ActionScript 2.0 :: Load Multiple Images With MovieClipLoader?

Jan 3, 2011

Which is the best way to load many images with the movieClipLoader class?do I have to create one instance of moveClipLoader for each image or is it possible to use the same for all the images?

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ActionScript 2.0 :: Variables & MovieClipLoader.loadClip() Function - Load Multiple Images On The Screen At The Same Time

Oct 28, 2006

I'm making a XML photogallery. Im using a MovieClipLoader to load multiple images on the screen at the same time. I've assigned variable path to hold image

[Code]....

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ActionScript 2.0 :: Loading Multiple Images Using MovieClipLoader?

Oct 30, 2009

I have a small problem using MovieClipLoader to load multiple images at the same time. This is the function for loading:

ActionScript Code:
private function loadImage(image:String, container:MovieClip, w:Number, h:Number):Void{
var listener:Object = new Object();
_root.debug.text += "Loading: " + image +"

[code]....

This function is triggered in a for cycle for 4-9 images.The problem is - some of the images don't get fully loaded. It is usually 1 or 2 at most. Some of them don't show at all and some load partially (let's say I see 60% of the image and underneath a gray line). Is there some restriction for multiple connections in Flash? Are the requests made too fast?This problem does not occur in Flash environment, it occurs only online. The listeners execute alright even for the not loaded images. No load error at all.

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Load Images Using Moviecliploader?

Feb 23, 2010

Here's the code which i use to center scale and all the other stuff[code]...

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ActionScript 2.0 :: Setup A Website That Uses The MovieClipLoader Class To Load External Images & Swfs

Oct 29, 2009

I'm trying to set up a website that uses the MovieClipLoader class to load external images & swfs. The loader is working but I can't seem to get the preloader text to work, ie the onLoadProgress. The Percent text just has jibberish when I test the movie. Could some tell me what I'm doing wrong. Attached is the test file that I'm working on

[Code]...

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Load Multiple Images Into A Scene And Then Cycle Through The Images One At A Time?

Nov 20, 2009

I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader

[code]....

Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:

[code]....

So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.

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ActionScript 2.0 :: Attaching Multiple Images - Load Images One At A Time?

Jun 21, 2007

I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:

Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;

[code].....

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ActionScript 3.0 :: Load Multiple Images Into Multiple MovieClips?

Oct 26, 2009

I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.

The Code I have so far is....

Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;

[Code].....

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ActionScript 3.0 :: Best Way To Load Multiple Images?

Apr 4, 2009

I've been doing a lot of thinking about how best to construct classes that load multiple images, e.g. photo galleries and such.

What is everyone's take (or the general agreement, if there is one) on how to load those images? The 2 ways I am thinking about are these (after you've already got all the filepaths or urls to be loaded):

1)Create a for loop [code]...

Here, you are creating anywhere from one to a billion loaders, depending on the number of photos in your gallery, but they will load simultaneously. Is that a terribly bad approach?

The only other way I know of doing it is to add an event listener that re-calls the loading function when the loading of one image completes.

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ActionScript 3.0 :: Load Multiple Images In A Row?

Mar 24, 2010

I want to load multiple pictures using ActionScript. I can do it in AS2 easily. But AS3 is driving me nuts.

I am loading all the images, but I am seeing only the last one. [code]...

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ActionScript 2.0 :: Load Multiple Images From XML?

Sep 2, 2009

I have the basic XML which loads an image onto a page but how do I add 2 more next to it, in the actionscript?

I have tried everything that I could think of, including adding extra image[ii] nodes etc.

Below is the code I am using.

I have also created an instance of image2 and and instance of image3 which should hold the 2nd and third pic. So when clicking on the next button it would change out all three images from the images.xml file...or if there are 5 images it would just show the next 2 in the image and image2 movieclip holders...

function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];

[Code]......

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ActionScript 2.0 :: FileReferenceList To Load Multiple Images?

May 16, 2011

I have been looking for a complete example of FileReferenceList but haven't found anything as of yetEverything I found was either incomplete or I didn't understand it as there was not any FLA source files with i

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ActionScript 3.0 :: Load Multiple Images Dynamically?

Feb 2, 2011

Trying to load several images to timeline keyframes,managed to load one, how to load several.[code]...

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ActionScript 2.0 :: Load Multiple Images From Xml In Sets?

Feb 20, 2007

I have a project to do and I'm not sure how to get it done. I have some experience using xml to load images into flash but that was one at a time. the project that i'm currently working on needs to work like something like this.

I need flash to load in three images at one time(from an xml file) and display them in a horizontal line, and then move across the stage from one side to the other.

i know how to load one image at a time but not multiple. and i don't know how to make the images slide across the stage in a line.

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ActionScript 3.0 :: Load Multiple Images And Captions With XML

Aug 11, 2009

I'm having a hard time figuring out how to do something with xml in flash and don't even know where to begin.I'm building a flash piece for the header of a website that will contain six images and six captions. I plan on integrating the xml file with a cms so that the user can simply upload images and type in captions and the xml file will dynamically populate the swf.I know how to execute the back-end development with the cms and xml file, but I'm not quite sure how to tie the pieces I need from the xml to the flash file.

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ActionScript 3.0 :: Get Multiple Images To Load With Preloaders?

Sep 23, 2010

The current code I have works great for one image -- but how do I edit the code to allow for more than one? Every time I try and add an extra button / link to the code I mess the whole thing up.

Here's the code:

ActionScript Code:
import fl.controls.ProgressBar;
var myLoader:Loader = new Loader();
myLoader.x = 322;

[Code].....

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ActionScript 3.0 :: Load Multiple Images With A Loop?

May 17, 2011

Is there a way to load multiple images with a loop and an array... i mean without using xml as said all forums that i've already read... i have 15 images and i want to know if it's possible to load all of them without a loader and a URLRequest for each one... there is the position problem too.[code]...

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IDE :: Make A Program To Load Multiple Images?

Feb 4, 2009

I'm trying to make a program to load multiple images. So far, I have

Code:
import flash.display.*;
import flash.filesystem.File;

[Code]....

As far as I can tell, it's convinced that I'm trying to use the load() method from the scrollpane class (that's where the context help takes me). How do I specify that I want to use the loader class method?

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ActionScript 3.0 :: Load Multiple External Images?

Dec 19, 2009

If you load say 3 external images in AS3 and want to run a function "useImages()" only once all three images have loaded what is the best way of listening for them to complete loading.
 
EG;
 
loader1.addEventListener(Eveent.COMPLETE, incLoader)
loader2.addEventListener(Eveent.COMPLETE, incLoader)
loader2.addEventListener(Eveent.COMPLETE, incLoader)

[Code].....

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ActionScript 3.0 :: Load Multiple Images Into Loader?

Oct 15, 2009

Basically my aim is to use SharedObject to save the basically what I am doing is I have a list of buttons each has a name which when clicked the name is added to an array which is stored in a SharedObject. In another movie clip I am calling back the SharedObject and using the array information to display the images corresponding to the name in the array. And I got everything working except I don't know how I can load my images in. Because the same images are not always selected it means that I can't just load each image to a specific Loader because then I would end up with blank loaders.

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ActionScript 3.0 :: Load Multiple Images At The Same Time

Feb 20, 2011

I'm a more desperate search for answers and need to load multiple images at the same time. I'm trying to use the same loader but don't know if this is best practice (and it isn't working). Ami I close?

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IDE :: Loading Images Using Moviecliploader

Feb 23, 2010

when i was trying to build in the banner images i bumoped into weird problems. At first my cs4 for pc stoppped working everytime so backup to cs3 this also stopped working everytime so i went working through guest account which seems to work ok.ok back to the other problem. on this link you can see the website there is loading an image in the banner by an movieClipLoader this why i can adjust the image size when it's done loading. I want to make everything sizeable. when the site loads for the first time the image won't show, but when refreshing the site, suddenly the image does show.testing this all local works. But online not! so i tried testing local retrieving the images from the web. i got this sandbox error. oke added system.security.allowdomain("*") for the wildcard, really weird cause it's just an image (bitmap) which is called.[code]

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ActionScript 3.0 :: Load Multiple Images By Iterating Through A For Loop?

Mar 1, 2010

I am trying to load multiple images by iterating through a for loop. For each image I instantiate a loader and send a loader request. I want to stop the iteration of the loop and cancel all loader requests sent, in case a user navigates out of the screen. How can I do this?

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ActionScript 3.0 :: Most Efficient Way To Load Multiple Images As Needed?

Oct 26, 2010

I am designing a game that has different rooms and each room has multiple unique images in it in addition to the background. For the record, the size is about 300K or less for each room background image and 1 - 100 K per graphic. What I am currently doing is importing all of the images into my Flash file, making symbols of them and then loading them as needed with ActionScript. Assuming this game will have many many rooms (maybe up to 100 or more), is this the most efficient (and quick) way to load the graphics? Or would I need to load everything from the graphic files when starting the program or perhaps load the graphics from files dynamically as needed?

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Flex :: Load Multiple Images In Air Not Working Properly?

Apr 4, 2011

So I made a drag and drop app where I can drop in an image, it get's resized and saved automatically on the desktop.

But now I want to do the same when there are multiple images dragged in. This is where I'm stuck...

private function onDrop(e:NativeDragEvent):void
{
trace("Dropped!");
var dropfiles:Array = e.clipboard.getData(ClipboardFormats.FILE_LIST_FORMAT) as Array;

[Code]....

The problem is that I want the completeHandler() to run after every ldr.load() but in my code it only runs once right after the for each loop.

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ActionScript 3.0 :: Load Multiple Images To Stage Via XMLList?

Oct 8, 2009

I've been following along with this tutorial, which works except it uses an array to store the image path, and then later converts/saves the loaded Bitmap to a variable.

For cleaner more reusable code though, I'd like the images to come from an XML file.

Now, I'm assuming that if I have my image paths in an XMLList, I need to separate each item so that each is an XML object -- then convert it to a string so it can be saved as a Bitmap?

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ActionScript 3.0 :: Dynamically Load Multiple External Images?

Aug 26, 2010

I'm not quite conversant with classes and loading external pictures so be patient My intention is the following: a sort of slide show which dynamically loads all pictures of a certain directory and displays them one after the other. To do so I want to get the number of images of a certain diretory (img) by using a PHP script (done), then the PHP-Script sends the data to the Flash file (done) which stores it in a variable (done). I've created a class called PHPLoading for doing this (finally it creates an array which stores the links dynamically created (pictures are named 0.jpg, 1.jpg, [code]...

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ActionScript 2.0 :: Loading Images Using Moviecliploader?

Feb 18, 2010

im making this site for a buddy of mine, everything started quite ok. But when i was trying to build in the banner images i bumoped into weird problems. At first my cs4 for pc stoppped working everytime so backup to cs3 this also stopped working everytime so i went working through guest account which seems to work ok.

ok back to the other problem. on this link you can see the website there is loading an image in the banner by an movieClipLoader this why i can adjust the image size when it's done loading. I want to make everything sizeable. when the site loads for the first time the image won't show, but when refreshing the site, suddenly the image does show. testing this all local works. But online not! so i tried testing local retrieving the images from the web. i got this sandbox error. oke added system.security.allowdomain("*") for the wildcard, really weird cause it's just an image (bitmap) which is called

Code:
image.setMask(mask);
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip) {

[code]....

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Actionscript 3.0 :: Flash - Load Multiple Large Images And Video?

Nov 22, 2009

I am creating a Flash site for a client who wants to display many (about 15) fairly hi-res photos as well as a video. I am using the Video class to display and control the video, and the Loader class to load the photos. I preload them from an XML file up front, while "loading..." is displayed.

The video plays immediately after the loader finishes, and the user can also choose to view the slideshow, which has left/right arrows which show each photo with a simple fade tween between each one.

The problem I am having seems to be that when all these assets are loaded, the video and the "fade" effects are very choppy. If I cut down on the number of photos, everything works fine; but I have to include all of them, plus the video.

I am storing all the Loader instances in an array, and when they are requested, I add them to the stage and fade them in. When it finishes fading in I remove the previous one from the stage. So they are all stored in Flash's "memory", but there is only one Loader or Video instance on the stage at any given time. Is there a better way to handle this? Perhaps some way to cache the images but not bog down Flash's memory? I would prefer to have everything loaded up front in order to avoid needing a "loading..." for every slide.

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ActionScript 2.0 :: Can't Resize Images Loaded From MovieClipLoader

Jan 22, 2009

I've got a gallery that loads images in using MovieClipLoader. Unfortunately once the images are loaded they don't seem to want to be resized.I've added an empty MC to the stage for each one and loaded the image in, then I try to resize it to fit the screen. Tracing the size after the onLoadComplete event returns 0 and changing the size makes the clips disappear from the screen.

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