ActionScript 3.0 :: Manually Send MouseEvents To Mouse Disabled Children?

Jan 29, 2010

I don't know why but I thought that this was pretty swinteresting, that even if an objects' parent has mouseChildren=false; you can still have it dispatch and receive mouse events.

Code:
var a:Sprite = new Sprite;
a.graphics.beginFill(0xFF0000);
a.graphics.drawRect(0,0,50,50);[code].....

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I have some code that draws a line that follows the mouse and fades away over time, until now it was in the main file of my program but i want to make a class out of it for later use in other programs. I edited the code into a singleton MouseHandler class with one function that registers the mouse up and down events; with trace and 'hasEventListener' I found out that the events are registered but nothing happens when I press my mouse buttons.

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package {
import adobe.utils.ProductManager;
import flash.display.DisplayObject;
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[Code] .....

In my main class I just use
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from the actionscript language reference in mx2004:

on()
Availability

Flash 2. Not all events are supported in Flash 2.

Usage
on(mouseEvent) {
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and would this mean the same thing for this usage?

target.onMouseEvent = function(){
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