ActionScript 3.0 :: Best Way To Load Multiple Images?

Apr 4, 2009

I've been doing a lot of thinking about how best to construct classes that load multiple images, e.g. photo galleries and such.

What is everyone's take (or the general agreement, if there is one) on how to load those images? The 2 ways I am thinking about are these (after you've already got all the filepaths or urls to be loaded):

1)Create a for loop [code]...

Here, you are creating anywhere from one to a billion loaders, depending on the number of photos in your gallery, but they will load simultaneously. Is that a terribly bad approach?

The only other way I know of doing it is to add an event listener that re-calls the loading function when the loading of one image completes.

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