ActionScript 3.0 :: Load Image - For Loop - Spacing Images

Mar 26, 2009

I'm loading in a bunch of images with a for loop. The images do appear on stage so that part works, however, spacing them is the problem. this is what the following code traces out:

[Code]...

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ActionScript 2.0 :: Spacing Images In A Gallery In A Loop

Apr 15, 2010

I am modifying the Flashr wrapper for the Flickr API by [URL]

the code below uses a loop to arrange thumbnails gallery along x. I have changed the wrapper so it is now loading medium sized images rather than the thumbnails.

The flickr thumbnails are the same size so "360" is used in the code below to space them along x. Now im using images that are different widths i need to set this value dynamically so the next image is placed along side the previous one with space in between no matter the width, but i dont know how.

ActionScript Code:
function onPhotosSearch(resultsSet:ResultsSet)
{
var currentPhotoIndex:Number = 0;

[Code].....

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ActionScript 3.0 :: Create An Image Scroller That Just Scrolls Images From Point A To Point B On Load Horizontally In An Infinite Loop?

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Hi I am trying to create an image scroller that just scrolls images from point a to point b on load horizontally in an infinite loop. I just used a code snippet to move it horizontally but don't how to get it to stop and at point b and loop again from a.

ActionScript Code:
game1.addEventListener(Event.ENTER_FRAME, fl_AnimateHorizontally_3);
function fl_AnimateHorizontally_3(event:Event)
{
game1.x += 20;
}

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ActionScript 2.0 :: Loading Images OnClipEvent(load) - First Image Has To Cycle Through Before The Second Image Loads

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I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.

[Code]....

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Flash :: AS3 - Load In External Images In A Loop?

Nov 3, 2010

I'm making a highscore table in flash using AS3, I have successfully got working code that displays the names and the scores but also part of my high score table it needs to display the users country flag. The images for the flags are stored on a remote server.

Now I know how to load in a single image and add it to my movie clip but things get very complicated when I want to load in 20+ by iterating through a loop. I've looked at many examples and just cant adopt the sample code to work for me. Anyway without a further a do here is what I have so far.

[Code]....

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ActionScript 3.0 :: Load Images With A Loop Function?

Nov 10, 2009

I have 8 sprites and I want to load png for my buttons but I don't want to have to type all that loader stuff 8 times, so i wanted to try to create a loop with it.

Hopefully that makes sense, This is me trying to do it with just two but the plan is to have 8 buttons.[code]...

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ActionScript 3.0 :: Load 10 Images Through An Array Using A Loop?

Mar 13, 2011

I am trying to load 10 images through an array using a loop. I have the images loaded as movieclips and this set up but nothing is working. Any suggestions?

var picArray:Array = new Array[img1,img2,img3,img4,img5,img6,img7,img8,img9,img10];
for (var i:Number=0; i<10; i++) {
}

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ActionScript 3.0 :: Load Multiple Images With A Loop?

May 17, 2011

Is there a way to load multiple images with a loop and an array... i mean without using xml as said all forums that i've already read... i have 15 images and i want to know if it's possible to load all of them without a loader and a URLRequest for each one... there is the position problem too.[code]...

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ActionScript 2.0 :: OnPress In A For Loop And Spacing?

Apr 9, 2008

Ok so options is the array there can be many or one outside swf. we go through the array creating empty movieClip and populating each with an outside swf. Once loaded i want to use these newly created movieClips as buttons.

1. can i declare the onPress in a for loop?

2. how do i centre and space them no matter how many they are the will be linear.

Code:
for (var i:Number = 1 ; i<options.length; i++){
//create a holder
_root.createEmptyMovieClip("optionD"+i,4+i);

[Code]....

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ActionScript 3.0 :: Load Multiple Images By Iterating Through A For Loop?

Mar 1, 2010

I am trying to load multiple images by iterating through a for loop. For each image I instantiate a loader and send a loader request. I want to stop the iteration of the loop and cancel all loader requests sent, in case a user navigates out of the screen. How can I do this?

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ActionScript 2.0 :: Dynamically Load Images From Array For Loop?

Feb 9, 2009

I've got a weird problem that could probably be easily fixed if I weren't such a novice coder. I'm loading external jpegs into movie clips that are within a movie clip which is within another movie clip (because they are animated as a whole within the other movie clips). The XML loads fine. The "Image" class I've made up is defined. The attributes from the XML load into the array of images.

However, I can't loop through the movieclips to actually load the images. But if I define manually the movie clip loads it loads perfectly. Here is the code that loads the images successfully, but not 100% dynamically:

ActionScript Code:
// Define the Images Array
var ImageArray:Array = new Array();

[Code]....

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ActionScript 2.0 :: Load And Loop Folder Of Images Dynamically?

Sep 18, 2006

I'm trying to create a slideshow which loads images dynamically from a folder on my server. The number of images in the folder will change on a daily basis, so I'm guessing that this needs some kind of array to predetermine the contents of the folder. The files will not have a regimented naming structure.

Basically, I need to display all of the images in the folder one by one and then loop back to the start.

Has anyone managed to do this before?

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ActionScript 3.0 :: Loading External Images But Need A Way To Loop That Allow The Load?

Mar 2, 2012

I 'm checking to see if an image file exist but I don't think the code checks but the last iteration in the loop. Here's my code:

[Code]....

fix this or if you know a better way to check if an image file exist could you let me know.

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Actionscript 3 :: Position Loaded Images From Loop Based On Image Height?

Jun 10, 2010

I'm trying to dynamically stack images that are being pulled in via an xml file. Below is what I'm doing, and it almost works. The problem is that it only seems to fire off the event complete function on the very last one, instead of going for all of them. Is there a way to make it run the even.complete function for each image?

function aboutfileLoaded(event:Event):void {
aboutXML = new XML(aboutTextLoader.data);
for(var l:int = 0; l < aboutXML.aboutimages.image.length(); l++)

[Code]....

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ActionScript 2.0 :: Add Spacing Between Dynamically Loaded Images

Sep 3, 2007

Is there a way to modify the code below to make the spacey = a variable + 15 so that the dynamically loaded images can vary in height and be spaced 15px apart?

Code:
cliparray = [];
columns = 1;
spacex = 0;
spacey = 420;
function loadXML(loaded) {
[Code] .....

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ActionScript 3.0 :: Loop Through Image Array And Load - Fade In Picture

Aug 19, 2009

I would like my picture to fade in, how do I do it? I load my image like this:
var imageFolder:String = "main_pictures/";
var imageArray:Array = [imageFolder + "picture.png"];
//Container
var imagecontainer:Sprite = new Sprite();
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[Code] .....

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ActionScript 3.0 :: Image Gallery Using XML To Load Thumbnails And Images

Mar 5, 2008

I am building a website with an image gallery using XML to load thumbnails and images.

Firstly, I was going to try to make the thumbnails act like buttons, so the mouse cursor would change to a little pointing finger like it does in buttonmode but i could not get this to work.

Secondly, I also wanted the alpha properties of the other buttons to reduce to about 0.75 to highlight the selected thumnail that would stay at its full alpha value of 1. Yet again i could not get this to work either.Can you build this type of functionality into the imported xml data or am I just kidding myself here?

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ActionScript 3.0 :: Animate An Image - Load 4 Images(in 4 Files) In A Class?

Oct 1, 2010

I have a read a few ways to animate an image in AS3 and not sure what is the most efficient way.I  want to load 4 images(in 4 files) in a class. Each image is a different  frame of a walking movement of a character. What I want to do is load  all the images in the constructor and assign the sprite the current  frame to display.eg sprite=bitmap1  then after some time swap images sosprite=bitmap2  then after some time swap images so etcsprite=bitmap3....Is this the logic you do in AS3?The code loads 1 image so I can change this to 4 images to load (4 bitmaps and 1 sprite for the current frame?)

[code]...

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ActionScript 3.0 :: Flash - Listen To The Loader Event - Loop Proceeds Only After The Load Of Image Is Complete?

Oct 5, 2010

[Code]....

As you see from the code above I have a loop that loads images on each pass using the same loader. This works, however, it is looping too quick (I believe) and as such the "addBook" function that handles pushing these into an array is pushing them into the array in the wrong order. Two questions: (1) Am I approaching this incorrectly? (2) If not, is there a way to listen to the loader event so the loop proceeds only after the load of that image is complete?

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ActionScript 2.0 :: XML Gallery Load Into Scrollpane Spacing?

Mar 6, 2006

Looking through all the xml gallery examples and tutorials i havent found the simple thing im thinking of, which is to just have the imgs loaded through an xml into a plain old scrollpane so that the spacing between the thumbs is constant. Ive understand the code that spaces the loaded imgs based on a fixed variable, but that is when all the thumbnails are the same size and mine are all the same height, but the widths varies, so i feel i need the code that places the next img to be loaded based on the previous thumbs location._x and its ._width but i cant figure this line of code out which i bet is only a one-liner.

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ActionScript 3.0 :: Calculate Spacing & Depth/stack With This Kind Of Image Slider?

Jan 19, 2011

I followed some tutorials about carousels but they all move in eliptical way. The carousel that i have to makedoes not have to move in eliptical way, but like the image below. The controller for this carousel is a scrollbar thati already made.

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ActionScript 2.0 :: Gallery Of Images Automatically Scrolling Horizontally While Having The Set Of Images Loop

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i couldn't find a tutorial on this matter so i sorta started making my own hypothesis... what i'm trying to do is: have a gallery of images automatically scrolling horizontally while having the set of images loop. like at[URL]..

here are a couple of my theories and questions for AS commands to have this work:

1) display a range of pixels of an image at certain positions, i.e. if gallery is scrolling to the left, leftmost image when its parts are disappearing out of the viewing area, they become visible at the right.

2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.

i guess what i was wondering more about is how jager did their gallery where there's only enough images are in a set to be viewed in the viewing area.

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ActionScript 2.0 :: Pulling External Images - Make The Small Images When Click To Appear In The Place Of The Main Image

Oct 17, 2004

I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download

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ActionScript 2.0 :: Prepare A FLash Movie In Which All The Images Are Dynamic And The Images Should Change After A Time Say Every 30 Secs The Image Changes?

Jul 17, 2004

This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.

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Load Multiple Images Into A Scene And Then Cycle Through The Images One At A Time?

Nov 20, 2009

I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader

[code]....

Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:

[code]....

So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.

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ActionScript 2.0 :: Attaching Multiple Images - Load Images One At A Time?

Jun 21, 2007

I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:

Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;

[code].....

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ActionScript 1/2 :: XML Images - Resizing The Images To Fit The Image Holders?

Jun 25, 2009

I've tried a lot of online tutorials for photogalleries but can't find what I'm looking for.I need to bring in my images from xml so that they will fill the thumbnails (if the width of the image is greater than its height then it will scale to the height of the thumbnail) and center within that thumbnail.
 
Then, when I click on a thumbnail, I need that image to fill the space allowed for the large photo (this time if the width of the image is greater than its height then it will scale to the width of the photo space)and center within that space again.In terms if centering the image,I have created movie clips for both the thumbnail and the large photo space (let's call them "imageHolder")and within those movieclips there is an empty movie clip called "image" which is aligned to the centre of "imageHolder". I thought that this would work:

imageHolder.image._x = 0-(imageHolder.image._width/2);
imageHolder.image._y = 0-(imageHolder.image._height/2);
But no such luck.
 
As for resizing the images to fit the image holders,

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ActionScript 3.0 :: Load A Number Of Images Eg 4 Images Animate?

Oct 2, 2010

I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).

Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!

[Code]...

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ActionScript 3.0 :: Load A ComboBox With A For-loop To Load K School Names?

Sep 18, 2009

I am stumped. I have tried to load a comboBox with a for-loop to load k school names and can not get it to load dynamically. Here is what works:schools_cb.addItem({label:varLoad.data.school1});It manages to paste the name of school1 into the comboBox k times.Then, when I try:schools_cb.addItem({label:this["varLoad.data.school" + k]});orschools_cb.addItem({label:this.getChildByName("var Load.data.school" + k)});it brings up k blank entries in the comboBox.I am a poor teacher trying to make a signup page for our school's math contest

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ActionScript 3.0 :: Load In Text Info From The Same Xml File To The Left Side Of The Images That Load In

Jul 16, 2009

I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?

[Code]...

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