ActionScript 3.0 :: Flash Change The Index Or Depth Of The MovieClip Breaks The Timeline Animation
Jun 26, 2011why changing the index or depth of the movieClip breaks the the timeline animation of this movieClip !!
View 7 Replieswhy changing the index or depth of the movieClip breaks the the timeline animation of this movieClip !!
View 7 RepliesI'm scaling onstage MovieClips via AS properties "scaleX" or "scaleY", which kills any kind of animation the clips have within their container MovieClip, be it Classic or Motion Tweens. When I don't scale the MovieClips, they animate fine. I'm able to tell the clips to "gotoAndStop" on their own internal frames, and that doesn't affect their animation within their container clip. I'm referencing the clips via AS w/ their instance names defined in the IDE. I've also tried different clips and recreated them, getting the same behavior.
Is it possible to scale a clip via AS and still have it animate within its container timeline?
Does applying an AS property to an onstage instance somehow dissassociate it from other timeline properties?
I'm scaling onstage MovieClips via AS properties "scaleX" or "scaleY", which kills any kind of animation the clips have within their container MovieClip, be it Classic or Motion Tweens. When I don't scale the MovieClips, they animate fine. I'm able to tell the clips to "gotoAndStop" on their own internal frames, and that doesn't affect their animation within their container clip. I'm referencing the clips via AS w/ their instance names defined in the IDE. I've also tried different clips and recreated them, getting the same behavior.
Is it possible to scale a clip via AS and still have it animate within its container timeline? Does applying an AS property to an onstage instance somehow dissassociate it from other timeline properties?
Here is the problem I have: after I change the index of one movieclip using this code
oldIndex=getChildIndex(DisplayObject(e.target));
setChildIndex(DisplayObject(e.target), numChildren - 1);
when I give the object its old index
setChildIndex(DisplayObject(e.target), oldIndex);
and go to another frame of the movie, this element I have changed the index of stays on top of all elements on the new frame. My question is am I doing something wrong and if not, what can I do so that this element stays only in the frame it is placed.
Im trying to change the depth or index of a movieclip when its click. And bring it to the top of everything. The problem is that the movie clip is not added by addChild, but nested in a frame.
so if i try and use any of these:
anyMC.parent.setChildIndex(anyMC, anyMC.parent.numChildren-1);
or public function bringMCToFront($mc:MovieClip){ $mc.parent.setChildIndex($mc, $mc.parent.numChildren-1);}
by it gives me this error: Error #1065: Variable setChildIndex is not defined.
the question is a bit more involed. I have a dynamic text box, which I've put inside a movieclip. I hae a number of movieclips that I bring in using attachMovie, but my movieclip which contains my text box is underneath all the other movieclips.
I would like to know how I can tell my movie to display above all the other?
If i wanted to change the depth of a movieclip using AS3
View 2 RepliesIs there a way to change the depth (index number) of a movieClip when I click on it to drag. Example:Say I have three circles. Each circle has a MOUSE_UP and MOUSE_DOWN eventListener. When one is clicked It will bring it to the front so when I drag it will be above the two other circles.
View 7 RepliesLet's say i have a simple motion tween animation present on the timeline. What's the quickest way to wrap this animation into a movieclip?
I have: timeline containing tweened object with many keyframes
I want: timeline containing movieclip containing tweened object with many keyframes
i'm just looking for the quickest way to achiev exactly that, given the described situation (as i have to cleanup some existing files).
I made a little animation for a client. Its a repeating movement of a cat. The flash-file works great and shows an endless animation without interruptions. But after I integrated that animation, it plays the animation wrong. It sticks on some point. Heres the code and the link:
View 1 RepliesI have an animtion that loads to another file using AS 3.0.
I want to reduce the size of the imported animation to fit my main project file.
How can I reduce the size through the main project?
I was wondering what's the best way to manage an images depth. Currently I have 2 layers. On the top layer I have a png image of a window. The inside of the window frame is transparent so you can see though it. On the bottom layer I have a png image of a background that you cannot see though. I used addChild(MyMovieClip); to put an image onto the stage. It is in front of the window. I used addChildAt(MyMovieClip, 0); and the image ended up behind the background. I used addChildAt(MyMovieClip, 1); and the image ended up in front of the window again.
[Code]..
i'm desperately trying to set my border container the highest z-index so it will always appear on top.
how can I know how many objects are in my flex stage, so i'll be able to set the bordercontainer the highest depth? what shell i write in the depth property in order the border container would always be on top? (it's important to mention that i created dynamic objects)
<s:BorderContainer includeIn="state2" width="200" height="200" backgroundColor="#992F2F"
horizontalCenter="-61" verticalCenter="23" depth.state2=currentState.num>
</s:BorderContainer>
I have a 3D field with many MovieClips in it, and seems like the one last added is the one that overlaps others and not the one with highest z value. Is there any property/function that sets z-index? (sorting children by z value seems too much like a hack). A 3D engine that can place MovieClips will be helpful(but not one that requires custom drawing). I'm using Flash CS5 with ActionScript 3
View 2 RepliesI'm trying to layer lots of objects behind each other depending on there y position.
each clip is added dynamically and assigned a numer as its name, then im trying to use the set child index to set its depth...
Code:
var number:Number = Number(movie.name);
setChildIndex(movie, number);
I get the error "The supplied index is out of bounds.", what does this mean
I am trying to set up an animation that would run after a timer is set. Every part of the rabbit would move so would I have to make each a movieclip or can I do it with just one timeline per part. As I have it now it is a MC with an timeline animation.
Attachments: Picture 1.png (99.0 K)
Im having a dynamic textfield in on the main timeline which loads an external text file. Im also using addChild on the main timeline to display a mc. The problem is that the textfield is always behind the mc!! how can i change the depth of the textfield?
View 2 RepliesUsing a movieclip rollover to change another movieclip timeline?
View 1 RepliesI have a flash animation that plays on the index page.My client wants it to only play when someone first gets to their site. (each visit)So if they go on to the contact page and then back to the homepage, the flash movie will stay on frame one.
View 4 RepliesHow do I make it so that the movie clip animations play when I'm editing the root timeline?
View 3 Repliesputting a movieclip into highest depth without knowing which clip is in the highest depth
View 2 RepliesWith Flahs CS4 with as3 paint a rectangle F8 and convert to symbol button, now if edit the new button, timeline is like this: paint another rectangle F8 and converto to symbol: Movieclip, now the time line is like that:if in the second symbol, edit in properties, and change MovieClip to button, when I edit it, the timeline is no change as first option. What can I do to see the button timeline.
View 2 RepliesI have a varible on the timeline, named "pressedleft" and i have a movieclip named animate, and within that movieclip i have another one named animate_move, on the last frame of animate_move, i want it to make pressedleft = false; but i cant seem to figure out how this is done :s
View 2 RepliesLet's start off by saying that I am the greenest of green newcomers to the world of Flash and Actionscript. I have created several animations based off of the great camera movement tutorial found here: [URL]Everything works great when I have my actionscript code in a single frame environment. However, I am currently trying to figure out how to create a simple menu/welcome screen that will allow the user to choose which animation to play before returning to the menu and choosing another. When I move my code to frame 2 (as I am trying to create my menu on frame 1), my animation does not work correctly. As I am so new to this, I'm afraid there are very basic concepts I do not understand and this is preventing me from effectively researching and troubleshooting this problem on my own.
Using the Kirupa racing example tutorial files, if I simply move the actionscript to frame 2 I see a continuous loop which seems to include the initial placement of the scene's components, but it doesn't stay in the frame to allow for any camera movement or to continue with the animation. This makes sense to me, as it is continuously looping between frames 1 and 2. When I attempt write this code on Frame 1: gotoAndPlay(2);, I simple see static images of the scene's elements (the tire and the car) and no animation. I had expected it to play as normally as it does when the actionscript is located on Frame 1. What basic concepts am I missing here and does anybody have any advice on how I should proceed?
I want to know how i change the property tint with animation of a movieclip when i press ou do Mouse over in the same moviclip. but i like to do this with as3.
View 12 RepliesI have a movieclip created of a wheel that needs to roll on the ground. The speed of lateral movement of the wheel, is provided by the user and the wheel needs to rotate such that, it looks like rolling vs slipping on the ground I essentially need the wheel to rotate faster/ slower based on user input- how can this be achieved.
View 2 RepliesI have started to make an interactive movie where pushing keys moves a movie clip around the stage! And I can obviously make the movie clip do what I want, so here is the question: I want to make the movie clip change its animation depending on which keys are being pushed i.e. Left key the movie clips moves left, and my stick man changes to a running animation. Push nothing and it changes back to his standing still animation.
View 2 RepliesMy question. How do I control a movie clips FPS independently of the main time line. I believe in the previous version of Flash this was not possible but I think it can be done with CS4 with AS3.
I have five images with motion add to them. One fades out while the next fades in. To get this to work slower then the main time line I would have to add a lot of frame for that movie clip to not run so fast. Which this will make the file size larger.
I need this movie clip to run at say 12 FPS instead of the 24 the main timeline is running at.
I have some code in ActionScript 2 similar to the below snippet (Item being a MovieClip):[code]I'm unable to remove Temp after swapping the depth (works fine otherwise).[code]how to get rid of Temp?
View 2 RepliesI'm in a situation where I have a xml document which is going to be updated in the following way: The deepest child within the document which surrounds a certain x,y position (depending on it's x, y, width and height attributes) is going to get a new child element. If multiple childs exist with the same depth, the bottom one is updated.
My first step was to find this deepest child, this already caused problems, but I managed to solve this with the following recursion[code]...