ActionScript 3.0 :: Manually Send MouseEvents To Mouse Disabled Children?
Jan 29, 2010
I don't know why but I thought that this was pretty swinteresting, that even if an objects' parent has mouseChildren=false; you can still have it dispatch and receive mouse events.
Code:
var a:Sprite = new Sprite;
a.graphics.beginFill(0xFF0000);
a.graphics.drawRect(0,0,50,50);[code].....
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Dec 30, 2010
I have a panel as a sprite containing a gallery of images (only 8 images at the moment!). Each image has mouse rollOver and mouse click event listeners, which work fine initially. Problem is, when I hide the panel using visible = false, then show it again, the mouseEvents aren't firing on the gallery iimages.
Strangely, the same thing happens if instead of using visible true/false, I move the panel off stage and then back on again.
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Nov 16, 2011
I'm using a ScrollPane to contain a listing of sentences that sometimes have links in them. When the user clicks the links it does something.
When I don't put these inside of the ScrollPane the links work. When I put them in there apparently the ScrollPane is blocking the MouseEvents, or maybe it doesnt really register them since I don't know how setting the content works (if it adds the content as a child or draws it as a Bitmap inside or what)
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Feb 5, 2011
I have the following code:
[Code]...
The problem I'm facing is not with loading the content of the Movie Clip, (though I might experience issues with that later when I try to load dynamic swfs) because as for now I just have placeholders on frames.
What I want to know is why my red squares on the left navigation keep getting smaller as I repeat the MouseOver and MouseOut events. It doesn't seem that these squares follow the logic of the code the way I have written it. Some of the code was generated from a previous post with the help of contributors.
Now I have again hit a slight snag with coding the math properly. Initially when I tested the code it worked fine without any "shrinking" going on. However, now with more code added the red navigation squares don't bounce back to their original states, they just keep getting smaller.
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Jun 8, 2011
I've got a problem while migrating my TabNavigator from Flex 3 to Flex 4.5. Stripped to the bare minimum, the following code will produce the bug, namely that the second child of the TabNavigator fails to be created properly:
<?xml version="1.0" encoding="utf-8"?>
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
[Code]....
Is this really a Flex bug, or is there something I'm missing? I'm using Flex 4.5.0.20967, and all of this worked well in Flex 3.5.
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Mar 17, 2010
I am trying to execute code if the mouse is on a certain position in the stage, but the code should stop as soon as the mouse is pressed and then start again as soon as the mouse is released.Here is my code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePos);
function mousePos( e:MouseEvent ):void{[code].........
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Aug 2, 2008
I'm making a VERY basic Jeopardy game, and I need buttons to be disabled after being clicked on once.
Oh, and I'm working in CS3, but I'm using AS 1&2 because that's what I learned... I have no idea how to use AS 3...
example: frame 1 has btn11 in it. btn11 when clicked takes the person to frame 2. when done with frame 2, they click on return.
the return button (btnReturn1) has the following AS
on (release) {
gotoAndStop ("Round1",1)
btn11.enabled=false;
}
the problem is that it works at first - the button disables when I get back to frame 1, but the next time I click a different button then return to frame 1, the first button I disabled isn't disabled anymore.
my actionscript so that my disabled buttons stay that way no matter how many times I come and go from the frame? or if you have a better way to do it, that'd be great. basically, it's like the jeopardy screen, and after "songs" for 200 is clicked, I don't want it to be clickable again at all.
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Aug 12, 2010
I want to dispatch a MouseEvent.CLICK to a DisplayObject manually and make it bubble through all of it's children. The event is handled in the object that I dispatch it to, but does not seem to bubble (even though I specify that it should). Is it not possible to do this?
Code:
_targetObject.dispatchEvent(new MouseEvent(MouseEvent.CLICK, true));
Code:
private function handleClick(event:MouseEvent):void
{
This method is executed, but no children will receive this event.
}
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Oct 18, 2009
I am able to disable mouse events on a movie clip with a single frame using the mouseEnable property and setting it to false.However if the movie clip contains multiple frames setting the property to false does not disable the mouse events.Do I need to disable for each frame of the clip? Or is this outside the box for movie clips.I have tried .enable and .mouseChildren to false also.I have alternatives to what I am trying to do so I am trying to determine if I am missing something.this is basically my code, this code will ignore events if I change the movie clip to a single frame.The multiple frame movie clip is made up of 5 frames of bitmap symbols and functions properly.
public class Main extends MovieClip {
private var contract1:MovieClip=new CONTRACT ;//multiple frame mc
public function Main() {
[code].....
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Nov 18, 2009
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Code:
<root>
<dir name="images">
[code]....
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Mar 25, 2009
I have a sprite containing a 3x3 grid of boxes. I have a rollover event attached to the container sprite, but I only want it to fire off when I go over some of the boxes, not all. I've tried using mouseEnable = false and mouseChildren = false on the relevant boxes within the sprite, but when the cursor rolls over ANY boxes within the container sprite it fires off the event, not just the ones I want to be activated.How can I get the mouse to ignore certain children within the container sprite, without actually taking them out of the sprite?
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Jan 24, 2011
I want to find only the first level of children. Right now I'm using e.target.name but this is also catching those targets children. How would I prevent this?
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Apr 2, 2010
In my game there is a podium which at some point can have people on it which are added as children. There is a mouseover event listener on the podium to bring up a rollover box. I only want this rollover to appear when the mouse is over the podium graphicPodium Sprite:Children )-> graphic:Sprite ( visuals for the podium )-> person:Sprite ( a person on the podium)(children) -> graphic:Sprite ( visuals for person)Now the problem is, the person graphic overlaps and extends beyond the podium one causing the rollover area to popup when the mouse is outside of the podium area if its over the perseon sprite.
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Jun 25, 2010
I'm facing a problem with drag & drag actions on children mc. The parent sometimes moves too.How can I disable any reaction of the parent, without affecting children?
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Jul 19, 2010
I have a custom class extending MovieClip, and in my code I add a few children to this custom class.When I add my mouse over event listener, it works, but it fires every time the mouse rolls over any of the children too!I only want it to fire once when the display object as a whole is rolled over.
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Jul 26, 2010
In felx, how to send the id of the component ( on which the mouse pointer is clicked ) to a function with the mouse click?
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Feb 22, 2010
I'm looking for a way to "inject" some events into a flash movie running on a browser. I know about ActionScript's ExternalInterface.addCallback function, however I'm trying to achieve this with any "random" flash from the web. Eg. send a "SPACE" keyboard event to a youtube video.
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Feb 23, 2009
I'm loading a SWF from my main stage using loadmovie() to a specific holder movieclip.Now i want to send that MC simulated mouse events (like click for instance).I`ve read about it and tried using dispatchEvent but no success so far.
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Jun 2, 2011
Is it possible to send keystroke and mouse move to flash objects from javascript for testing purpose ?
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Mar 24, 2009
In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
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Jan 12, 2011
I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
[Code]...
In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
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Sep 30, 2009
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
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Jan 11, 2010
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
Code:
popup1.mo.mo1.onRollOver = function() {
popup1.mo.mo1.gotoAndStop(2);
[code]......
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Mar 9, 2010
The issue is visible sometimes when clicking the black rectangle, flash throws the click message, but ALSO the mouseOut message immediatly afterwards!
[URL]
My code is correct, the code compiles (as you can see), it works fine in safari, but firefox 3.6 it up - it does NOT happen in 3.5.8!
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Feb 1, 2009
I now have working code that creates a mask of about 2,700 children on a 650 by 450 image using a container to hold all the children's MCs.
Can anyone provide any help as to how I can access these children at once with a MouseEvent so that I could for instance change the alpha value of a child shape when the user rolls over it with their mouse.
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Mar 23, 2009
I have a flash AS3 doc and some classes that I created. On one of the classes, it creats a sprite that may have a scroll bar, (which i also made - not the UIScrollBar component). This uses the MOUSE_DOWN event for scrolling.
On some other classes, there are some objects that use the MOUSE_OVER event.
The problem I have, is that if you click and hold the mouse button to begin scrolling, then move the cursor outside of this Movie Clip onto another with the MOUSE_OVER event, then that event will still fire. Also, if you MOUSE_UP and you are outside the Movie Clip (with the scrollbar) then the MOUSE_UP event does NOT fire, and the scrolling is "locked" on until you click inside that moive clip.
How can I prevent mouse events on objects from firing when the MOUSE_DOWN event is firing for scrolling? Also, how can I make it so the MOUSE_UP event will fire no matter where on the stage the mouse cursor is.
I can't seem to figure it out because the MOUSE_DOWN, MOUSE_UP and MOUSE_OVER for the different objects have the eventListeners created in different classes.
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Jul 23, 2011
I have some code that draws a line that follows the mouse and fades away over time, until now it was in the main file of my program but i want to make a class out of it for later use in other programs. I edited the code into a singleton MouseHandler class with one function that registers the mouse up and down events; with trace and 'hasEventListener' I found out that the events are registered but nothing happens when I press my mouse buttons.
Here is the class
package {
import adobe.utils.ProductManager;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
import flash.display.Sprite;
[Code] .....
In my main class I just use
MouseHandler.getInstance().startListening(this);
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Apr 11, 2009
I have a special canvas class covering my entire stage, and a bunch of Sprite hotspots on the layer below. If I put the hotspots on the same layer as my canvas, the canvas does not register MOUSE_DOWN events if my mouse is inside one of the hotspots, since the hotspots are targeted instead. However, if I keep the hotspots on the lower layer, the canvas handles all the MouseEvents. Is there any way to make MouseEvents target more than one thing, so that both the canvas and hotspots respond to MouseEvents? (The canvas is a bitmap drawing class and the hotspots are supposed to trigger when the cursor touches them or clicks on them.)
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Aug 7, 2004
from the actionscript language reference in mx2004:
on()
Availability
Flash 2. Not all events are supported in Flash 2.
Usage
on(mouseEvent) {
// your statements here
}
Flash 2. Not all events are supported in Flash 2. <---- !!! which ones aren't supported? i couldn't find this in the AS2 docs anywhere.
and would this mean the same thing for this usage?
target.onMouseEvent = function(){
}
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Mar 15, 2009
I made a spiral in pv3d using a mc for material and added a listener for the mouse events.Now the problem is that when i rollover my mc the rollover tween start and directly start the roll out tween.The clickhandler is rendered useless.So before adding tweenlite to the class everything works fine?
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