Actionscript :: Bring All Click Mouseevents In One Listener?
Mar 31, 2012
I would like to know how to compose a click mouseevent of different objects in one listener, if ever that's possible.What I wanted to do is make this listener universal for all the button clicks like:
stage.addEventListener(MouseEvent.CLICK,clicker);
function clicker (e:MouseEvent):void{
if (frame2_btn is clicked){
gotoAndPlay(3);
[code]....
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Dec 15, 2010
I had a dynamically created list of MCs that each had rollover states as well as click actions. Everything was working fine...
...Since the list was longer than the bounding areas that I wanted it constrained to, I added a mask to the container MC that was holding the dynamically created list (using AS3 - not through right-clicking the Layers). Now the list is still being generated, but the CLICK and MOUSE_OVER events are not working.
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Jul 28, 2009
I am just new to Flash CS4, recently trying to add a slide show in my webpage, with the function of click on any of the images in the slide show, that will bring me to another webpage. The flash file will be inside a html pages manage by Adobe Contribute.
I have already build a one layer with 10 images slide show, but have no idea to add the function of clicking on any images to bring to another website, can anyone give me a hand on this.
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Jan 25, 2010
bring my correct uiloader/swf to the front/into focus when the relevant list item is triggered? This is my code at the moment
Code: Select allimport fl.containers.UILoader;
import fl.controls.List;
var list1:List = new List();[code]........
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Apr 10, 2010
I'm getting the hang of AS3.But My Click Listener isnt working. The Rollovers are fine.[code]
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Feb 16, 2009
I'm trying to add a click event listener to a mc. the listener could only work after tweenlite is finest.
the next code those nothing for me
Code:
Luister = new Object();
Luister.onPress = function() {
trace("Muisknop losgelaten.")}
[Code]....
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Jun 27, 2009
am loading an image onto stage dynamically. When I click on the loaded image, i am drawing a circle/rectangle[which is of Sprite type] at exact pixel-position on the image and making these circles/rectangles(Sprite_objects) visible there itself. In this way, I am adding as many number of Sprites_objects, till I continue clicking on the same image present on the stage.
The code in my application(which displays red colored rectangles when you click on the image) is as follows:
If you copy the code into ur actionsPanel directly,then make sure "image1.jpg" file * is present beside the .fla file.Since it gets loaded iff it is present in same directory.
*/ var myContainer:MovieClip = new MovieClip(); var temp_x:int,temp_y:int; //Loading an image dynamically and adding listeners... var urlReq:URLRequest=new URLRequest("image1.jpg"); var loader:Loader = new Loader(); loader.load(urlReq);[code]....
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Oct 23, 2010
I have added a listener to the stage to close a loader object when the stage is clicked. The problem is the click seems to effect the loader object to (basically when you click the loader it calls the click function attached to the stage). Is that to be expected? I suppose it makes sense, but is there a way of adding a listener to the stage that excludes certain objects?
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Dec 20, 2009
I want to add a simple piece of text to the stage and add a listener to do something when the user clicks it.
Here's my TextLink class:
package some.package {
import flash.display.Sprite;
import flash.external.ExternalInterface;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
[Code] .....
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Aug 8, 2011
I have a button with a MouseEvent.CLICK listener. The CLICK event is being triggered when the button is pushed, mouse is down while rolled out, then released when rolled in on the button again. I do not want this to happen, the click event should not occur when the button is being dragged.
My flash file contains a large amount of buttons and click listeners, I would like to solve this problem with as little code as possible. What is the simplest solution to this problem?
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Jan 20, 2010
I put together this button for statement. Now if I put
ActionScript Code:
for (var m:int = 0; m<btnArray.length; m++){
btnArray[m].addEventListener(MouseEvent.CLICK, clickBtn);
function clickBtn(e:MouseEvent):void {
[Code].....
not sure what to do, it compiles correctly no errors given when buttons are clicked, it just doesn't let me do anything w/ the "pressedBtn" variable outtside of the for loop that it's in.
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Feb 27, 2012
I have a button and I'd like to have the user right click on the button and then display the menu that will allow them to copy the highlighted text, but I'm getting the infamous 1119: Access of possibly undefined property RIGHT_CLICK through a reference with static type class. What am I doing wrong?
ActionScript Code:
import flash.events.MouseEvent;
stop();
[code].....
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Nov 25, 2010
I am trying to attach a double click property to a listener like this button.addEventListener(MouseEvent.DOUBLE_CLICK, function); but having read the help files it says that this will not work unless you activate the doubleClickEnabled property. But i cant work out how i need to do this!
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Sep 12, 2011
I would like to have a movie to play when the mouse is over a button instead of when it is clicked. My script is now:
btn1.addEventListener(MouseEvent.CLICK, buttonClick);
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Apr 23, 2010
$("#listView object.modal").click(function(){
// Get the ID of the clicked link:
var link = $(this).closest("h2").attr("title");
[Code]....
This fires a modal (jQuery UI). It it working in FF, Chrome/Safari but not in IE 7/8. Is there something I'm missing here?
Big Picture: We're using a swf to render custom type and there is a link in the rendered (flash) content. We're hoping to catch the link action in the jQuery listener so we don't have to extend our swf have an optional param to return false on link click.
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Feb 23, 2009
I'm trying to add an event listener inside an object but it doesn't seem to work. other OO languages it makes sense for an object to be able to attach events etc itself rather than have some external action do it.Here's an example of what I'm trying to do:
ActionScript Code:
package {
import flash.display.MovieClip;
public class Player extends MovieClip {
[CODE]....
This gives an error "1120: Access of undefined property MouseEvent." suggesting that I don't have access to MouseEvent from within the instansiated object.What I can do is create an instance of the class from the Document Class for example and then do the following:
ActionScript Code:
newInstance.addEventListener(MouseEvent.CLICK, newInstance.mouseClick);
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Apr 1, 2011
I have a drop-down menu that stays open when I click it, until I click it again. I want it to close when I click away from it. So I created an event listener of type MouseEvent.CLICK and apply it to the stage.
The obvious problem is, though, that when I click the drop-down menu to make it open, I'm also clicking the stage, which prevents it from opening.
I think there's probably a simple solution to this but I'm stuck. I called stopPropagation() on the drop-down menu and that seems like it should help but it doesn't.
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Mar 25, 2010
Not sure if I phrased that correctly. I have about 6 pieces of illustrator outlined text.imported into flash, set as symbols with event listeners and works fine. but i notice I can only click on the outline itself, if i click on the inside of an "o" or "R" it doesnt work.I added white boxes behind each of the symbols and that fixed the problem, but now i want to do a color transform on the symbol (the text only of course), but when I apply the transform, its the background box and the text that have the new color applied, just leaving me a rectangle. I gave the box an alpha of 0, hoping if i didn't affect the alpha in the transform, the pointer would still read the box, but no go, it doesnt even see the box again.
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Jan 28, 2010
I have two scenes in flash - when you go to scene 2 there is a eventListener attached to the stage to move a movieclip. When I test the movie the only way the keyboard listener seems to work is if I click on the stage first, then the object will move. Is there a solution to this. The code I am using is:
[Code]...
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Apr 10, 2011
Taking my first steps coding in AS3. So I have my main class which extends sprite and I put new mc's on top of that. Using addEventListener on any child MC's with MouseEvent.CLICK works fine, but I can't add it to the main sprite. How can I register all clicks on the screen?
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Jul 26, 2011
I have a doubt regarding MouseChildren in Flash as3, i am having a movieclip named as containermc and a button named as clickbtn inside containermc, Here i want to addEventListeners for both the movieclip and button! I used containermc.mouseChildren = false; to add click event listener to the containermc then i was not able to click the button, then i gave containermc.mouseChildren = true; then i was not able to click the containermc, and also i need to enable doubleclick to containermc movieclip.
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Oct 26, 2011
I have a 3 mc's into a container and I want to add a MOUSE_OVER or CLICK event listener for each mc inside the container ("for" Loop)..
the code:
ActionScript Code:
var container:Sprite = new Sprite();
container.x = stage.stageWidth * 0.5;
[code]....
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Mar 18, 2012
In my first AS3 project (not used Flash since AS1) I need to use a custom movie clip as a cursor and detect clicking on a button. Using the code below, the custom cursor works as expected, but I am unable to capture clicking on the button.
If I comment out the first line, the trace for clicking works as expected. I have tried changing the order of the event listeners, applying the follow to the button rather than the stage, but cannot get both to work together.
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
start_button.addEventListener(MouseEvent.MOUSE_UP, playPhrase);
function playPhrase(event:MouseEvent) {
[Code].....
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Feb 27, 2007
I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.
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Oct 25, 2009
Just curious if there is a way to add a listener event for "Ctrl + Click" or something like that... Just playing around and wanted to add a "hidden" click option..
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Mar 9, 2010
The issue is visible sometimes when clicking the black rectangle, flash throws the click message, but ALSO the mouseOut message immediatly afterwards!
[URL]
My code is correct, the code compiles (as you can see), it works fine in safari, but firefox 3.6 it up - it does NOT happen in 3.5.8!
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Feb 1, 2009
I now have working code that creates a mask of about 2,700 children on a 650 by 450 image using a container to hold all the children's MCs.
Can anyone provide any help as to how I can access these children at once with a MouseEvent so that I could for instance change the alpha value of a child shape when the user rolls over it with their mouse.
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Mar 23, 2009
I have a flash AS3 doc and some classes that I created. On one of the classes, it creats a sprite that may have a scroll bar, (which i also made - not the UIScrollBar component). This uses the MOUSE_DOWN event for scrolling.
On some other classes, there are some objects that use the MOUSE_OVER event.
The problem I have, is that if you click and hold the mouse button to begin scrolling, then move the cursor outside of this Movie Clip onto another with the MOUSE_OVER event, then that event will still fire. Also, if you MOUSE_UP and you are outside the Movie Clip (with the scrollbar) then the MOUSE_UP event does NOT fire, and the scrolling is "locked" on until you click inside that moive clip.
How can I prevent mouse events on objects from firing when the MOUSE_DOWN event is firing for scrolling? Also, how can I make it so the MOUSE_UP event will fire no matter where on the stage the mouse cursor is.
I can't seem to figure it out because the MOUSE_DOWN, MOUSE_UP and MOUSE_OVER for the different objects have the eventListeners created in different classes.
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Jul 23, 2011
I have some code that draws a line that follows the mouse and fades away over time, until now it was in the main file of my program but i want to make a class out of it for later use in other programs. I edited the code into a singleton MouseHandler class with one function that registers the mouse up and down events; with trace and 'hasEventListener' I found out that the events are registered but nothing happens when I press my mouse buttons.
Here is the class
package {
import adobe.utils.ProductManager;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
import flash.display.Sprite;
[Code] .....
In my main class I just use
MouseHandler.getInstance().startListening(this);
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Apr 11, 2009
I have a special canvas class covering my entire stage, and a bunch of Sprite hotspots on the layer below. If I put the hotspots on the same layer as my canvas, the canvas does not register MOUSE_DOWN events if my mouse is inside one of the hotspots, since the hotspots are targeted instead. However, if I keep the hotspots on the lower layer, the canvas handles all the MouseEvents. Is there any way to make MouseEvents target more than one thing, so that both the canvas and hotspots respond to MouseEvents? (The canvas is a bitmap drawing class and the hotspots are supposed to trigger when the cursor touches them or clicks on them.)
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