ActionScript 3.0 :: Load Multiple Images Dynamically?
Feb 2, 2011Trying to load several images to timeline keyframes,managed to load one, how to load several.[code]...
View 12 RepliesTrying to load several images to timeline keyframes,managed to load one, how to load several.[code]...
View 12 RepliesI'm not quite conversant with classes and loading external pictures so be patient My intention is the following: a sort of slide show which dynamically loads all pictures of a certain directory and displays them one after the other. To do so I want to get the number of images of a certain diretory (img) by using a PHP script (done), then the PHP-Script sends the data to the Flash file (done) which stores it in a variable (done). I've created a class called PHPLoading for doing this (finally it creates an array which stores the links dynamically created (pictures are named 0.jpg, 1.jpg, [code]...
View 6 Replies[Code]....
The above code loads an XML file which contains the path to text and image files, i am able to trace the path correctly within the above PARSE function but i am not able to retrieve the variable (or trace it for that matter) in the LOAD TEXT section, As i continue to code, i would also like to dynamically load multiple images (in the LOAD IMAGES section) using the projectPath and iterating through each image listed in an XML file. I am not at that point yet but my question is how would i create a progressbar/preloader that diplays total progress for all URL Requests (the text file and multiple images listed in the XML).
I'm trying to dynamically load multiple images to a Movie Clip on the stage. Where I am having trouble, is when I position different sized images one under another.
What I have done is, assign a variable for the position for the _y of the next image. eg. var spacing:Number = 0;
Since I'm loading the images from a XML file, I've included the height for each image aswell. This is where I am having trouble
eg. spacing += myxml.childNodes[i].childNodes; OR
spacing = spacing + myxml.childNodes[i].childNodes;
trace(spacing);
Say for example, the image I am loading is 400px high, 'spacing' then appears to be 0400 and not 400. After I load the second image, which is 500px high, spacing appears to be 0400500 and not 900.
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:
Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
[code].....
I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.
The Code I have so far is....
Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;
[Code].....
I have a loop which is trying to load a folder full of images into my scene, the images are going to be scaled to roughly 80% of their original size (they get scaled back to 100% so they need to stay at their current size) the loop will always get the right amount of images for the images in the folder so there isnt going to be any problems about it not not finding or loading pictures etcWhen i have tried doing it recently I have my loop load my images, once the image has finished loading it calls a function which takes the data and adds it to a bitmap, which is then smoothed. The problem seems to be it only adds one of the images to the stage when its done, does anyone know the specific way of adding a large amount of images to the stage, do you have to add all the images to a list and then run the bitmap smoothing on each item in the list?
View 13 RepliesIm currently making a flash website. and trying to make it as light as possible.so decided to load images dynamically.Im using UILoaders.I drag the UILoader from components into the main timeline and set the source as 1.jpg, because the image is in the same folder as the .fla file.and scale - false
Tested the movie but nothing shows up. i guess i need some coding? but i dont know where to add the codes. on the same frame? or in frame 1? i also need the image to fade-in.the end result im looking for is, as i click a button. 3 images show up at the same time, fading in.
I've been playing around with a demo version of a PHP Flv streaming player from rich media project. I've been able to setup my player to play flv videos dynamically by passing an id from the database to the swf file (works great).
However I cannot for the life of me work out how images are loaded dynamically. The player uses the filename and adds .jpg as the extension to load the image file when the player starts. Problem is my image name will be different to the file and so I need to pass a variable in the same way I am passing a variable for the movie name.
// skinID=1// Instance names and linkage identifiers were set with '_1' extension//myPlayer.skinID=1;myPlayer.skinPlayer=true;
var passed:String = video;myPlayer.movieName = video;// Init isFullScreen and zoom varisFullScreen=false;zoom=1;
// Set scaleMode to noScale and align top leftStage.align = "TL";Stage.scaleMode = "noScale";
[code]....
very new to the actionscript can anyone
View 2 RepliesI'm building a slide-show like application in Flex and I'm trying to load images dynamically. The images are in a folder outside the application folder. This is the folder structure:
/Bildvisare-debug/
Bildvisare.html
Bildvisare.swf
/Images/
[Code]....
The problem is that the images never show up, I only get the icon for a missing image.
Edit to add: I've tried this both with and without the use-network flag set to false when compiling.
I have to load .png images dynamically, but cant make it work.
When I change the image to a .jpg, it works fine.
Theres no error message, just doesn�t load. How do I do it?
I am only perfect with basics of AS3 and flash. I need AS3 code or a basic example/tutorial for loading of .jpeg images into flash from database.I had searched through google, but, any of the example won't match. If anyone has their ideas, atleast send me the algorithm for your idea, so that i can try by implementing the
idea. I think, once again when I open this topic, i will be getting my requirement.
I want to load images (saved in a folder and all the description is in XML file) into flash CS3 using AS 3.0.
and when i click on any image the full size image will be shown in a area that is basically a movie clip.
I'm trying to load images from the library not externally, i know how to load externally but the thing is i need these images to be instantaneous when browsing, so i cannot load them externally.[code]...
View 1 RepliesI am trying to dynamically load a set of images into flash.
I have the current file made in PHP and HTML which I am converting to flash. [URL]
I have then printed the values from one of the photos in this page. [URL]
I can display the image width, height, filename, etc. fine, but when it comes to loading the image, I get an error.
Code:
Error opening URL "http://gazler.com/bd/photos/thumbs/undefined"
Code:
stop();
loadVariables("http://gazler.com/bd/galleryflash.php", textStatus, "GET");
[Code].....
I'm more Graphically inclined so bare with me. I need to dynamically load images from an XML file and I usually find badly written tutorials that I can't understand or I find a .fla but don't understand the code in it.
View 3 RepliesI am not terribly advanced in Flash, but I have figured out dynamically loading text and images into flash, but what I am trying to set up is somewhat of a back end script for a client. It is a photography website and I am trying to have the images dynamically load into a movie clip. So he can change out the files on his end when needed. I have a script something like this for the button that loads the image.
on(press){
controller.loadMovie("image.jpeg");
}
[code].....
I want to duplicate this Movie Clip so that "bird.jpg" is loaded into all 6 Movie Clips. Why doesn't this code work?
for (i=0; i<6; i++) {
miniHolder.duplicateMovieClip("miniHolder"+i, i, {_x:i*10, _y:i*20, _alpha:50});
var bb = "miniHolder" + i;
bb.loadMovie("bird.jpg", this.getNextHighestDepth());
};
I've managed to use AS to dynamically create empty movie clips and offset them so that they appear side by side. The problem is, I can't use loadMovie to load in images into my empty movie clips. I can successfully use loadMovie outside of my for loop, by directly referencing each of the dynamically created clips (holder_mc1.loadMovie(...),older_mc2.loadMovie(...),etc) after they have been created. This is ok but I really need to create and fill the empty movie clips within a single for loop. By the way, the references to the images being loaded are contained within an external text file, but this doesn't seem to be part of the problem. Does anybody know if there is a problem using loadMovie in this way or if there is anything I can do to fix the problem?
Code:
if (succes) {
var imageNum = this.imageNum;
[code].....
I am trying to dynamically load a set of images into flash.
I have the current file made in PHP and HTML which I am converting to flash.[URL]
I have then printed the values from one of the photos in this page. [URL]
I can display the image width, height, filename, etc. fine, but when it comes to loading the image, I get an error.
Code:
Error opening URL "http://gazler.com/bd/photos/thumbs/undefined"
Code:
stop();
loadVariables("http://gazler.com/bd/galleryflash.php", textStatus, "GET");
this.pathToPics = "http://gazler.com/bd/photos/thumbs/";
this.pArray = [textThumb];
[Code].....
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip).
I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.[code]...
I'm having trouble with the scroll pane component in flash...becuase my portfolio images are quite large I wanted to put them into a scrollpane to easily view the whole thing. the problem is that when I dynamically load them, there is a delay everytime I click on the "next" button to view the next image.
View 4 RepliesI am designing a website and have for locations I would like to load a random image from the same folder. Goals we'd like to accomplish with this:
1. We want images to load randomly from same folder
2. We don't want any duplicate images on the page at any one time
3. We have different size movie clips they are loading into.
Is there a way to accomplish this? What script do I use to resize the .jpg to fit whatever movieclip it's loading into and how to I tell it not to load an image that is already loaded in another movieclip?
Trying to load images dynamically from library NOT externally since i want these images to be loaded when the site is launched. Basically i have several buttons, each button returns an event that throws a specific image name to grab. Here is the function;
function sendDisplayData(e:MouseEvent){
display_mc.displayName.text = e.currentTarget.parent.menuItemName.text; //name of image eg. "myImageName" in the library;
//create the image object
[code]....
So how can i make this function dynamic by using a String and then grabbing the image related to that string from the library.
I've got a weird problem that could probably be easily fixed if I weren't such a novice coder. I'm loading external jpegs into movie clips that are within a movie clip which is within another movie clip (because they are animated as a whole within the other movie clips). The XML loads fine. The "Image" class I've made up is defined. The attributes from the XML load into the array of images.
However, I can't loop through the movieclips to actually load the images. But if I define manually the movie clip loads it loads perfectly. Here is the code that loads the images successfully, but not 100% dynamically:
ActionScript Code:
// Define the Images Array
var ImageArray:Array = new Array();
[Code]....
I'm trying to create a slideshow which loads images dynamically from a folder on my server. The number of images in the folder will change on a daily basis, so I'm guessing that this needs some kind of array to predetermine the contents of the folder. The files will not have a regimented naming structure.
Basically, I need to display all of the images in the folder one by one and then loop back to the start.
Has anyone managed to do this before?
If I have an array that contains paths to multiple images, how can I attach and load each of these images to the stage?Something like:
Code:
for (var i:Number=0; i < aImagePaths.length; i++) {
//attach image with path = aImagePaths[i]
[code].....
how to extract images from website and dynamically load into swf...
View 1 Replies