ActionScript 3.0 :: XML Attribute Change Depends On Children Level Attributes

Jan 5, 2012

[Code]....
 
I am currently updating page level "visited=true" programatically/runtime. I wanted to roll up to topic level(all parent levels) once I have shown visited state "true" to all pages in topic.

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[Code]....

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[Code]...

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so i am trying to create a "endlevel" function for my game, in this level i will need to remove all event listeners,stop all timers, remove all children off the stage and empty all arrays. i understand how to remove all event listeners and to stop all timers:

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I have a custom component extending Group and containing a viewstack child. The component is coded in actionscript.

When instantiating the component in mxml like so:

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For example

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How can we change the attribute name ows_Attachments to Attachments in runtime ??

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[code]....

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I have an mp3 on my site that is loaded via an xml. I have an action on the xml that allows any song to be played first by assigning an attribute. However, I want another song to play when a selected button is pressed on the flash file. But I do not want to load a new xml, instead, I want to change it using an attribute. Any who, here is the code that is used to create a sound and play selected song.

//this function selects the music assigned with "musicnum" variable
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[Code] .....

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I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)

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Actionscript 2.0 :: Change Level Of Movie Clips?

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is it possible to change the target level of a MovieClip? So I have two instances of the same MovieClip, both on level0.[code]Basically, now btn2 will disappear, and btn1 will remain visible.

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ActionScript 2.0 :: Change Level Of Movie Clip

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I just start to give the firsts steps in Flash5 ActionScript, then I would like a pacient help, because I can't to do this.I have an intro (Instance Name: logo) and another movieclip (InstanceName: back).The intro starts(logotipo), on the middle they calls the other movie clip(back in tell target "go"). This movie (back) that would to be the background of the all scene and of the "logo" too.First problem. I want to invert the levels of the movieclips because I want the mclip(logo) always on stage and the "back" on _level0.That can be possible?! How??On the end of the MovieClip(back) I' ve got the action:loadMovie("menu.swf", _level20).The "menu.swf" is a menu bar with the buttons. When I press a button is to change the action of the movieclipe(back) on the _level0.

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ActionScript 3.0 :: Object Attributes From XML / Sub-attributes

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I am dynamically creating a number of objects (movieclips) which all have a number of attributes.[code]and so on. i.e sub attributes. I don't think this is possible? Only sprite and movieclips can have dynamic attributes so unless atrbY is a movieclip (which it isn't, it's a string) it isn't allowed?Each object can have suboptions with further attributes associated with the chosen suboption.Later in the program I will manipulate, read and interact with the objects and they have text display behaviours dependent on the suboption chosen. That part (should) be straightforward! heh. One the object has the attributes attached in a usable format, accessing them should be simple.This will be for a store. i.e t-shirt1 has size small, price 10, size medium, price 12, size large, price 14. t-shirt2 has size medium, price 35, size large, price 40 and so on.[code]

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When I mouse over a movieclip, I want its alpha level to change. Here's what I have:

ActionScript Code:
object.addEventListener(MouseEvent.MOUSE_OVER, mouseOverObject);
object.addEventListener(MouseEvent.MOUSE_OUT, mouseOutObject);
function mouseOverObject(e:MouseEvent){
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}

It does work, but the mouseover only registers when the cursor is over certain areas of the movieclip.

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ActionScript 2.0 :: Targeting Clips On Layers - Change The Level Dynamically?

Jan 15, 2004

[URL] Theres the example to work with....anyway....as you can see, im loading in movies externally...each on its OWN different level....what i want to do is make it so that when i click a menu option on the left, the current swf loaded on the stage closes and the new one comes up (to avoid the clutter of 10 differnt windows all scattered).....here are my thoughts:

1. have variables on the root timeline that are basically "currentLoaded" and "currentLevel" -- which basically will store the name of the currently loaded swf and the level that its on.

2. each swf would have code on frame one that would see if the 'currentLoaded' varible is blank, and if not...it will close the current loaded swf ....

my dilemma is that i dont know how to change the level dynamically...i know you could do the instance name like this:

[Code]....

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I have some dynamic text I want to change the attributes of. For instance, I would like the first few words of each paragraph to be BOLD and to be a different color. But when I select those words and change it to bold it makes ALL the text in the text box change to BOLD.

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ActionScript 3.0 :: Bitmapcanvas - Add Shadows To All Objects - Background Bitmap (won't Change During Level)

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I'm working on a tile based game, inspiredb by tutorials from the book "the essential guide to flash games". Please have a look at [URL] -- edit: by the way, the game idea is by no means mine, but i want to replicate the old game "sensitive" from the c64 [URL] for learning purposes I want to add shadows to all objects that stand in the water. However, since I want to keep my sprite count to a minimum, I have put all objects that don't do anything in a background bitmap. The best solution I can think of is to have:

1) a background bitmap (won't change during level)
2) a background shadows bitmap (won't change during level)
3) a sprite layer
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Flex :: Change Children Of Dynamic Created States?

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I'm building an Xml-driven application. I create new states in a separate actionscript-class.These states all contain a DataGrid. I can switch the states in the Main.mxml.

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How do I have access and apply this to the already created states ? I tried to create RemoveChilds and override/push it to the state.All I archieved was to remove an entire GridRow at the very last state, but it should be just one GridItem at every state.

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I am having trouble parsing some xml that has a few attribute names with : characters in them. The compiler is not throwing any errors and when I trace my complete xml object out it is all there, however when I try to trace out any element or node it keeps comming up undefined. I removed the attribute names with : characters in them and everything works fine. I cant seem to target the attributes either to delete them.

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Flex :: VGroup - (Parent) Container Does Not Change Height With Children?

May 13, 2011

I have code like the following:
<s:VGroup gap="10" id="group" height="100%">
<s:Label text="This is page 2" />
<s:Button content="Resize Canvas" click="resize(event);"/>
<mx:Canvas id="photoCanvas" color="#567898" backgroundColor="#125567">
</mx:Canvas>
</s:VGroup>

I don't understand why the following does not work:
Pushing the Button resizes the photoCanvas's height (gets taller or smaller). Since the photoCanvas control is a child element of the VGroup shouldn't the container update itself to the new height? The Vgroup has ALWAYS the same height, no matter what the (total) height of the children is! I would like the VGroup to adjust itself and get a height value equal to the sum of its children heights. Is this not possible??

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I have a container object that i add children to. I want to change the height & width of the container without the children scaling. In this case I draw a rectangle in flash which I'll use as the container object then export for AS.

[Code]...

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I am loading in some images and adding them to a movie using: mc.addChild(imageLoader); once all the images have been loaded in , i want to alternate the order of the children, so a different child is in the front and in view. i have been reading up a little on it and it seems the example i find are changing the order of different mc's . whereas i have 1 mc and im trying to change the order of its children.

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