IDE :: When Change Attributes The Object Just Disappears?
Oct 20, 2008
Would anyone happen to know how to change attributes like .z, .rotationZ, rotationY etc on a created MovieClip/Sprite or whatever. Because when I create a new mc or sprite and try to change these attributes the object just disappeares.
I am dynamically creating a number of objects (movieclips) which all have a number of attributes.[code]and so on. i.e sub attributes. I don't think this is possible? Only sprite and movieclips can have dynamic attributes so unless atrbY is a movieclip (which it isn't, it's a string) it isn't allowed?Each object can have suboptions with further attributes associated with the chosen suboption.Later in the program I will manipulate, read and interact with the objects and they have text display behaviours dependent on the suboption chosen. That part (should) be straightforward! heh. One the object has the attributes attached in a usable format, accessing them should be simple.This will be for a store. i.e t-shirt1 has size small, price 10, size medium, price 12, size large, price 14. t-shirt2 has size medium, price 35, size large, price 40 and so on.[code]
This format of the XML can be adjusted if it would make the parsing easier.I am currently reading the XML in, stepping through, grabbing the individual parameter such as category and then adding it as an attribute of the object and it works fine. i.e. I end up with obj.category = 'catname'. However, on suboptions I am having a problem.Should I put all the suboptions in a multidimensional array and use nested loops to apply them to the object?I would still have the problem of objX.suboptionarray[Y].suboptionprice which isn't allowed? In the above XML case Y would be 0,1 and 2 giving 3 suboptions to objX and each suboptions would hold attributes such as pvid associated with that suboption.I could go down the horrible route, obj1.suboption1subptionprice ; obj1.suboption1suboptionpname; obj1.suboption1suboptionvalue; obj1.suboption2suboptionprice; obj1.suboption2suboptionpname and so on and so on for each suboption which could be five options (small,medium,large,x-large, xx-large) and which would "work" but would be bad programming and involve splicing names to get say, the "third" suboptions' price and pvid e.t.c
Going down the route of mutidimensional arrays sounds good except that on say 50 objects I would have stacks of arrays which I'm guessing isn't great in terms of resources?.Just to add, the number of suboptions varies between object, every object has a minimum of one suboption (default option) but can have as many as needed (unlikely to be more than 5 but should be scalable). i.e some t-shirts only come in medium whereas some have many sizes.I have a fair amount of leeway on the format of the XML which I generate from the database so the formatting of that could change to make the parsing easier.
I have 2 classes, Display holds the currently selected Component:
public class Display { public static var selectedComponent:Component; }
Component has an ID string and the selectedComponent variable is set on click:
public class Component extends MovieClip { public var id:String; addEventListener(MouseEvent.CLICK, function() {
[Code]...
Removing the selectedComponent variable type so it reads public static var selectedComponent; removes the conversion error and seems to change the ID variable but it appears to only be a copy of the object.
So here's the situation: I have an XML file that is holding a short list of nodes, all of which have two attributes associated with name and a score. This file is already loaded into flash and creates a high-score table, of sorts. Now, what I want to do is to be able to grab data collected in the application, use that to change some attributes in the XML file and have it save that change. As it is I can change the attributes using:myXML.children()[t].@attr = attributeVariable;Which seems to work while the application is still in session, but does not actually save those changes to the file itself as I am hoping fo
I am currently updating page level "visited=true" programatically/runtime. I wanted to roll up to topic level(all parent levels) once I have shown visited state "true" to all pages in topic.
i made buttons for each category tiles. Like beach > basics and so on. if i go into the basics frame (this is when i play it, not inside flash), i can go to the beach, to place beach tiles, and so on. much tidier. but when i use the go back button i made, to change tile category, everything on the map disappears..
I've created and XML object that's working fine and I want the user to be able to add to the XML dynamically, using an input text field and appendChild() So, what is the syntax to use so that I can put in the text they enter as an attribute of a node of my current XML object? Here's what I've got for adding to the XML (stripped down obviously):
ActionScript Code: var xmlData:XML = new XML(); var clientToAdd:String = userInput.text; xmlData.appendChild(<project name=clientToAdd></project>);
How can I take the variable clientToAdd and make it the attribute "name" of the "project" node?
I'm attempting to draw a text box on the screen. If I assign width and height to any value, as in the code below, I don't see anything drawn. Why is this? What is the use of width and height? Adobe's docs say it's the width/height of the sprite in pixels. Why would that occlude or prevent the drawing of a textbox or another box? I assumed the width/height would set the area that this sprite could be drawn upon, but based on this, I'm probably wrong.
I have an object of a white cross on top of a mountain. I want my mouse to move over it and make it disappear and when my mouse moves away from it I want it to re-appear. So far I can make it disappear by moving my mouse over it, but then it will not re-appear. Here is the code I'm working on: CROSS1933_mc.addEventListener(MouseEvent.MOUSE_MOVE, mouseMOVE); // MOVE MOUSE OVER CROSS function mouseMOVE(event:MouseEvent):void { CROSS1933_mc.alpha = 0; } How do I make the Cross re-appear?
I am trying to switch my doctype to HTML5 to play around with some of the new stuff, but I am running into an issue with flash.
The following code works ONLY when the doctype is set to PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN". When I switch it to just HTML, it works in chrome, doesn't work at all in Firefox, and renders a small crappy looking thing in IE9.
<!DOCTYPE HTML> <!-- PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" --> <html> <head> </head>
I have, among many objects, a SimpleButton called nextBtn on the stage on the second frame. There's a function on that frame that does various things, one of which is adding a MouseEvent to that button. After moving to the next frame programatically and returning to the first frame the button is now gone from the stage. Because it seems to be gone, there's a null object reference error where the listener is added.
I've verified that:
- There are no other objects on the stage that share the same instance name
- This happens to MovieClips as well
- If I avoid adding the listener the second time via wrapping it in a if nextBtn != null statement, moving back another frame causes a button on that frame to disappear
I'm using Flash CS5 proefessional and trying to do a demonstration. The demonstrationincludes a rope-like lanyard that is quite long and needs to bend at many many points. After successfully applying the bone tool to the object, I tried moving it with Free Transform.However, when I do so, the lanyard suddenly disappears, besides a couple tiny pieces. I didn't delete the previous layer, and I had unioned everything before breaking it apart again to apply the Bone tool.
I am moving movieclips around my stage in relation to the users mouse location. All of my movieclips have the registration point placed in the default top left corner. As an object moves off the stage to the left it suddenly disappears when the registration point reaches the edge of the stage. I would like to see the whole object move off the screen instead of just disappearing when the left corner reaches the edge. I would move the registration point to the right side but I would like the movieclip to be able to move off all sides of the stage (top, bottom, left, right)
I have some dynamic text I want to change the attributes of. For instance, I would like the first few words of each paragraph to be BOLD and to be a different color. But when I select those words and change it to bold it makes ALL the text in the text box change to BOLD.
I try to switch or change a server-side stream, it starts lagging after 2 seconds of playing and sound disappears. Here are scenarios that result in that terrible lag:
1. I create server-side playlist with stream.play() with reset=false; when it is time to play the next movie in the playlist, it starts lagging after 2 seconds.
2. The same problems appears when I just switch streams. I installed FMF Feature Explorer and tried to launch SwitchStreams sample application: the same problem - server stream starts lagging after I switch streams with stream.play().
I tried on different servers (local and remote), with different players (debug player of FMS Admin Console, Standard Flash videoplayer component, OSMF player, Flex video player). I also tried all possible flv, f4v and mp4 file compression options for video files - still the same problem. I have also tried literally thousands of Application.xml settings: changing buffer, buffer ration etc. Is there any tip where I should search for a solution?
Can someone explain why the text of a dynamic text object disappears at runtime when rotated?It happened when I rotated a MovieClip object via actionscript that contained a dynamic text object. So, to test whether this happens all the time, I created a movie clip again with a dynamic text object in it, populated the dynamic text object with a single letter, and rotated it by hand and ran the movie - the letter disappeared.
LOL in a happy, rare accident, I discovered the answer myself. Page 432 of the Flash 8 Actionscript Bible says, "Aside from just allowing text to look the way you want it to look, embedded fonts actually enable your Textfield objects to do some things they wouldn't otherwise do. For example ... a TextField object that uses device fonts (nonembedded fonts) cannot be rotated nor can you change the alpha. But once you embed the font, you can do both of these things."
How: (for dynamic or input text objects) clicking the Embed button in the Property inspector.Note, this will increase the size of your swf. Just embedding the lowercase and uppercase letters from a-z of one font increased the swf filesize from 3-9KB.
I have a problem with the following Flash AS3-code: When I change "Delete1" to "Delete", the menu item disappears. When I call it anything else but delete, then it reappears. Why? It also occurs when I comment out hideBuiltInItems...
I have problems in my flash project. I cant duplicete some pictures or "group items" , when I copy/paste them and when I start to edit that one that I copyed it automacly edit the original version...I cant duplicate this object on picture ( http:[url]....)... what ever I do..it always start to change the oroginal object...
Just taking Koolmoves for a test drive and ran into a snag, I want to change the opacity of some shapes/objects that Ive created but I cant seem to find an option to adjust the opacity anywhere.
I have been trying to change the depth of an object. I have only just started learning AS3, so I haven't looked into this yet.So far I have been using a trial-&-error method to try to get this piece of code to work which I found on a site, but I have not succeeded:
Code:
setChildIndex(example,numChildren-1);
I am putting this code in it's class, and I tried replacing the word example with 'this'. Can someone please help me? When I test the swf it comes up with this in output:
Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/setChildIndex() at Foreground/enterFrame()
I want to create a XML file that I can change for different languages. It contains the names of the fields that have text and the text that they should be changed to: eg. <lang name="titleLabel" value="This is the app title" />. I can read in the XML lines into an array but I can't figure out how to use the name as an object name:
I'm trying to do a cross-fade effect for my gallery. To do that, I'm using two movieclips, one that holds the image currently displayed, and another one that holds the image that should be displayed next. When the coming image is loaded, the cross-fade effect should happen, the container that holds the image that was on stage should be cleared out, then the image in the other container should be displaced to the former container. I'm almost there now, but I got stuck at the last part. Here's my code so far[code]...