our users put anything on own screen and shape frame this thing with mouse. Then send me exported png. I want equal users drawn shape and png shape sizes. But users screen resolution different. I want all screen resolution my flash stage same size on screen. How can do this?
View 7 RepliesDoes the value of Stage.stageWidth or Stage.stageHeight change as per the screen-resolution, monitor-size, browser etc ?
View 2 Replies