ActionScript 2.0 :: Everything On The Map Disappears When Change Tile Category
Nov 20, 2008
i made buttons for each category tiles. Like beach > basics and so on. if i go into the basics frame (this is when i play it, not inside flash), i can go to the beach, to place beach tiles, and so on. much tidier. but when i use the go back button i made, to change tile category, everything on the map disappears..
[Code]...
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ActionScript Code:
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[Code]....
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I'm making a strategy game the uses a tile map to show information about the other players! Every tile is 50*50px and when you start the map it loads about 50 tiles and puts them together (all this from a Flash->ASP->MySQL which i managed to do on my own)
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ActionScript Code:
on (press) {
allSize = _global.fullMapSize/2; //This gets the size of the map after all tiles have loaded[code].....
And that kinda works (except for the boundaries)Second, when you press a tile, which i stupidly constructed as another button, so every tile is a button (loaded dynamically) with as that fetches the tile information (already fixed ) But how do I combine them?
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i no i will use the bitMap draw function and push each 1 into a array in order. but im unsure on how to separate 1 image into seprate 1s. can any1 just give me a quick knolage burst. as soon as im told how to ill be fine coding it just getting my head araound the math(not my strongest subject, bad i no).
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Image of tile only shows once, how can I make it show more than once with my newTile MoiveClip object?
Game.fla
Actionscript Code:
import myPackage.GameBoard;var Map1:Array = [[1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1]];
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[Code] .....
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I am wokring on a movie and I want to tile a movieclip instead of a bitmap in AS3. I have figured out masking and the bitmap tiling in AS3, but am still encountering trouble finding a good solution for simply tiling an MC symbol across a set width and height in AS3.
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I want to put an array of objects into a grid. I know the code is simple but somehow I'm not getting what I want.
Code:
const PADDING:Number = 10:
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}}
Notes:
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I am using Flex Builder 3.0 and i want to add image in tile list dynamically then how its possible.Images are stored in Images folder of src. and my array is similar like that.
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[code].....
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Jan 13, 2009
I am looking to take a single image and have it fill the screen....then I want the user to be able to pan and zoom in/out , and the image to be tiled into infinity. So eventually the screen will be filled with tons of little versions of this image. I can do the scrolling and stuff, but I don't know how to infinitely tile a background.
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Dec 10, 2009
an image is smaller than the stage, is it possible to tile it?
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Jun 10, 2011
I'm working on this little game and I want a movieclip to appear when hovered over, disappear when the mouse leaves the movieclip, and the visibility should equal false by default.
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Here's my code, if its needed.
Code:
import flash.events.MouseEvent;
exit2_mc.addEventListener(MouseEvent.ROLL_OVER, manageMouseOver);
exit2_mc.addEventListener(MouseEvent.ROLL_OUT, manageMouseOut);
[Code].....
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Jan 20, 2010
I am trying to tile a small mc instead of a bmp image and I was wondering if anyone knows what aspects of Lee's tutorial need to be changed to accomedate that?
[Code]...
I tried a couple of things and was not able to get the mc loaded onto the stage.
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May 8, 2010
I have a MovieClip I named mcGrid and I can't figure how to tile it as a background in my flash project. Is this even possible? If so can someone send me in the right direction.
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Nov 2, 2010
Is there a way of actually controlling the spacing of the tiles I tried imagePadding, but it just pads the image within the tiles. But the tiles still stay next to each other. You can see this when you do a mouse over.
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