ActionScript 3.0 :: Accessing Childten MCs With MouseEvents?

Feb 1, 2009

I now have working code that creates a mask of about 2,700 children on a 650 by 450 image using a container to hold all the children's MCs.

Can anyone provide any help as to how I can access these children at once with a MouseEvent so that I could for instance change the alpha value of a child shape when the user rolls over it with their mouse.

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[URL]

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I have a flash AS3 doc and some classes that I created. On one of the classes, it creats a sprite that may have a scroll bar, (which i also made - not the UIScrollBar component). This uses the MOUSE_DOWN event for scrolling.

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I have some code that draws a line that follows the mouse and fades away over time, until now it was in the main file of my program but i want to make a class out of it for later use in other programs. I edited the code into a singleton MouseHandler class with one function that registers the mouse up and down events; with trace and 'hasEventListener' I found out that the events are registered but nothing happens when I press my mouse buttons.

Here is the class
package {
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[Code] .....

In my main class I just use
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from the actionscript language reference in mx2004:

on()
Availability

Flash 2. Not all events are supported in Flash 2.

Usage
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Flash 2. Not all events are supported in Flash 2. <---- !!! which ones aren't supported? i couldn't find this in the AS2 docs anywhere.

and would this mean the same thing for this usage?

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I was just wondering if there are any problems that could arise from passing MouseEvents of different types (i.e. MouseEvent.CLICK or MouseEvent.MOUSE_DOWN) at different times to the same function? I've already built my project, and it seems to function fine, I just want to make sure that I'm not setting myself up for some problems in the future. I understand it's probably not the "cleanest" or "best practice" to construct my project in this manner, but if it works...

A simplified example:
PHP Code:
// This is the function that I want to call from varying places with different MouseEvents and triggered by different event listeners
function myFunctionA(evt:MouseEvent):void{
[Code] .....

Actually, in writing that, I may have answered my own question, because it seems that myFunctionA is simply expecting a MouseEvent... regardless if that event is CLICK or MOUSE_DOWN or MOUSE_UP event, right? Now, a MouseEvent.CLICK may have different properties than a MouseEvent.MOUSE_UP that I can access within myFunctionA; however, that shouldn't matter to the function, or is my thinking flawed?

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ActionScript Code:
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[Code]

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[Code]...

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[Code]...
 
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[code].....

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