AS3 :: Getting The Mouse Targets Children One Level Deep?
Jan 24, 2011I want to find only the first level of children. Right now I'm using e.target.name but this is also catching those targets children. How would I prevent this?
View 2 RepliesI want to find only the first level of children. Right now I'm using e.target.name but this is also catching those targets children. How would I prevent this?
View 2 RepliesI'm using the following switch/case for SWF Address:
switch (e.value)
{
case "/A" :
[code].....
I'm struggling with a 2 level menu and it needs to follow this condition: The "menuItem" button should be trigged with MOUSE_OVER to open its SubMenu, cause it needs to be also associated with the CLICK event.I'm managing the objects in the display list like this:
stage
__menu
____menuItem
______bt_title (movieclip that contains textfield with title of the button)
[code]....
how should I manage the EventListeners ?I've done like that:
Code:
menu_mc.addEventListener(MouseEvent.MOUSE_OVER, mouseOverItem);
I should be able to MOUSE_OVER the menuItem to open the subMenu, and leave it open while I'm still able to MOUSE_OVER and CLICK the menuItem.bt_title and every other subMenuItems.If i do:
Code:
menuItem.mouseChildren = false;
then i don't have access anymore to its children. If i do that:
Code:
menuItem.mouseChildren = true;
menuItem.bt_title.mouseEnabled = false;
menuItem.menufill.mouseEnabled = false;
menuItem.tab.mouseEnabled = true;
then I get the "epileptic" effect created by continuously mousing OVER and OUT the menuItem. Is there something to do with the capture / bubbling phase of the event flow?Where exactly should I place the listeners?
How can I get all <s:Images/> from an MXML file regardless of where they are in the hierarchy of that file?
So for this:
[Code]...
I want to get all images from the first Group, regardless if they are contained within the Group itself or the VGroup or HGroup.
so i am trying to create a "endlevel" function for my game, in this level i will need to remove all event listeners,stop all timers, remove all children off the stage and empty all arrays. i understand how to remove all event listeners and to stop all timers:
PHP Code:
myTimer1.stop;
myTimer2.stop;
[code]....
[Code]....
I am currently updating page level "visited=true" programatically/runtime. I wanted to roll up to topic level(all parent levels) once I have shown visited state "true" to all pages in topic.
I have a custom component extending Group and containing a viewstack child. The component is coded in actionscript.
When instantiating the component in mxml like so:
<components:CustomGroup width="100%" height="100%">
<mx:HBox backgroundColor="0xDDFF11" width="100%" height="100%" />
<mx:HBox backgroundColor="0x22DD63" width="100%" height="100%"/>
</components:CustomGroup>
...I would like to override whatever function that adds the children to the parent Group and add them to the child viewstack instead but I can't seem to find where the adding occurs. Breakpoints in addChild and addElement shows that they are not called during the add.
I have 4 buttons with instance names: 'alfa', 'bravo', 'charlie' and 'delta'. I want to make a function that runs on mouse click on either of the buttons. I tried this, but could remember exactly how it should look:
[Code]...
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Code:
<root>
<dir name="images">
[code]....
I have a web site with an intro movie playing in the page's header.
The SWF playing the FLV with sound is in a division that is placed at a lower Z level. On top of the SWF, at a higher Z level, is a png image of my header containing an oval transparent window. This image acts as a skin sitting on top of my movie. The movie and sound play inside the oval window fine. I have other reasons for this approach as opposed to integrating the whole header image into the SWF.
The issue is I have no mouse control over the SWF because it is at a lower Z level. The mouse events are blocked by the transparent image window that sits on top.
I want to add a sound volume control to my movie. The control can sit either inside the oval area, or outside somewhere else on the page.
I would prefer to control the volume using another SWF that sits at the normal Z level where the mouse can work. Can one SWF control another?
Other alternatives might be to use Javascript, or even HTML image tags to control my SWF.
I have a zooming map .swf file loading in behind a navigation button interface .swf. The map.swf turns your mouse to a hand cursor so you can pan when you zoom in on it.Eveb though the map file is behind my nav file,when I roll over my nav file, the mouse is still turning to a hand cursor. Is there any way around this? The only time it turns to an actually pointer is when it rolls over the actual buttons on the nav file, so the mouse flickers back and forth between the hand and the pointer.How can I get the lower .swf to not effect the .swf on top?
View 8 Repliesi need to assign the possition of the mouse at the start of the level:
Code:
_root._xmouse = 424
_root._ymouse = 296.1
this doesn't work, but i have no idea how i suppose to do it anotherway
i've got a MC named 'enterBtn', i want the volume of 'crowd.wav' to increase when the mouse moves towards 'enterBtn' and decrease when moving away. i don't know if this helps, but the co-ordinates of enterBtn are x =530, y = 344.
[Code]...
I have a sprite containing a 3x3 grid of boxes. I have a rollover event attached to the container sprite, but I only want it to fire off when I go over some of the boxes, not all. I've tried using mouseEnable = false and mouseChildren = false on the relevant boxes within the sprite, but when the cursor rolls over ANY boxes within the container sprite it fires off the event, not just the ones I want to be activated.How can I get the mouse to ignore certain children within the container sprite, without actually taking them out of the sprite?
View 7 RepliesIn my game there is a podium which at some point can have people on it which are added as children. There is a mouseover event listener on the podium to bring up a rollover box. I only want this rollover to appear when the mouse is over the podium graphicPodium Sprite:Children )-> graphic:Sprite ( visuals for the podium )-> person:Sprite ( a person on the podium)(children) -> graphic:Sprite ( visuals for person)Now the problem is, the person graphic overlaps and extends beyond the podium one causing the rollover area to popup when the mouse is outside of the podium area if its over the perseon sprite.
View 5 RepliesI'm facing a problem with drag & drag actions on children mc. The parent sometimes moves too.How can I disable any reaction of the parent, without affecting children?
View 1 RepliesI have a custom class extending MovieClip, and in my code I add a few children to this custom class.When I add my mouse over event listener, it works, but it fires every time the mouse rolls over any of the children too!I only want it to fire once when the display object as a whole is rolled over.
View 1 RepliesI don't know why but I thought that this was pretty swinteresting, that even if an objects' parent has mouseChildren=false; you can still have it dispatch and receive mouse events.
Code:
var a:Sprite = new Sprite;
a.graphics.beginFill(0xFF0000);
a.graphics.drawRect(0,0,50,50);[code].....
im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:
on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}
[Code]...
I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF. Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1. When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1. However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not. Here's my AS2 code:
//Loading SWF from main timeline
mc_Empty1.attachMovie("mcFadedBg", "mc_FadedBg", 1);
mc_Empty2.loadMovie("My.swf");mc_Empty2.onLoad = function():Void{ trace("loaded"); //This works removeMovieClip(mc_Empty1.mc_FadedBg); //This works}
[code]....
I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not.
This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.
Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.
I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.
View 7 Repliesi have game im doing, and i want it to jump to level 2 upon completing the first level, but the problem is, the level 2 is a seperate swf, i've tried to use
Code:
on (release) {
loadMovie("level2.swf",2)
}
I have called main.swf into a container in index.swf.
myMCL.loadClip("main.swf","container"); is an action on my Index.fla timeline.
I have my navigation on index. (i wanted it to go on main, but the nature of the animation meant it had to go on index)
I need to call "home.swf" into "main.swf" from the navigation button in Index.swf.
When I had the navigation on "main.swf" this was my code to call "home.swf" into the page.
on (release) {
Preloader_mc.gotoAndStop("home");
}
("home") is the label name where the preloader is for home.swf
how to call the preloader for home into main.swf from "INDEX.SWF INSTEAD OF MAIN.SWF"
I have a file1.swf which loads file2.swf into it. Within file2.swf i have a button that when clicked needs to remove file2.swf and load file3.swf into its place.
View 2 RepliesIs there a way to link to one level below the current level? Instead of saying _root.level1.level2.level3, something like: ../level3 ?
View 4 RepliesIn this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
View 4 RepliesI have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
[Code]...
In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
Code:
popup1.mo.mo1.onRollOver = function() {
popup1.mo.mo1.gotoAndStop(2);
[code]......