ActionScript 3.0 :: Change The Depth Of An Object?
Nov 9, 2010
I have been trying to change the depth of an object. I have only just started learning AS3, so I haven't looked into this yet.So far I have been using a trial-&-error method to try to get this piece of code to work which I found on a site, but I have not succeeded:
Code:
setChildIndex(example,numChildren-1);
I am putting this code in it's class, and I tried replacing the word example with 'this'. Can someone please help me? When I test the swf it comes up with this in output:
Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/setChildIndex()
at Foreground/enterFrame()
So I have a bunch of objects (thumbnails) and I want every photo to be displayed on top of other photos once it's clicked. So what should I put inside the click handler inside the photo object?
Im trying to change the depth or index of a movieclip when its click. And bring it to the top of everything. The problem is that the movie clip is not added by addChild, but nested in a frame.
so if i try and use any of these:
anyMC.parent.setChildIndex(anyMC, anyMC.parent.numChildren-1); or public function bringMCToFront($mc:MovieClip){ $mc.parent.setChildIndex($mc, $mc.parent.numChildren-1);}
by it gives me this error: Error #1065: Variable setChildIndex is not defined.
i want when user rollover on any movieclip it comes on top after rollout it goes it's original position but, this code is showing error.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
private function pan3D():void{ excelmc=thumbswork.excel officemc=thumbswork.office googlemc=thumbswork.google
the question is a bit more involed. I have a dynamic text box, which I've put inside a movieclip. I hae a number of movieclips that I bring in using attachMovie, but my movieclip which contains my text box is underneath all the other movieclips.
I would like to know how I can tell my movie to display above all the other?
right now I have some balls being generated like addChildAt(ball, 0);However what if I wanted to change the order of one specific ball?So make one ball 2 and add a alpha layer inbetween so the other balls cant be clicked.
Obasically I have the codes I need to make my project work but the problem is when I put my drag and drop code with my swap depth on hittest code my drag code stops working heeres the codes:
----------------- function spiral(centerX, centerY, radius, sides, coils, rotation){ with(this){ moveTo(centerX, centerY); var awayStep = radius/sides; var aroundStep = coils/sides;// 0 to 1 based. var aroundRadians = aroundStep * 2 * Math.PI; rotation *= 2 * Math.PI; for(var i=1; i<=sides; i++){ var away = i * awayStep; var around = i *
[code]....
and I want some movie clips to appear infront as well as behind it, but right now it always appears on the bottom layer. Is there a way to attach the drawing to a movie clip or something so I can change it's depth?
I am trying to change the depth of MCs that are already positioned on the stage. However, there doesn't seem to be a property such as _depth. So can I even change the depth of an MC during the game and if so how would I do it?
this is a simple one. on Frame XX i want to have symbols on layers 1,2,3 (for sake of argument) at differnt depths. thats the tag to change the depth of multiple symbols?
Is there a way to change the depth (index number) of a movieClip when I click on it to drag. Example:Say I have three circles. Each circle has a MOUSE_UP and MOUSE_DOWN eventListener. When one is clicked It will bring it to the front so when I drag it will be above the two other circles.
Im having a dynamic textfield in on the main timeline which loads an external text file. Im also using addChild on the main timeline to display a mc. The problem is that the textfield is always behind the mc!! how can i change the depth of the textfield?
I am trying to change the depth of MCs that are already positioned on the stage. However, there doesn't seem to be a property such as _depth. So can I even change the depth of an MC during the game and if so how would I do it?
I've got a looping slideshow. I'd like to place a sliding menu at the bottom of the screen. The problem is I've created the slideshow dynamically, and the images being loaded all inherit a depth greater than 0.
how I can place the sliding menu at the very top of the presentation when it's already on the stage?
I have a Flash application that includes an MC (bitmap object) that is dynamically assigned to a Class. In that Class, other graphics are created, but the class MC is overlapping those graphics. Event though I tried dynamic depth swapping, it generally works, yet not for the inherent MC assigned to the class. The MC still overlaps the other graphic, even if I have swapped that graphic to the top depth
my designer made a fla file where he has animated layers loads of them. All the images inside those animations are loaded from outside the swf.
Now, the issue is at one point in time I want some of the objects to go under another object ( current their on top) . If I do this visually the images inside the swf(loaded) are lost.
i have objects on my stage and when i rollover on each object he raize.exmeple u can see here (here i make only 2 objects):http: [url]....what i want to do is that all of the objects have the same depth but when one of my object rollovered and he start to raize get the top depth (up then other)
When I click on an object, I need it (technically it's parent object) to drop to the lowest level, but I'm having a heck of time. I've tried: stage.setChildIndex(this, 0); and stage.swapChildrenAt(0, getChildIndex(this)); Which seem like they would both do what I want, but both of which get an Error #2006: The supplied index is out of bounds.
I've also tried: stage.setChildIndex(e.target.parent, 0); Which produces Error #2025: The supplied DisplayObject must be a child of the caller. and stage.setChildIndex(this.parent, 0); Which doesn't error, but also doesn't do what I want it to do.
As the title says, i would like to have an object which is nested beneath another objects depth set higher than that of one the is NOT nested. Is this possible if so how, may be real easy and im just over-looking it but
I'm looking to create a rotating set of images, simulated to look 3D... that can rotate either left or right, reactive to someones mouse location.
The path of the images would look like a flat oval, and as the images came to the forefront, they would be at full scale, have the lowest position (high _y), have the highest depth (appear in front of everything else) and be dead center _x.
As they slide left or right, they would reduce everything by a relative 50% to the final shift (scale, _y, and depth) until they got to the end, moving in an upward arc following the oval path. When they got to the end, and kept rotating beyond (move in the opposite _x. but appear to follow the flow of the arc), continuing to decrease in scale, _y, and depth.
The program has a background image over which these lines are drawn.The problem which I am facing is that the image overshadows the lines and the lines are not visible to the user.Since these lines do not have an id, I am not sure as to how I can assign a depth to them?