MovieClip With Timeline Animation - Timer Setup?

Dec 4, 2009

I am trying to set up an animation that would run after a timer is set. Every part of the rabbit would move so would I have to make each a movieclip or can I do it with just one timeline per part. As I have it now it is a MC with an timeline animation.
Attachments: Picture 1.png (99.0 K)

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Automatically Setup A Rotating Animation Via The Timer Event?

May 8, 2009

I'm trying to automatically set up a rotating animation via the Timer Event. There's a Movie Clip called main_mc that's X position is changed with a Tween. Can the Timer Event run multiple events or is it only 1 per Timer?

Code:
var auotT:Timer = new Timer(5000);
autoT.addEventListener(TimerEvent.TIMER, onAuto);
autoT.start();

[code]...

Or do I have to create a timer event for each part?

View 2 Replies

Actionscript 3 :: Setup An Array Of Movieclip Buttons To Navigate Across Timeline?

Mar 12, 2012

I wanted to setup an array of movieclip buttons to navigate across my timeline via labels, this is where it went pear shaped.

Having spent three days reading and attempting most online solutions I couldn't find a method which worked 100% without failing in some way or another.

I've had some joy with the method below having seen a blog entry covering different ways to call frames etc and which highlighted the bugbear below :

clipArray[i].mouseChildren = false; //Hidden bugbear

I've added the full code below so hopefully it may help anyone else who similarly nearly resorted to hari-kari in trying this.

import flash.events.MouseEvent;
import flash.events.Event;
var clipArray:Array = [btn_1,btn_2]; // Movieclip's called btn_1 etc...

[Code]....

This works fine, now however my understanding of whether it is 'good' code or not is an issue, if this could be improved in any way I'd like to know why and how as the problem with learning AS3 from 2 is that often you use code having seen it online without fully grasping the detail.

Adding MovieClip buttons with fluidity and which cancel out from an array became a three day mission when you're learning...

View 1 Replies

Flash :: Wrap Animation On Timeline Into Movieclip?

Aug 11, 2011

Let's say i have a simple motion tween animation present on the timeline. What's the quickest way to wrap this animation into a movieclip?

I have: timeline containing tweened object with many keyframes

I want: timeline containing movieclip containing tweened object with many keyframes

i'm just looking for the quickest way to achiev exactly that, given the described situation (as i have to cleanup some existing files).

View 1 Replies

Professional :: MovieClip Animation Playing While Editing Root Timeline

Jun 27, 2010

How do I make it so that the movie clip animations play when I'm editing the root timeline?

View 3 Replies

ActionScript 3.0 :: Flash Change The Index Or Depth Of The MovieClip Breaks The Timeline Animation

Jun 26, 2011

why changing the index or depth of the movieClip breaks the the timeline animation of this movieClip !!

View 7 Replies

ActionScript 2.0 :: Placing Intro And Common Element Setup On Main Timeline?

Sep 14, 2006

I'm building an animation intensive website and I want to keep my code centralized on the first frame of the main timeline. Most of the intro animations (like building the sites common elements such as menu, header, etc...) have to be done on a timeline since they are pretty complex. Would you keep the main timeline with only one frame and attach the animations via actionscript, or would you place the intro animations on the main timeline, stretching it out?

I usually place the intro and common element setups all on the main timeline cause that gives me more control on linking animations together. For example: the intro plays, then the menu loads in, then some special effects popup, and then the home content is loaded in. But since some people advocate for single frame main timelines, I'm wondering if there is a better approach.

View 1 Replies

ActionScript 2.0 :: Rollover Buttons - Setup Timeline In The Button Movie Clips

Jul 20, 2009

I am useing thikbox code to open iframes out of flash.

[Code]...

Now i need to make some button rollovers for my button. I know i need to set up my timeline in the button movie clips, but how do i tell flash when i rollover button_mc3 move on the time line.

View 1 Replies

Scaling Onstage MovieClip With "scaleX" Breaks Timeline Animation?

Nov 3, 2009

I'm scaling onstage MovieClips via AS properties "scaleX" or "scaleY", which kills any kind of animation the clips have within their container MovieClip, be it Classic or Motion Tweens. When I don't scale the MovieClips, they animate fine. I'm able to tell the clips to "gotoAndStop" on their own internal frames, and that doesn't affect their animation within their container clip. I'm referencing the clips via AS w/ their instance names defined in the IDE. I've also tried different clips and recreated them, getting the same behavior.

Is it possible to scale a clip via AS and still have it animate within its container timeline? Does applying an AS property to an onstage instance somehow dissassociate it from other timeline properties?

View 2 Replies

ActionScript 3.0 :: Setup A Timer On A Frame That Will Countdown And Then Go Onto The Next Frame

May 19, 2011

ive set up a timer on a frame that will countdown and then go onto the next frame.

it seems to work but im getting this message in the output section;

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at sub1/Atime()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()

this is my code,

var mycount:Number = 3;
var mytwo_Timer:Timer = new Timer(1000,count);
mytwo_Timer.addEventListener(TimerEvent.TIMER, Atime);

[Code].....

View 9 Replies

Flash :: Scaling Onstage MovieClip With "scaleX" Breaks Timeline Animation?

Nov 3, 2009

I'm scaling onstage MovieClips via AS properties "scaleX" or "scaleY", which kills any kind of animation the clips have within their container MovieClip, be it Classic or Motion Tweens. When I don't scale the MovieClips, they animate fine. I'm able to tell the clips to "gotoAndStop" on their own internal frames, and that doesn't affect their animation within their container clip. I'm referencing the clips via AS w/ their instance names defined in the IDE. I've also tried different clips and recreated them, getting the same behavior.

Is it possible to scale a clip via AS and still have it animate within its container timeline?

Does applying an AS property to an onstage instance somehow dissassociate it from other timeline properties?

View 1 Replies

ActionScript 3.0 :: Looking For UI For Animation Timeline Or Video / Audio Timeline?

Feb 7, 2011

I'm looking for an animation timeline or video/audio timeline ui or maybe like a gantt chart thing that can be adjustable. It's basically draggable icons in tracks and bars that you can adjust the size of.

View 0 Replies

Media Server :: Stuck In Vhost Setup Have Setup And Working Up To Connection?

Feb 22, 2011

I have started the vhost setup. I have cpanel on the server and I added the domain and it resolves to
the hosting account just fine pull up www.domain.com and goes to server.
 
I added the www.domain.com vhost. I pointed the application dir to /home/domain/public_html/applications/
 
I copied live over to applications dir. I setup user and pass for the virtual host login.

View 3 Replies

ActionScript 3.0 :: Pause Timeline With Timer?

Apr 1, 2010

The main timeline has a movie that consists of three frames that are supposed to hold while a sound clip plays. I was thinking of having a timer for each of the three frames instead of putting like 600 frames in the movie. I did it this way in those three frames, just changing the timer variables[code]...

View 2 Replies

ActionScript 1/2 :: MovieClip Setup - Auto Scrolling Feature

Oct 21, 2009

So I have this movieclip setup so that when you rollover it it activates a scrolling feature where the clip (just text really) moves up and down with the location of your mouse so you don't need to use a scroll bar to scroll. Problem is it continues to scroll even when you're not over the clip.

panel.onRollOver = panelOver;
function panelOver() {
this.onEnterFrame = scrollPanel;
delete this.onRollOver;
} var b = stroke.getBounds(_root);
function scrollPanel() {
[Code] .....

View 1 Replies

ActionScript 3.0 :: Timer Animation - Adding And Removing Children

Aug 24, 2011

I am working on a game and want to reward the player with an animation at the end of a level. I have created a time and added the animation to the stage but I cannot figure out how to remove the animation once the timer has completed.
Code: Select all/* Simple Timer
Displays a countdown timer in the Output panel until 30 seconds elapse. This code is a good place to start for creating timers for your own purposes.

Instructions:
1. To change the number of seconds in the timer, change the value 30 in the first line below to the number of seconds you want.
var celebration:Celebration;
var fl_TimerInstance:Timer = new Timer(1000,30);
fl_TimerInstance.addEventListener(TimerEvent.TIMER, fl_TimerHandler);
fl_TimerInstance.removeEventListener(TimerEvent.TIMER, removeTimer);
fl_TimerInstance.start();
[Code] .....

View 1 Replies

ActionScript 2.0 :: Delay Timer To Make Animation Smooth

Mar 7, 2007

I have the idea of scripting animations, placing them inside a function, so then I can recall them whenever I want:
Code:
function eyesleft(){
eyes._x=0
eyes._x=-100
}
one question is I need some kind of delay timer to make the animation smooth, otherwise the animations would be all jumpy. Set interval seems a bit jumpy.

View 1 Replies

ActionScript 3.0 :: Animation: Timer Versus ENTER_FRAME Event?

Jul 10, 2011

I use 2 options when i comes to animationg objects with Action Script

1. Timer based animation

PHP Code:

initTimer = new Timer(1000/fps);
initTimer.addEventListener(TimerEvent.TIMER, moveItem);

[code]....

2. ENTER_FRAME event based animation

PHP Code:

var time:int = getTimer();
addEventListener(Event.ENTER_FRAME, moveItem);
function moveItem(event:Event){

[code]....

Both of this options work ideal for my needs and they produce smooth animation. My question is witch one is better and why? And is there more ways to animate objects with action script?

View 9 Replies

ActionScript 3.0 :: Flash Game - Reset Animation When Timer Runs Out

Apr 1, 2011

Basically what happens is 5 eggs fall from the top of the screen. What I'm trying to have happen is, to have flash recognize when all 5 have been clicked and goto and stop on frame 3. The other problem is I want the animation to reset when the timer runs out. Thus clearing all current eggs off the stage. I've zipped the 2 files I'm working with the (fla and as files).

View 3 Replies

ActionScript 3.0 :: Use The Timer / Setinterval Function To Pause The Animation Between Tweens

May 11, 2009

I have been having trouble with the timer, knowing how to plug into the scripts/Functions the correct way. Below is the script (probably not written as efficently as it could be, but I'm trying) Anyway, the script is uses simple tweens for a movieclip. I would like to use the timer/setinterval function to pause the animation between tweens (Using the event listener after the tween stops to start the interval/pause) Is this the right concept or am I barking up the wrong tree.

[Code]...

View 3 Replies

Actionscript 3 :: Stop Timer Class-based Animation In Another Frame?

Dec 14, 2011

I have a project which consists of 4 frames (+ one starting frame), where each frame contains a Timer class based-animation. You can visit each frame by selecting the appropriate button.

Let's say the animation in frame1 lasts for a total of 30 seconds, but I'm too impatient to watch it and decide to go frame2, which also I don't like. In the background however, the animation for frame1 is still running, for when I go to frame 2 and go back to frame1, the animation starts both from the beginning and also continues to play from where I left off.

I also get an error:

TypeError: Error #1009: Kan geen eigenschap of methode benaderen via een verwijzing naar een object dat null is.
at fl.transitions::TransitionManager/saveContentAppearance()
at fl.transitions::TransitionManager/set content()
at fl.transitions::TransitionManager()

[Code]...

View 1 Replies

ActionScript 2.0 :: Control Movieclip Animation Within Another Movieclip Animation

Aug 23, 2011

I have an enemy movieclip.Inside that movieclip I have a motion tween so it moves around on the stage, then inside that movie clip I have an animation of his feet moving so it looks like he is walking as he moves across the stage. Also in that same animation of him walking is an image of him laying down and dying on frame 6.I just have the walking animation looping as the playhead gets to frame 5 so it won't show him dying.So what I want to know is how do I make it so when my hero shoots him with a bullet..the enemy goes to that dying image on frame 6 and stop.I can already make it so the bullet will kill an enemy if it is just movieclip>inside movieclip.But I don't know how to make the code communicate to make it work when its movieclip>inside movieclip>then inside that movieclip.

View 2 Replies

ActionScript 3.0 :: Timer To Control Main Timeline Change Giving Me Bad Results

Oct 3, 2009

I have a timer to try and have my main timeline frame change every X amount of time. I just would like to cycle the frames as if they were an image slideshow or something. It works almost works by this I mean It will cycle frames 1-4 but then it wont go back to 1 with this code. It will go to frame 2 after frame 4 then the timing and randomness get even worse.[code]

View 6 Replies

ActionScript 2.0 :: [Flash8] Assign A Variable To The Current Frame Of The Main Timeline (not Movieclip Timeline)?

Mar 16, 2007

I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.

View 4 Replies

Professional :: Moving To A Frame In Movieclip Timeline From The Main Timeline

Apr 26, 2011

I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.

[Code]...

View 1 Replies

IDE :: Child Movieclip Timeline Changes Don't Show In Parent Timeline?

May 21, 2009

Why does a child movieclip only show the first frame within the IDE, regardless of where you are in the parent timeline?If you throw a movieclip with 25 frames onto the main timeline, which also has 25 frame, you don't see the nested movieclip's frame-progress while you scroll through the main timeline.Is there a setting somewhere in preferences or somewhere that will enable you to see a nested movieclip's frame position from the main timeline?  Like you do with After Effects composites?

View 3 Replies

ActionScript 3.0 :: Bitmap Animation Vs MovieClip Animation

Jun 29, 2011

After reading some articles about increasing performance, I read that if you would cache your movieclip animation to a sequence of bitmaps, that this would be much faster. So after spending lots of hours I created a bitmap animation class that converts a movieclip to a bitmapanimation.When I completed it, and did a performance test with about 40 movieclips on a stage size of (1024x900) and set the frameRate to 100 fpsIt runned on 58 frames per second. (30 mb memory) But when I tested it without converting it to bitmaps by doing it the old and simple way of adding the movieclip dynamically on the stage withalso 40 movieclips, it runned even better (61 fps). (4mb) And it did not use so much memory as the bitmap approach was doing.

Then I thought perhaps I was doing something wrong with convertinh to Bitmaps, and found on the internet also a Bitmap Animation Class, and after testing this one, I got the same result. It seems to run faster if you don't convert it to a bitmap sequence.I only have experienced negative points, like slower framerates, using more memory, and the prerendering causes a calculation performance pause when compileing. (this is even with the fix to pass the already rendered frames of the movieclip to the next bitmap animatioin class) I am now confused of what is the best way of creating better pefromance when using the same movieclip animation (like 80 times at once).

View 5 Replies

Animation Hiding In Timeline?

Dec 29, 2009

I download a flash template to take apart and play around with to make sure i still know my way around the software. Everything was going great until I discovered there are part of it that I can not find. The animation are not in the timeline or anywhere else I've looked. When I scrub through it they aren't there, but when I preview the movie (F12) they are always there. I managed to delete the pictures in those particular animations, but can not edit or find anything else.
 
Here is the link to the file... [URL]

View 1 Replies

Loading Assets In Timeline Animation?

Jul 28, 2009

I have an animation that is timeline based. The file size is around 900kb for the entire project, as it has numerous images at different stages.

How does flash determine when to start playing the movie? Is it based on a percentage of loaded size or does it load assets as it moves along?

View 2 Replies

_rotate Is Blocking Timeline Animation?

Aug 21, 2009

I'm using Flash 4 and AS2;I've composed the code such that my MC (called hole) will turn slowly upon entering the first frame:

var hole:MovieClip;
this.createEmptyMovieClip("rotator_mc", this.getNextHighestDepth());
rotator_mc.onEnterFrame = function() {
hole._rotation += 1;
};

Then, on frame 55 I have:

rotator_mc.removeMovieClip();

to stop the clip. After that, I animated "hole" on the timeline to shrink... but when I play my movie, the timeline animation doesn't happen.

View 7 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved