ActionScript 3.0 :: Load Multiple Images With A Loop?
May 17, 2011
Is there a way to load multiple images with a loop and an array... i mean without using xml as said all forums that i've already read... i have 15 images and i want to know if it's possible to load all of them without a loader and a URLRequest for each one... there is the position problem too.[code]...
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Mar 1, 2010
I am trying to load multiple images by iterating through a for loop. For each image I instantiate a loader and send a loader request. I want to stop the iteration of the loop and cancel all loader requests sent, in case a user navigates out of the screen. How can I do this?
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Feb 5, 2012
[Code].....
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
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Sep 2, 2010
i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.
var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....
the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below
the first value is the currentLoad value.
the second value is the instance name path.
the third is is the URL address for the thumbnail.[code].....
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Nov 20, 2009
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
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Jun 21, 2007
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:
Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
[code].....
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Oct 26, 2009
I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.
The Code I have so far is....
Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;
[Code].....
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Nov 3, 2010
I'm making a highscore table in flash using AS3, I have successfully got working code that displays the names and the scores but also part of my high score table it needs to display the users country flag. The images for the flags are stored on a remote server.
Now I know how to load in a single image and add it to my movie clip but things get very complicated when I want to load in 20+ by iterating through a loop. I've looked at many examples and just cant adopt the sample code to work for me. Anyway without a further a do here is what I have so far.
[Code]....
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Nov 10, 2009
I have 8 sprites and I want to load png for my buttons but I don't want to have to type all that loader stuff 8 times, so i wanted to try to create a loop with it.
Hopefully that makes sense, This is me trying to do it with just two but the plan is to have 8 buttons.[code]...
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Mar 13, 2011
I am trying to load 10 images through an array using a loop. I have the images loaded as movieclips and this set up but nothing is working. Any suggestions?
var picArray:Array = new Array[img1,img2,img3,img4,img5,img6,img7,img8,img9,img10];
for (var i:Number=0; i<10; i++) {
}
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Feb 9, 2009
I've got a weird problem that could probably be easily fixed if I weren't such a novice coder. I'm loading external jpegs into movie clips that are within a movie clip which is within another movie clip (because they are animated as a whole within the other movie clips). The XML loads fine. The "Image" class I've made up is defined. The attributes from the XML load into the array of images.
However, I can't loop through the movieclips to actually load the images. But if I define manually the movie clip loads it loads perfectly. Here is the code that loads the images successfully, but not 100% dynamically:
ActionScript Code:
// Define the Images Array
var ImageArray:Array = new Array();
[Code]....
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Sep 18, 2006
I'm trying to create a slideshow which loads images dynamically from a folder on my server. The number of images in the folder will change on a daily basis, so I'm guessing that this needs some kind of array to predetermine the contents of the folder. The files will not have a regimented naming structure.
Basically, I need to display all of the images in the folder one by one and then loop back to the start.
Has anyone managed to do this before?
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Mar 26, 2009
I'm loading in a bunch of images with a for loop. The images do appear on stage so that part works, however, spacing them is the problem. this is what the following code traces out:
[Code]...
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Mar 2, 2012
I 'm checking to see if an image file exist but I don't think the code checks but the last iteration in the loop. Here's my code:
[Code]....
fix this or if you know a better way to check if an image file exist could you let me know.
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Apr 19, 2010
I'm using AS3. I have multiple swf files to load in an array, and then play them from a master swf file. I've found scripts that can do that, but I can't find one to continuously loop through the swf files. I need a script that can load multiple swf files, then loop through them all. This is for a tradeshow display that needs to run all day. They are large files, so memory is a concern.
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Mar 13, 2012
My file name is slider_1_1.swf. But once complete file then user next button click load in slider_1_2.swf this use in loop function.
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Oct 20, 2009
i'm trying to load a bunch of swfs and attach them to a movieclip from the library which is then placed on stage.I'm able to do it, but for some reason only the last swf in my name is being added into my clip (from the library).Would anyone have any thoughts as to why this is happening?
ActionScript Code:
var swfNames:Array = new Array("1.swf","2.swf","3.swf","4.swf");
var l:Loader = new Loader();
[code]......
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Apr 4, 2009
I've been doing a lot of thinking about how best to construct classes that load multiple images, e.g. photo galleries and such.
What is everyone's take (or the general agreement, if there is one) on how to load those images? The 2 ways I am thinking about are these (after you've already got all the filepaths or urls to be loaded):
1)Create a for loop [code]...
Here, you are creating anywhere from one to a billion loaders, depending on the number of photos in your gallery, but they will load simultaneously. Is that a terribly bad approach?
The only other way I know of doing it is to add an event listener that re-calls the loading function when the loading of one image completes.
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Mar 24, 2010
I want to load multiple pictures using ActionScript. I can do it in AS2 easily. But AS3 is driving me nuts.
I am loading all the images, but I am seeing only the last one. [code]...
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Sep 2, 2009
I have the basic XML which loads an image onto a page but how do I add 2 more next to it, in the actionscript?
I have tried everything that I could think of, including adding extra image[ii] nodes etc.
Below is the code I am using.
I have also created an instance of image2 and and instance of image3 which should hold the 2nd and third pic. So when clicking on the next button it would change out all three images from the images.xml file...or if there are 5 images it would just show the next 2 in the image and image2 movieclip holders...
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
[Code]......
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Aug 17, 2006
Anyway i want to try load multiple movieclips using a for loop and displaying them in different spots.
Code:
for(i = 1; i < 5; i++){
createEmptyMovieClip(["target"+i] , i);
[Code]....
First of all , how can i change that "stub1.swf" to change its value like stub1.swf, stub2.swf stub3.swf etc. Also, it doesnt seem to create multiple movieclips; it only makes the one.
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May 16, 2011
I have been looking for a complete example of FileReferenceList but haven't found anything as of yetEverything I found was either incomplete or I didn't understand it as there was not any FLA source files with i
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Feb 2, 2011
Trying to load several images to timeline keyframes,managed to load one, how to load several.[code]...
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Feb 20, 2007
I have a project to do and I'm not sure how to get it done. I have some experience using xml to load images into flash but that was one at a time. the project that i'm currently working on needs to work like something like this.
I need flash to load in three images at one time(from an xml file) and display them in a horizontal line, and then move across the stage from one side to the other.
i know how to load one image at a time but not multiple. and i don't know how to make the images slide across the stage in a line.
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Aug 11, 2009
I'm having a hard time figuring out how to do something with xml in flash and don't even know where to begin.I'm building a flash piece for the header of a website that will contain six images and six captions. I plan on integrating the xml file with a cms so that the user can simply upload images and type in captions and the xml file will dynamically populate the swf.I know how to execute the back-end development with the cms and xml file, but I'm not quite sure how to tie the pieces I need from the xml to the flash file.
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Sep 23, 2010
The current code I have works great for one image -- but how do I edit the code to allow for more than one? Every time I try and add an extra button / link to the code I mess the whole thing up.
Here's the code:
ActionScript Code:
import fl.controls.ProgressBar;
var myLoader:Loader = new Loader();
myLoader.x = 322;
[Code].....
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Feb 4, 2009
I'm trying to make a program to load multiple images. So far, I have
Code:
import flash.display.*;
import flash.filesystem.File;
[Code]....
As far as I can tell, it's convinced that I'm trying to use the load() method from the scrollpane class (that's where the context help takes me). How do I specify that I want to use the loader class method?
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Dec 19, 2009
If you load say 3 external images in AS3 and want to run a function "useImages()" only once all three images have loaded what is the best way of listening for them to complete loading.
EG;
loader1.addEventListener(Eveent.COMPLETE, incLoader)
loader2.addEventListener(Eveent.COMPLETE, incLoader)
loader2.addEventListener(Eveent.COMPLETE, incLoader)
[Code].....
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Oct 15, 2009
Basically my aim is to use SharedObject to save the basically what I am doing is I have a list of buttons each has a name which when clicked the name is added to an array which is stored in a SharedObject. In another movie clip I am calling back the SharedObject and using the array information to display the images corresponding to the name in the array. And I got everything working except I don't know how I can load my images in. Because the same images are not always selected it means that I can't just load each image to a specific Loader because then I would end up with blank loaders.
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Jan 3, 2011
Which is the best way to load many images with the movieClipLoader class?do I have to create one instance of moveClipLoader for each image or is it possible to use the same for all the images?
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